• 凯尔希
  • ケルシー
  • 켈시

Kal'tsit

Medic — Medic
Restores the HP of allies
  • B003
  • Ranged
  • Summon
  • Healing
/ 90
[Code Name] Kal'tsit
[Gender] Female
[Combat Experience] 3 Years
[Place of Birth] Rhodes Island
[Date of Birth] Undisclosed
[Race] Feline
[Height] 169cm
[Infection Status]
Confirmed Infected by medical examination.
[Physical Strength] Normal
[Mobility] Normal
[Physical Resilience] Normal
[Tactical Acumen] ■■
[Combat Skill] Normal
[Originium Arts Assimilation] Standard
Kal'tsit, one of Rhodes Island's high-level administrative crew, and leader to Rhodes Island's medical projects. Profoundly learned in metallurgy, sociology, Originium Arts, archaeology, history and genealogy, economics, botany, geology, and other fields. In a portion of Rhodes Island operations, provides medical theory assistance and emergency aid apparatus as medical personnel. Simultaneously, active in many projects as a major constituent of Rhodes Island's command system.
'My diagnostic conclusions are left to my own judgment. Your attention should all be placed on other Infected in need of assistance.'
Kal'tsit told me this, but from the very first word, I was sure it was a throwaway line meant to throw me off.
Remember, there are some who require others to go and help them. Kal'tsit is the sort of person who doesn't care about herself; the reason she's still alive is because she's determined there are some things she has to accomplish before she dies. She's set her own baseline too low.
Yes, yes, she's very strong. Everyone believes Kal'tsit deserves to speak for herself in their own specialties—those of us with years of work experience get that, we do. It's just that it's not specialist proposals some need... it's to relax a little.
And some don't need others to extend a helping hand, but that's not to say they should be all alone instead. By help, I mean to tell them—there are others by their side.
If you can see this message, that should mean you care about her very much.
So, keep it up. Fight on. Don't leave it all up to Closure to make a show.
Also, yeah, Kal'tsit really doesn't let people give her physical exams.
—Mysterious message that appeared at the analysis report's original address, signed by ■■■ of the HR Department.
Columbia, a fresh name.
Victoria has already decided on retreating; you don't need to pay too close attention to this.
The die is cast.
The duke of this frontier surely overestimated the accumulated worth of his fervent venture. When has Victoria ever concerned itself with the great nobles' personal interests? This is his stupidity; the other dukes would never run this sort of business in plain sight.
He's been embroiled in disputes, assailed back and front. He hasn't even a chance.
In time, yes. Gaul has put considerable pressure on Victoria in this; the frontier duke's defeat in this conflict is precisely the machinations of Victoria's strange decision-making. Victoria has sent no assistance to him. Not even a single ship.
Presumably, they're watching with folding arms, deliberately seeing him to his death. Victoria—does not have just one mind.
But no matter what, Victoria will be too busy to concern itself with those cities stopped over in its northwest wastes; this conflict has facilitated the birth of this Columbia.
An opportunity? Theresa... hm. Perhaps it is. The founding of a brand new country is always an opportunity.
But opportunity often signifies a source of ruin. The next calamity Kazdel faces may very well be brought about by it.
Don't joke with me. I wouldn't do such things now, I can promise you... wait, you're making fun out of me, aren't you? You know I'm no longer that sort of person. Besides, unlike in the past, annihilating a country now seems hardly a possible thing.
Things change, and grasping a country is no longer simple—every person has, from the warmth of Originium engines, drawn their own notions. They have found their own persons, and no longer keep to their laissez-faire ways.
Perhaps it's a good thing? Yes. If they can persevere.
Hardly anyone left could prevent Gaul's realization of hegemony, and Victoria has already lost several cities on end.
Unless those few empires could, in this interstice, relinquish their past hatred. Impossible. Madmen, lunatics, speculators and slaveowners? Hah. If they truly had such affinity...
...You have a point too. Whether they truly could find this chance, we can't say. After all, when have we ever dared to assert that we could see the future?
How could this happen—
How could this be?
Because of this defection, it's likely I'll be expelled from the university. But I already lack the time to attend to such things now.
[This is Kal'tsit, a Leithanian scholar sending out an emergency bulletin. If you receive this message, please pass this news on through the following channels to a Messenger.
I won't hinder you from learning about this message's contents.
A major disaster has just occurred.
Presently, judging from bearing, the epicenter could only be in Iberia. All signals have been cut off, and even the electricity has vanished from my personal channel.
There's been a great change in the clouds. The ocean's current? This couldn't have solely been the result of a current and storm.
Not even for Iberia.
The Iberians don't have the capability to cause a disaster like this, and Ægir... Ægir's silence is a form of arrogance. This couldn't be the Ægir's doing either.
My conjecture: The creatures we previously witnessed are not Ægir's experimental products. It's likely they signify the ocean's true present state.
The data left behind by the islanders is a complete match to them; our sorrowing inferences have come true.
Iberia has sunk into quiet, as if the whole of the south has thus faded away.
If we wish to learn the concrete state of things, we can only wait for later signal from the Messengers. Presently, I can only prioritize informing you all of this conclusion.
A coastal country has suffered the unexpected.

