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Ines

Vanguard — Agent
Has reduced Redeployment Time, can use ranged attacks
  • B215
  • Melee
  • DP-Recovery
  • Fast-Redeploy
/ 90
[Code Name] Ines
[Gender] Female
[Combat Experience] 19 years
[Place of Birth] Kazdel
[Date of Birth] Feb 19
[Race] Undisclosed
[Height] 168cm
[Infection Status]
Confirmed Infected by medical examination.
[Physical Strength] Standard
[Mobility] Excellent
[Physical Resilience] Excellent
[Tactical Acumen] Standard
[Combat Skill] Standard
[Originium Arts Assimilation] Excellent
Former Sarkaz mercenary, Ines. She briefly participated in Kazdel's chaotic civil war, until faking her death and disappearing during the Chernobog Incident. She proceeded to conceal her tracks, but ultimately reestablished contact with Rhodes Island during the Londinium Incident. The details of her experiences in the meantime remain unverifiable, but with Ascalon's guarantee, she ultimately signed strategic cooperation terms with Rhodes Island.
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.

[Cell-Originium Assimilation] 11%
Ines's infection shows on her body, but she refuses to do any cosmetic concealment.

[Blood Originium-Crystal Density] 0.21u/L
Due to her prolonged activities in the Kazdel region and extended exposure to the wilderness, Ines's infection status was predictable. However, much like W, her being Infected did not cause her much trouble.

Our medical operators attempted multiple times to assist her with comprehensive examinations in order to formulate an appropriate treatment plan. Unfortunately, her indifferent attitude, neither resisting nor cooperating, greatly frustrated the confidence of our colleagues in Medical. Especially when the examinations finally reached the crucial data collection phase, she would mysteriously vanish like a ghost, and remain absent for a long time afterward. Out of concern for the operator's well-being, we have reached out to her supervisory personnel in hopes of gaining assistance.
—A Medical Operator

Rejected. She knows the score.
—Operator Ascalon
When Ines first came to Rhodes Island, many colleagues were intrigued by this enigmatic operator who seemed to appear and disappear at will. Most shared the same question: What kind of woman could fight alongside W for such a long time?
And so, many of them attempted to approach her, but the result was many 'expert' trackers among the Lupos returning empty-handed. They could not determine Ines's whereabouts.
As the number of failed attempts increased, the operators on the ship started taking the 'Find Ines' game more seriously. After all, not everyone would willingly admit that the Sarkaz mercenary, who spent so much time in the wilds, possessed recon and counter-recon skills surpassing our well-trained operators.
Interviews with the participants all mentioned shadowy marks deliberately left by Ines during their attempts to track her. These marks laid bare what they held dear or feared deep in their hearts. There are no secrets before her, making the operators both fearful and grave when dealing with her.
In recent days, Dr. Kal'tsit finally intervened to put an end to these games. However, a simple tracking investigation is the least effective approach. I believe my understanding of Ines far surpasses that of the others.
I reexamined the progression of the entire incident and realized that most were drawn in by Ines's outstanding abilities and overlooked two major doubts.
Doubt one: Despite her extensive experience in intelligence work, she couldn't possibly have immediately familiarized herself with the full layout of the ship upon her arrival at Rhodes Island, let alone better than the operators who had lived on board for years. I speculate that Ines must have boarded this ship a long time ago, possibly spending a significant period of time here. Considering she faked death records, I also have a bolder hypothesis.
Doubt two: While there is a wide variety of recorded Sarkaz Originium Arts, there are few accounts of mind probing or emotional interference. Moreover, such Arts are more prevalent in certain areas of Leithanien. However, Ines has been active in the Kazdel region for a long time, indicating a more direct connection.
Thus, I started my investigation with Ines's former partner, W. I cross-referenced logs and documents in the archive for major events over the past decade and, remarkably, found Ines's presence in each of them. During all these events, she has always stayed clear of the center of action, but seemed to be restrained by an inescapable force, preventing her from truly breaking free. Perhaps I need to request a higher clearance to investigate further. I feel I'm getting close to uncovering Ines's secrets.
[Classified Log]
Ines initiated contact with this overly curious desk worker, who subsequently abandoned further investigation. This record has been requested to be filed and sealed. I have reassigned him to a department where he can better utilize his talents. This is also to prevent him from causing similar issues for other operators.
—■■■
Unlike your run-of-the-mill wandering Sarkaz mercenaries, Ines has changed teams a few times in her lengthy career. Betrayal and animosity were common in the Scar Market, yet regardless of how her employers changed, Ines always seemed loyal to her partner—Hoederer.
Whether the word 'loyalty' accurately describes it or not, Ines has refused to reveal more about her personal relationships. Since the Victoria Incident, Rhodes Island's contact with Sarkaz forces has become more frequent. Ordinary operators were not aware of that background, but for those of us who have been with Dr. Kal'tsit and Amiya for some time, seeing an old acquaintance didn't feel nostalgic so much as heavy.
—Anonymous Sarkaz operator

