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Nearl

Defender — Guardian
Can heal allies by using skill(s)
  • FO02
  • Melee
  • Defense
  • Healing
/ 80
[Code Name] Nearl
[Gender] Female
[Combat Experience] 5 years
[Place of Birth] Kazimierz
[Date of Birth] Apr. 23
[Race] Kuranta
[Height] 171cm
[Infection Status]
Infection confirmed by medical report.
[Physical Strength] Excellent
[Mobility] Excellent
[Physical Resilience] Excellent
[Tactical Acumen] Excellent
[Combat Skill] Excellent
[Originium Arts Assimilation] Excellent
Nearl, once known as the Radiant Knight of Kazimierz, is a member of the Infected support group, 'Followers.' She has demonstrated remarkable combat techniques and military discipline, whether it's covering allies, mobile warfare, all-out assault or field battle.
Currently a heavy-weapon Operator for Rhodes Island and provides command and combat support in person.
Don't worry, the Medical Department will monitor Nearl's physical condition. Records are available for review if necessary.
—Medic Operator Shining
Nearl's title as the Radiant Knight is more than just a title, or even an accolade earned for her noble character and mighty prowess.
The title relates directly to her Originium Arts. Her warhammer also doubles as her staff. She is known to radiate light when she uses her Arts. Through her power, Nearl can heal allies and inspire them to keep battling.
The Caster evaluator has surmised there are other manifestations and applications for her power, a theory yet to be proven so far.
Nearl was once a knight of Kazimierz, and as such she opposed the commercialization of knightly jousting in that city. It was also when she accidentally contracted Oripathy and subsequently forced to leave Kazimierz under tremendous pressure.
The incident greatly changed her fate.
Before arriving at Rhodes Island, the wandering Nearl had a chance meeting with the Sarkaz healers who would eventually also join the island--Shining and Nightingale, and traveled with them. They formed the 'Followers,' a group dedicated to helping the infected. The party traveled and provided healing to the Infected everywhere until they officially joined Rhodes Island and took on an even greater responsibility.
Many live drills have indicated that her current gear is somewhat limiting Nearl's combat utility.
However, she's very fond of the protection it offered, because when it's said and done, Nearl is the shield and shelter for her allies, so she puts the utmost priority on resilient defense.
Also, to the author, Nearl's mobility and offense do not decrease because of her attention to her teammates. On the contrary, she deals with the situation almost flawlessly, whether offensive or defensive.
Many Operators believe if Nearl's allies will not be affected as long as she is at the front, and that as long as she is on the battlefield, no one can snatch victory from Rhodes Island.
Meanwhile, Miss Closure in charge of improving Nearl's gear has indicated that she modified her armor with many secret features. As to their exact functions, they are still unknown at the time of this writing.
In our time together, Nearl rarely mentioned her life in Kazimierz. I didn't really get anything beyond that she has a grandfather she really admires and a much younger sister.
She loved to share news and opinions with us, but when it came to her past, she'd just shake her head and glaze over it with a smile.
I can guess why she didn't want to talk about it. I mean, I don't say much about my past, either.
But I do know that whatever happened won't stop her from chasing her goals and dreams...
At the same time, however, I know too that if her past should return again, she'll turn right around, dive straight into the atrocity or sorrow until it is finally over, or her life is.
I only hope that Liz and I could be there when it does to make sure she isn't alone.

—Shining
Miss Nearl has contributed so much to both Rhodes Island and the infected.
While I understand her choice and will support her as always, I - and several other Operators - do hope that...
She'll get the fair treatment she deserves.
And we should do something for her.

—Amiya
HP
2780
ATK
502
DEF
625
RES
10
Cost
21
ATK Interval
1.2 sec
Block
3
Redeploy
70 sec

Talents

  • Pegasus's Halo
    Increases the healing effect received by all allies by 10% when deployed

Skills

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  • First Aid
    Auto RecoveryAuto Activation
    SP Cost
    4
    Restores the HP of a nearby ally with less than 50% HP by 180% of the Operator's ATK in the next attack
    Can store 3 charge(s)
    heal_scale
    1.8
    ct
    3
  • First Aid Mode
    Auto RecoveryManual Activation
    Initial SP
    30
    SP Cost
    40
    Duration
    40 sec
    ATK +80%; Stops attacking and focuses on healing surrounding allies
    atk
    0.8
    base_attack_time
    1.3

Modules

  • ORIGINAL
    Nearl's Badge
    Operator Nearl has demonstrated the capacity for simultaneously treating allied forces while holding the battlefront.
    The Field Operations Department has thus passed the following resolution:
    This operator shall be appointed a Defender Operator during field operations to exercise Guardian responsibilities.
    In witness whereof,
    This badge is hereby conferred upon the above named.
  • GUA-X
    Improved Knight Shield
    StageStatsUpgrade Description
    1
    • HP +130
    • ATK +40
    Guardian Trait
    Can heal allies by using skill(s)
    When healing allied units with less than 50% HP, increases heal amount by 15%
    2
    • HP +230
    • ATK +50
    Pegasus's Halo
    When deployed, all allies receive 13% more healing
    3
    • HP +300
    • ATK +60
    Pegasus's Halo
    When deployed, all allies receive 15% more healing
    A bonfire crackles quietly. A young knight walks nearby, the light of the fire glinting dully off her armor, gone without maintenance for far too long. The coat of arms on her chest is completely scratched off, but the medic, who's trudged across more lands than most, can tell it is of Kazimierzian make.
    'Is your companion resting?' asks the knight softly, her voice filled with apology. 'It truly weighs on me that she should be so frail, yet use her Arts to rescue me. I hoped to be of service to you in some way, which is why I came back.'
    'Please, sit,' answers the medic.
    'No, allow me to be your sentry,' says the knight.
    Her hands grip her warhammer as she stands calm yet firm at five paces out. Her armor is speckled with blood, too; mere hours ago in these twilight wastes, she fought tooth and nail against mercenaries plundering a caravan, the radiance of her Arts nearly enough to convince one that the sun had risen anew. Now, those golden rays merely float about her weapon and body, indistinct. She professes herself to be Infected, afraid of neither the mercenaries' Oripathy, nor of giving her own life.
    'Do you still believe we shouldn't dissuade you?' asks the medic. 'Even though you know full well that despite felling a team of hired soldiers, the mercenary powers camped nearby will continue plundering wherever they please.'
    A lengthy silence. The knight turns her head. The slow rise and fall of the pale-white Sarkaz's chest as she holds her staff, her frail limbs pierced by fine and pointed Originium crystals.
    'I'm sorry, I simply... Perhaps I'm still not used to this.' Finally, she lowers her gaze. 'An insurmountable foe, incurably terminal... It wasn't you I was angry at, back then.'
    Her helpless indignation burns silently in the dark of night. The medic recognizes the naivety in those eyes, those familiar flames not knowing where to burn, that were inevitably snuffed out, one after another, in the misery of the battlefield.
    'I believe that... your willingness to act in defense of others, has sufficed.' She prods the bonfire with a branch, and speaks again with a nod to the knight. 'Please, come and sit. You won't wake up Liz.'

RIIC Base Skills

  • Capable Assistance
    When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour.
  • Followers
    When this Operator is assigned to a Dormitory, restores +0.5 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.25