If Iberia has become the first sacrifice on the coast, then I fear the present state of Ægir itself... will only amplify in cruelty.
May you all be safe.]
The Lord of Fiends has died.
Babel has collapsed.
Do we, on all these ruins, intend to build a new Babel?
No... she wouldn't wish for that.
Am I able to decide... what we should do?
No, Ascalon, I have no right to decide.
I'm not your leader. I don't have the qualification.
Let alone that Babel's cause is rendered unable to continue. If even Theresa would fail, then who could succeed?
Kazdel wouldn't be destroyed by this, and yet our mission perished too as Babel collapsed. We've lost the strength to unite Sarkaz.
So, we... could not simply serve the Sarkaz again.
No. Theresa knows. Theresa always knew. It was Theresa who gave me such instruction.
Moreover, she believes this hasn't meant our failure. She believes Babel's mission has already come to a close.
......
I understand.
Soon, we'll leave Kazdel. Some people won't accept this decision; let them go.
Hardly everyone is like Theresa, able to genuinely leave Kazdel. 'An ideology needs soil,' and a seed does not necessarily need to sprout in its homeland.
Yes... Oripathy... the problem of treating and managing Oripathy.
Sarkaz suffer it in great measure. Oripathy is one of the major factors Sarkaz are currently met with.
Correct.
It's not Sarkaz alone.
Just as Theresa said at the very beginning, the problems of the Sarkaz have never been the Sarkaz's alone.
This concern was one of the many means we labeled 'unrealistic' at the time. Nowadays, a means can become a goal too.
Oripathy, as well as the terrifying prejudice it brings about, require treatment.
This will be our new concern. Not only because all present suffer Oripathy's torment, but also because an ideology, one that drives away prejudice... is a thing that needs soil.
Terminal?
...No, I don't believe so. Terminal... it can definitely be cured. Terminal illnesses are simply waiting for the day they can be cured to come. I will prove... that on this lone point, she is wrong.
We will soon conduct a first round of voting on this concern.
—Amiya?
I will raise her.
C'mon, how have things gone critical again? Here I thought that engineering thing came back for another bite... didn't I tweak the new facial recognition warning system to treat Castle-3's new paint job as an intruder?
...Oh, don't tell me it was the thing where the ground level boiler had its output reworked too high and made all the pipes flow backwards? Nah, couldn't be... is she gonna catch me for this again?
Heck no, if things are serious this time, my funds are as good as dead.
Wait, no way... no... am I even still useful to Rhodes Island?
K—Kal'tsit? Don't spook me like this, Kal'tsit, I... I don't have that much meat on me, y'know—
Kal'tsit?
How come she's not in... this monitor's way too old, jeez. I gotta get her a new one.
No, wait, what is th—863-879? 622-690?
What?
Hold on...
...Personal records?
Kal'tsit?! Kal'tsit!
Ugh, what does 'You already have full privileges' mean? I haven't even hacked in yet, y'know?
PRTS? You there? Can you answer me something?
Hold up, this database system is isolated... there are systems disconnected from PRTS on this ship?
Waitwaitwait.
This Rhodes Island structural diagram isn't right, is it? Where'd this vacant bit up here come from?
'Theoretical design of third-generation prophylaxis'... huh? Do we have a centrifuge of this grade anywhere?
—'Overall impact of Originium on species and forms of life'?
Kal'tsit??
Kal'tsit:
The moment you read this, the ending act must already be played.
It only took a moment before I thought to hide this letter in your office desk. If you were not sitting down to reminisce in peace, I'm sure you wouldn't find this letter.
These words are written for the you in times like this.
...Do you still remember all those theories you taught me? I always remembered.
You said the earth we knew was but a layer of mud, littering upon a celestial orb.
You said our different forms were not created so, we crawled, long before we learned to walk.
You said the stars beyond skyveil are arks sailing through the stellar lane...
The wonderous things you said... Kal'tsit, I remembered. I remembered them all.