Ines may be too shy to say it, but not Hoederer. I've heard the story of how they met, and they were probably just teenagers at the time. The Sarkaz don't really observe anniversaries, nor are they particularly aware of dates in battle. But I guess Ines still remembers those days.
She remembers how she, in the white birch forest, was forced to stain her hands with fresh blood, how she survived by hook and by crook. She remembers how that Sarkaz youth with a knife suddenly descended from the sky, coldly counting bodies, calculating bounties, and unexpectedly extending a hand to her... When Hoederer talks about these things, his expression doesn't change at all. He talks like he's recounting a war story. He doesn't even blush!
In any case, shortly thereafter, Ines became Hoederer's right-hand woman, even though the young Hoederer didn't have his own team at the time. According to him, after leaving the white birch forest, Ines spent each day honing her skills physically and also modifying them with Arts, all to become a true Sarkaz.
What? Invading an employee's privacy? Do you really think it's beneficial for Rhodes Island when a Sarkaz mercenary uses 'privacy' as an excuse to conceal her history and relationships? That's called due diligence!
Furthermore, they've been partners for so many years and have even worked with Ascalon and Scout. You make it sound like all that can stay under wraps... Huh? Fear of retaliation? Her Arts? Oh my... In an office shadow-stepping contest, only Ascalon can beat me. Wait, do her Arts not require contact with shadows?
—■■■

Ines has always maintained a certain distance from other mercenaries—and operators. Her Originium Arts make her uniquely skilled at knowing how to treat others with caution—especially on the battlefield. But Ines doesn't preclude herself from interpersonal interactions because of this. She understands well the benefits that come with investing 'trust' in the right people, and her Arts happen to be adept at screening for 'trust.'
Therefore, during the Kazdel civil war, Ines's skills as a spy were without equal. Her nurturing of informants and orchestration of defections were always impeccable. Perhaps Rhodes Island doesn't have need of these brutal methods right now, but I hope the Doctor recognizes her abilities as a soldier—not just an operator—and will manage to win her 'trust.' She used to be very distrustful... of who you were then.
By the way, among the 'Rhodes Island operators' that the Doctor is familiar with, Scout was among the first to earn Ines's 'trust.' As for Chernobog, Ines will one day clarify things herself. I won't speak for her.
—Ascalon

Ahaha, that night in the white birch forest, that's too good, need a copy of this. Let Kal'tsit know for me.
—Anonymous access record; even though I can guess who did it, HR gave up the investigation for security reasons.
[Classified Log]
From the moment she pulled me out of the blaze in Auchterigg Borough, I noticed that her shadow flickered in the flames. She still tries to present herself like she was, but it doesn't work on me. You've changed her, to some extent, for sure, even though she remains unaware of the change and tries to evade the impact it's had on her.
I'm different. Working with you won't change me. So, give up trying to influence my perspective on you or on that Crown on the Shard. I'm just trying to survive in the cracks of the battlefield. Your grand ambitions don't interest me at all.
Still, I care about how you treat W. We trusted you once, and let her stay by your side, but we both know what happened. I have a responsibility to my people; it's a set of outdated rules we mercenaries have to keep to.
I've always tried to understand what it means to be Sarkaz. Thanks to Hoederer, I overthink lots of things I shouldn't, but it's only clarified my one goal—to stay alive.
W is... obtuse. She never realized the implications of her Sarkaz identity, what she bears. She dedicates too little time to reflection, blindly adopting that elusive ideal as her purpose in life.
You guided her down that path, but I don't think you've really thought through the consequences it might have on her again. Your shadow tells me you have your own plans, and you better know where she stands in them.
Hmph, I'm not asking for your word; that's not worth much to a Sarkaz. As long as she insists, I'll trust you once again, but this time, I'll be there by her side, the both of us will.
I'm just a mercenary. The most brutal price I can pay is to be broken and shattered one more time. Luckily, I'm familiar enough with the experience that it doesn't scare me anymore.
Yes, you can take that as a threat. That's exactly how I intended it.
—Words from Ines to the Doctor

