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Myrrh

Medic — Medic
Restores the HP of allies
  • R104
  • Ranged
  • Healing
/ 70
[Code Name] Myrrh
[Gender] Female
[Combat Experience] None
[Place of Birth] Unknown
[Date of Birth] May 5
[Race] Vulpo
[Height] 143cm
[Infection Status]
Non-infected as confirmed by medical report.
[Physical Strength] Normal
[Mobility] Standard
[Physical Resilience] Normal
[Tactical Acumen] Normal
[Combat Skill] Normal
[Originium Arts Assimilation] Standard
Myrrh, birthplace Unknown, apothecary. Showed great promise in the arts and science of medicine research.
Currently a member of the Rhodes Island medical staff and provides pharmaceutical services.
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this Operator is believed to be non-infected.

[Cell-Originium Assimilation] 0%
Operator Myrrh showed no symptoms of Oripathy.

[Blood Originium-Crystal Density] 0.19u/L
Compared to other non-infected Operators, Myrrh showed a higher concentration of crystal density in her blood. More intense daily test protocol recommended.
Although an ordinary medic, Operator Myrrh takes this responsibility very seriously. She goes work early and comes home late every day, giving her all to provide other Operators with quality medicine. Myrrh has unique insights into the pharmaceutical sciences, and is always keen to seek out new ingredients in nature. But she struggles with interpersonal communication. Terminally awkward with all but her closest friends, Myrrh demonstrates an inability to maintain strong and lasting relationships.
After officially becoming a member of Rhodes Island, Operator Myrrh exhibited her precious positivity. Compared to other Senior Operators, Myrrh was much less savvy when it came to familiarity with job protocols or combat. But she worked her way through that toughest time, especially with her friend Harmonia still recuperating, which only further steeled her resolve to make it on the island.
Myrrh did integrate much faster than other new recruits in some areas. She grasped the island's complicated structural layout and access system without much effort, almost never getting lost. She also made valid suggestions for obtaining unique resources in certain remote regions. All that had the island quickly taking notice of her.
Operator Myrrh's herbal mix was deemed a great medicine, but it has all the drawbacks of a premodern pharmaceutical: Uniquely indigenous ingredients, complicated creation processes, extremely bitter taste, and even elements of witchcraft as part of the recipe. The modern medical community saw it as a relic doomed to obsolescence.
But at Myrrh's insistence, Dr. Kal'tsit developed a special training course with modern technology specifically for her. The training has produced positive results.
Myrrh quickly mastered a simplified pharmaceutical process and applied it to her work. While the result remains bitter, the remedies she offered have garnered positive feedback for their effectiveness.
With assistance from the convalescent home personnel, Operator Myrrh is now striving to overcome that final drawback of her medicine.
As for her own and her friend Harmonia's background, Myrrh has never given a straight answer. She spoke of 'ruins' and 'secret worlds,' perhaps to throw others off the trail, or it could be that she had no understanding of them at all. What is known is the pair came from a region lacking the protection of a sovereign state, relying on strict rules of secrecy to prevent its location or status from becoming known to outsiders. That has stifled investigation into the subject.
According to Myrrh's own account, her friend Harmonia got Infected during an exploratory mission on which Myrrh made a mistake. But Myrrh has not provided any details about the adventure or the cause of Harmonia's infection. During interviews, it became clear that Myrrh has suffered memory loss due to trauma and is unable to reconstruct the event.
Note: No information regarding Harmonia's symptoms and prognosis are available through the archive. The patient is currently undergoing treatment as an ordinary Infected, but has declined all consultations and inquiries.
HP
1420
ATK
525
DEF
131
RES
0
Cost
18
ATK Interval
2.85 sec
Block
1
Redeploy
70 sec

Talents

  • First Aid Kit
    Immediately restores the HP of all allies by 150% of Myrrh's ATK after deployment

Skills

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  • Dual Healing
    Auto RecoveryAuto Activation
    SP Cost
    8
    The next heal is increased to 125% of ATK and can target 1 extra ally
    Can store 3 charge(s)
    heal_scale
    1.25
    ct
    3
  • Medic Field
    Auto RecoveryManual Activation
    Initial SP
    20
    SP Cost
    50
    Duration
    25 sec
    ATK +65%; Can heal 1 extra ally
    atk
    0.65
    attack_speed
    0

Modules

  • ORIGINAL
    Myrrh's Badge
    Operator Myrrh has demonstrated a remarkable aptitude for healing teammates in the field.
    The Field Operations Department has thus passed the following resolution:
    This operator shall be appointed a Medic Operator during field operations to exercise Medic responsibilities.
    In witness whereof,
    This badge is hereby conferred upon the above named.
  • PHY-X
    'Brevity of Life'
    StageStatsUpgrade Description
    1
    • HP +50
    • ASPD +3
    Medic Trait
    Restores the HP of allies
    When healing allied units with less than 50% HP, increases heal amount by 15%
    2
    • HP +80
    • ASPD +4
    First Aid Kit
    Immediately restores the HP of all allies by 170% of Myrrh's ATK after deployment
    3
    • HP +100
    • ASPD +5
    First Aid Kit
    Immediately restores the HP of all allies by 180% of Myrrh's ATK after deployment
    'You're carrying a lot of herbal remedies. Did you pick them all yourself?'
    'Yes. I wanted to help Harmonia with these, but the medicine I make doesn't even work to treat a headache. I can't do anything for her... If we hadn't been found by a Rhodes Island operator, Harmonia would be gone by now.'
    The Feline sits down on a chair, and calmly regards the Vulpo.
    'I'm just so useless... Harmonia caught Oripathy because of me, and I can't even ease her pain...'
    'Not necessarily.'
    'Thank you, but you don't need to comfort me—'
    'That wasn't my intent. How did you have her take these remedies? Directly?'
    'I know a whole set of ways of processing herbs, but none of the finished products did anything at all.'
    'Try making some.'
    Blearily, the Vulpo lifts her head.
    'Try making some here. If you feel conditions are lacking, you may borrow a Rhodes Island pharmaceutical laboratory.'
    'N-No, that's fine, I can just make it here.'

    The Vulpo blows her nose, and quickly enters work mode, using the herbal tools she carries with practiced hands.
    Dry, chop, grind, soak, percolate.
    She wastes no time at all. In a scant ten minutes, as exact as a machine, she has turned the herbal remedy into a sparkling liquid in a test tube.
    'What color is the liquid in the test tube?'
    'It's a very pretty green.'
    'Has the liquid you've extracted always been that color?'
    'I want to say yes, but also... I'm not sure. Harmonia was so sick, and I was in such a rush making so much per batch, I never stopped to note what color it was...
    'Make it again.'
    In short order, herbal liquid fills a second test tube.
    'Keep making it, and do not stop. Continue until all the test tubes in front of you are filled with this medication.'
    Feeling gratitude to Rhodes Island, the Vulpo stifles the doubt in her heart, and busies herself as directed.

    The sun falls past the horizon.
    She is finally free to look at the results of her efforts, but the sight before her leaves her stupefied.
    The medicines are all lined up in a row, every tube labeled with a time. The older they are, the more their color has deepened, first to as dark green as a forest, then finally to a complete black, as if a kind of grave hint.
    The Feline stands up.
    'People wish to use medicine to extend the lives of others—an eternally praiseworthy effort. However, they always forget that the life of a drug is often far briefer than a human's.'
    'Keep in mind the brevity of life, and the Rhodes Island Medical Department will open its doors to you.'

RIIC Base Skills

  • Pharmacology·α
    When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75%
  • Thoughtfulness
    When this Operator is assigned to a Dormitory, restores +0.55 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place)