You once said, more than seeking sense in our action, you wanted to learn of the answer to yourself; and for so many times you asked, of those I have committed to this landship, of the reason I commit this very much into it.
I feel the answer is very childlike, so I never directly responded to your question.
...Kal'tsit, I sense your loneliness. Because you feel you have none of the same kind.

Kal'tsit, you shall have my answer at very last: I hope the Rhodes can be a place you name home: an Island you may always return to.
Once I thought too, to witness such future with my own eyes alongside you.
But yet, there is no antidote to loneliness, there is no end to nomadic wandering, there is no cure to a terminal illness...
I already did everything I could do. I won't harbor complaint for my own end.
Babel's mission is concluded, and you and this landship have only just set sail.
Now go, unto your initial grand quest. Through the grim perils of the longest night, Rhodes Island shall breach into the promised dawn.
That future which sails on the tender earth, it belongs to you all.

I am not a same kind as you, Kal'tsit. I cannot explain away your puzzlement.
—But I have always been your companion. And still I will be.

[Unsigned.]

Her Majesty once said it was Dr. Kal'tsit who directed the main cabin's follow-up excavation.
Nowadays, occasionally you'll see Kal'tsit hurrying past along the aisle, then stop out of nowhere, and trace her hand across the surface of the wall.
I wonder just what this landship means to Kal'tsit?
HP
2033
ATK
490
DEF
255
RES
0
Cost
20
ATK Interval
2.85 sec
Block
1
Redeploy
70 sec

Talents

  • Mon3tr
    Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0
  • Non-Damaging Restructuring
    When Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True damage

Skills

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  • Command: Structural Fortification
    Auto RecoveryManual Activation
    Initial SP
    10
    SP Cost
    20
    Duration
    40 sec
    This unit and Mon3tr gains DEF +150%. This unit also gains 50% Physical resist
    def
    1.5
    attack@def
    1.5
    prob
    0.5

    Mon3tr

    Blocks 3 enemies
    HP
    5433
    ATK
    1402
    DEF
    405
    RES
    0
    Cost
    10
    ATK Interval
    2 sec
    Block
    3
    Redeploy
    25 sec
    • Mon3tr
      Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range
    • Non-Damaging Restructuring
      When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True Damage
  • Command: Tactical Coordination
    Auto RecoveryManual Activation
    SP Cost
    8
    Duration
    20 sec
    This unit gains ASPD +100; Mon3tr gains ATK +90% and attacks all blocked enemies
    This skill is Tied to Mon3tr
    attack_speed
    100
    attack@atk
    0.9

    Mon3tr

    Blocks 3 enemies
    HP
    5433
    ATK
    1402
    DEF
    405
    RES
    0
    Cost
    10
    ATK Interval
    2 sec
    Block
    3
    Redeploy
    25 sec
    • Mon3tr
      Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range
    • Non-Damaging Restructuring
      When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True Damage
  • Command: Meltdown
    Auto RecoveryManual Activation
    SP Cost
    15
    Duration
    20 sec
    Mon3tr gains DEF +200%, ATK +260% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% Max HP. This skill is Tied to Mon3tr
    attack@atk
    2.6
    attack@def
    2
    attack@hp_ratio
    0.5

    Mon3tr

    Blocks 3 enemies
    HP
    5433
    ATK
    1402
    DEF
    405
    RES
    0
    Cost
    10
    ATK Interval
    2 sec
    Block
    3
    Redeploy
    25 sec
    • Mon3tr
      Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range
    • Non-Damaging Restructuring
      When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True Damage