She's so sweet on W? Really? No foolin'? Did W bribe her?
—Closure
Ines always has one piece of advice for operators heading to Kazdel for the first time—don't get hung up on Kazdel's friction with Rhodes Island's values.
The longstanding conflicts in the Kazdel region have bred a thriving trade of opportunistic arms smuggling. Smugglers are eager to incite various mercenary factions through covert manipulation or direct bounties. However, these foreigners walking the paths of Kazdel have also become lucrative prey for mercenaries. Many arms smugglers from Leithanien and small contractors from Columbia have gambled everything only to be left empty-handed after a raid.
As a mercenary operating in Kazdel, Ines had her share of such operations. She once witnessed her team swiftly wipe out a convoy of Leithanian smugglers, leaving behind only a Caprinae boy. Such displaced foreign children in Kazdel are not rare; after their parents' deaths, they hold no value. Sarkaz aren't inclined to bother with them, either leaving them to fend for themselves or driving them into the harsh northern forests to experience the land's cruelty.
Sarkaz mercenaries revel in such 'entertainment.' There must be someone to exact revenge for the flames these smugglers help fan, and these bewildered young outsiders often make the best targets. As for the Caprinae boy, Ines did what a Sarkaz should. She gave him two choices—stay by his parents' corpses and perish, or be thrown into the solitude of the northern birch forests to die alone.
'Why not give the boy a chance? He's no threat.'
'Only a Sarkaz can survive in Kazdel. Before I tossed him into the forest, I gave him a file to use. His one lifeline.'
Perhaps Rhodes Island can save the unfortunate souls before us, but what about those we can't even perceive? Our abilities are ultimately limited. The chaos of Kazdel is like a vortex, drawing in all ambitious ripples, brewing greater waves, waiting to engulf everything.
'Stow the excess sympathy. At least until the day when the war ends for real.'
And for those operators doubting the authenticity of Ines's words, she'd recommend they take a trip to the northern birch forests.
'The only difference between me and that Caprinae is I walked out of the forest and survived to this day. I learned from it.'
She describes it as a place filled with not only bones and beauty, but also traces of the many who tried to survive.
'In those forests lies the secret to surviving in Kazdel.'
'It's not every time that someone comes to your rescue,' Ines concludes softly.
'How does it feel to stand here now?'
'Hmm, not great. I'm not exactly the guard type. I'm more comfortable in my old role, but it's convenient enough to do things like this for now.'
'Please don't see yourself as just a guard. Considering the situation, she's not entirely ready yet, and this is the best choice.'
'You can tell that to Ascalon. But you... you've changed a lot. Your shadow used to be full of complex emotions that were hard to decipher, but now...'
'Calm?'
'Hmm... You're still not that likable. No wonder W prefers to spend time with that Cautus.'
'How do you perceive everything before you?'
'Do you want to hear a Sarkaz answer, or my genuine thoughts?'
'...'
'One's word doesn't mean much. Sarkaz history has proven that lots of times. War will come again sooner or later. The question is, who will be the next spark? Next time, you'd better think carefully about where you want to stand.'
HP
2121
ATK
639
DEF
311
RES
0
Cost
11
ATK Interval
1 sec
Block
1
Redeploy
35 sec

Talents

  • Shadow Weaver
    The first hit on each enemy Binds the target for 5 seconds and Steals 90 ATK (effect expires when enemy is defeated or Ines retreats)
  • Shadow Sentry
    Enemies within Attack Range lose Invisibility and have -30% Movement Speed; after retreating, Ines leaves behind a Shadow Sentry with the same effect (Max 1)

Skills

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  • Shadow Raid
    Offensive RecoveryAuto Activation
    Initial SP
    3
    SP Cost
    3
    The next attack deals 80% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP
    cost
    2
    bleed_atk_scale
    0.8
    bleed_duration
    3
  • Murky Night
    Auto RecoveryManual Activation
    Initial SP
    15
    SP Cost
    20
    Duration
    12 sec
    Attack range expands, gains +110% ATK and Invisibility, each attack grants 1 DP and Steals7 ASPD from the target (Caps at 70, lasts until skill ends or Ines is retreated)
    cost
    1
    atk
    1.1
    attack@steal_atk_speed
    7
    attack@steal_atk_speed_max
    70
  • Solitary Return
    Passive
    Duration
    16 sec
    The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time
    After deployment, +160% ATK, immediately retrieves the Shadow Sentry, and deals 200% ATK as Physical damage to up to 6 enemies it passes through; while active, gains 1 DP for each attack on an enemy
    cost
    1
    atk
    1.6
    atk_scale
    2
    max_target
    6
    projectile_range
    1.4

RIIC Base Skills

  • Personnel Management β
    When this Operator is assigned to the HR Office, HR contacting speed +35%
  • Shadow Gathering
    When this Operator is assigned to the Reception Room, Clue search speed increases by 20%, then by another 2% per hour, up to a maximum of 30%