Modules

  • ORIGINAL
    Kal'tsit's Badge
    Kal'tsit has demonstrated a remarkable aptitude for healing teammates in the field.
    The Field Operations Department has thus passed the following resolution:
    This operator shall be appointed a Medic Operator during field operations to exercise Medic responsibilities.
    In witness whereof,
    This badge is hereby conferred upon the above named.
  • PHY-X
    Mon2tr
    StageStatsUpgrade Description
    1
    • ATK +35
    • DEF +15
    Medic Trait
    Restores the HP of allies
    When healing allied units with less than 50% HP, increases heal amount by 15%
    2
    • ATK +50
    • DEF +20
    Non-Damaging Restructuring
    When Mon3tr is defeated (excluding retreat) or if its HP drops below 50% for the first time, all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True damage
    Non-Damaging Restructuring
    When defeated (excluding retreat) or on falling below 50% HP for the first time, all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True damage
    3
    • ATK +60
    • DEF +25
    Non-Damaging Restructuring
    When Mon3tr is defeated (excluding retreat) or if its HP drops below 50% for the first time, all enemies in the surrounding 8 tiles are Stunned for 3.5 seconds and receive 1500 True damage
    Non-Damaging Restructuring
    When defeated (excluding retreat) or on falling below 50% HP for the first time, all enemies in the surrounding 8 tiles are Stunned for 3.5. seconds and receive 1500 True damage
    Sand circles above. In the rays of light, no longer can she trust anything before her.
    Voices call to her. Souls lift her hide-wrought bag, turn her dazedness to weariness.
    She sees a land without limit, a land rich with life. She feels something tightly grip her hand. She looks back, and in the haze of memory fumbles for her own name.
    Kal'tsit.
    She knows she was born into these ruins of civilization bearing a calling, but there is no one to shine a light on what is to come for her. Ultimately, she cannot live free from this calling. It is akin to taking a meal, or sleeping.
    She begins to walk, walk upon the lost dust, carefully sorting through her myriad years of memories and knowledge. She sees a new nation rise from yet more ruins. She recalls how the result of her abandonment was deposed royalty. She sees fresh, novel flags howl atop the blood-soaked battlefield. She recalls how both sides of the war united against a common enemy in those ancient times.
    She sees forests yet thinks of barrens, gazes on mountains yet recollects lakes—she walks through the river that is Time, picking up stones, while the eras surge, parting around her, rushing forward on.
    But she is immutable. She has no past, and no future either.
    It takes her a deal of Time before she has her thoughts reorganized. She remembers the last death. The years stretching long enough to see the form of life itself change. Still, she never thought death would be so fast; some things are changing at this very moment.
    Lives flourish without rhyme or reason, and the land morphs and fluctuates. Man-made machines operate with a rumble, the radiance of Originium energy shining into the umbra. In the dark, the people struggle, yearning for the light, scorning shadow in an age of brilliance, on and on. Her countenance is concealed by the flurry of grit stirred by a nomadic city, and she feels anxious to the depths of her heart.
    Does the will that hid the stars behind the false sky still watch the surface recur in its rise and fall? How long until the Terrans, so proud of their thriving civilizations, personally send those same civilizations into the ice-cold void, to join countless lost lives?
    Time is running short. This is what Kal'tsit tells herself. She has fallen to blaming herself. She has wasted too much Time, and at so many moments barely averted the self-destruction of Terra, barely led them to a safe place to develop. It has exhausted her, drained her.
    She is no omniscient, omnipotent being. And yet, she tasks herself with tending to the entire World.
    Her calling was never a fair one.
    She has to hurry. She has to do whatever it takes.
    Her gaze comes to rest on a shattered Kazdel. It is far from the first time she's touched on the legend of the Lord of Fiends. In the boundless years, more than once she has thought of retrieving and exploiting this ancient force. She cannot help but stifle her memories of the Teekaz—to make an effort not to long for the bygone days where Originium had not yet molded life into its present form, and not to commemorate a possibility that has long since vanished.
    Maybe this time, it's time she made up her mind.
    ......
    ...
    'So this was your previous journey, Kal'tsit.'
    'It stretches longer than the fragment you've seen. Thousands and thousands of times longer, Theresa.'
    'But perhaps it's only now I've truly understood you... my enemy.'
    '...I feel the same, King of Sarkaz.'
  • PHY-Y
    Panacea
    StageStatsUpgrade Description
    1
    • HP +115
    • ASPD +5
    Medic Trait
    Restores the HP of allies
    Healing increased by 15% when healing a ground unit
    2
    • HP +155
    • ASPD +6
    Mon3tr
    Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; Mon3tr gains +12 ASPD and +15% DEF when in Kal'tsit's Attack Range; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0
    Mon3tr
    Can be healed by Kal'tsit. When within Kal'tsit's Attack Range, gains +12 ASPD and +15% DEF; when not within Kal'tsit's Attack Range, DEF decreases to 0
    3
    • HP +195
    • ASPD +7
    Mon3tr
    Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; Mon3tr gains +20 ASPD and +20% DEF when in Kal'tsit's Attack Range; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0
    Mon3tr
    Can be healed by Kal'tsit. When within Kal'tsit's Attack Range, gains +20 ASPD and +20% DEF; when not within Kal'tsit's Attack Range, DEF decreases to 0
    The wind and sand kissed the sky, and by an oasis pool in the distance, a wandering merchant rested.
    Kal'tsit stayed silent for a long time, standing on the deck. Occasionally, she looked out into the distance, and sometimes down at her feet. It was as if the ship called Rhodes Island was hiding something from her. Until a young vampire stepped forward, holding a stack of documents. Hesitating slightly, Closure interrupted Kal'tsit's thoughts.
    'Rhodes Island Pharmaceuticals Inc.' Closure feigned a smile, swallowing her memories, and decided to continue, 'The work on this side of Rim Billiton is already done. Whew, those rabbits are a pain, none of them're as cute as Amiya. They wasted so much of our time, insisting the ship was registered for ore hauling...'
    Closure paused.
    Fortunately, Kal'tsit snapped out of her reverie in time and gently responded in an almost soothing tone, 'Thank you for your hard work.'
    'What's next?'
    'Continuing the discussions we didn't finish in the last meeting.'
    'Are we going to lose more people?'
    'More people will leave.' Kal'tsit gazed into the distance where the wandering merchant had packed up, 'They belong to Babel, not Rhodes Island. I just hope there won't be any more bloodshed between us.'
    'I understand, but—'
    A voice interrupted the two.
    'Dr. Kal'tsit? Closure?'
    The moment she heard the voice, a gentle and caring look flashed in Kal'tsit's eyes, but she quickly composed herself. 'Amiya, you should be resting.'
    'I'm fine. I just had another nightmare.' Amiya tugged at her collar, the wind was strong, and she was small, 'The trip to take the Doctor to Chernobog, and the days we spent in the wilderness... those Sarkaz warriors...'
    Kal'tsit and Closure exchanged a quick glance. Closure understood what Kal'tsit meant; after all, both Ascalon and Ace visited Amiya often.
    They didn't say anything; Amiya could sense it now as well.
    'Yes. They chose to be our enemies.'
    'Why?'
    'Because they live under the beautiful promise of Babel. They don't want to give up that illusion. And to them, we are deserters.'
    'Is Miss Theresa's promise an illusion?'
    'To them, yes.' Kal'tsit stood quietly beside Amiya and reached out to pat her head; she had grown a little taller. 'But they believe that continuing the war will solve all their problems.'
    'They're not entirely wrong, though.'
    Kal'tsit was slightly surprised for a moment. She looked at Amiya, gazing at this tired and lost girl for a long time, until she finally felt a sense of relief. 'You're right, Amiya. They're not entirely wrong.'
    'What about the Doctor? Is Ursus safe?' Amiya looked up at Kal'tsit. 'I miss the Doctor a bit.'
    This innocent gesture made Kal'tsit slightly flustered. At that moment, Closure embraced Amiya from behind.
    'Look, Amiya!'
    Amiya looked and saw an unfamiliar Rim Billitonian merchant, kicking up dust in the distance. The sand-covered cart tied with packages appeared heavy, and somehow cute.
    Closure playfully smiled and held Amiya even tighter.
    'Rhodes Island's journey is just beginning. When the Doctor returns, we'll be Terra's greatest Oripathy experts!'

RIIC Base Skills

  • Unknown Technology
    When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 70%
  • Highest Authority
    When this Operator is assigned to the Control Center, all Factories' productivity +2% (only the most effective one will take effect when assigned Operators have the same skill effect)