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Projekt Red

Specialist — Executor
Significantly reduced Redeployment Time
  • SW01
  • Melee
  • Fast-Redeploy
  • Crowd-Control
/ 80
[Code Name] Projekt Red
[Gender] Female
[Combat Experience] 9 years
[Place of Birth] Undisclosed
[Date of Birth] Aug. 25
[Race] Lupo
[Height] 162cm
[Infection Status]
Non-infected as confirmed by medical report.
[Physical Strength] Standard
[Mobility] Outstanding
[Physical Resilience] Standard
[Tactical Acumen] Normal
[Combat Skill] Outstanding
[Originium Arts Assimilation] Normal
Projekt Red's real identity unknown and her background a mystery. She was taken in, raised, and protected by Dr. Kal'tsit. Extremely talented in high mobility warfare, special ops and stealth combat.
Projekt Red now serves as a Specialist Operator for Rhodes Island under Dr. Kal'tsit's guidance.
Imaging tests on this Operator show clear outlines of internal organs, with no abnormal dark spots or shadows. No unusual traces of Originium particles present in the circulatory system, no signs of infection, confirming this operator as uninfected.

[Cell-Originium Assimilation] 0%
Operator Projekt Red showed no symptoms of Oripathy.

[Blood Originium-Crystal Density] 0.13u/L
Operator Projekt Red has come into contact with Originium in many missions and the number of exposures is increasing. She must be warned of the potential risks.

Various physical examinations have returned normal results for Operator Projekt Red. I will handle the case file for this Operator after the process is complete.
—Kal'tsit
Operator Projekt Red's behavior in combat is not easily understood. Projekt Red's style seems more concise and... barbaric compared to your typical Operator.
In daily life, Projekt Red is a mystery, seldom opening up to fellow Operators. They also question her background, based on her lack of education and socialization.
Any mission requiring her presence signals great difficulty, with high potential casualties and losses, leading some Operators to nickname her 'Reaper in a Red Riding Hood.'
But with time, Projekt Red has started to show her innocent side and warmed up to some other Operators.
Maybe everyone will get to really know and accept her one day, and Projekt Red will become a real part of our community.
To Projekt Red, she and other Lupus are not 'wolves' as they are often called by the uninitiated.
Initially, the medical staff viewed Projekt Red as a basic education problem, until she showed inexplicable cognitive abilities in several tests. When faced with an array of randomly arranged objects, Projekt Red would find a way to organize them.
Some Medic Operators believe this to be a result of color blindness, that a defect or mutation in her nervous system enabled Red to recognize details imperceptible to a normal Lupus. On the other hand, some Medics believe Projekt Red has a unique Originium talent that enhances her awareness far beyond normal.
Since Medical suspended their testing, most Operators have begun to accept Operator Projekt Red's ability as unique.
[REVISED CLASSIFIED INFORMATION]
1. Prohibits all mention of Lupus Operators' violent reaction to Operator Projekt Red and remove such mentions from all public records.
2. Classify all relevant medical examinations and testing as medical staff access only.
3. Forbid review of and redaction of any relevant record.
4. Destroy test data.

All above actions must be completed within 1-2 work days of signature.

Ordered by:■■·■■■■■■■
Approved by: Dr. Kal'tsit, ■■■■, Amiya
[Classified Log]
Should we attempt to deepen our contact with 'Grandma'?
I think it's a very dangerous proposition.
How will it affect Projekt Red? How has 'Grandma' affected Projekt Red? What kind of entity or collective is 'Grandma,'and how did it/they manage to affect her?
What's obvious is, 'Grandma' made Projekt Red who she is today. What she knows about the 'wolves,'how strongly other Lupus feel about her, and possibly many more secrets... Whatever 'Grandma' has planned is tied intimately to Projekt Red's future.
While I tried to formulate some contingencies before, ultimately I chose to destroy all files and research data.
I must not be rash.
This has nothing to do with any risk assessment or theoretical study.
Even though I cannot do nothing, I cannot be reckless, either.
I must seize every second of the limited timeframe we have to convince Projekt Red to acknowledge her existence.

She has the right to choose for herself.

—Kal'tsit
Amiya agreed, we needed a top-secret, highly efficient team.
Projekt Red is an invaluable member of such a team, having served as one of its first members.
She has issues, but that's not my problem, Kal'tsit will see to those.
All I'm here to do is sharpen her fangs and her knife.
Rhodes Island needs to take steps like this to ensure that sort of thing never happens again. the Doctor must accept this reality.

——■■■■
HP
1505
ATK
605
DEF
302
RES
0
Cost
9
ATK Interval
0.93 sec
Block
1
Redeploy
18 sec

Talents

  • Chill
    Deals at least 30% of ATK damage every attack

Skills

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  • Execution Mode
    Passive
    Duration
    10 sec
    After deployment, ATK +80%, and gain 50% Physical and Arts Dodge
    atk
    0.8
    prob
    0.5
  • Wolfpack
    Passive
    After deployment, immediately deals 250% ATK as Physical damage to all nearby enemies and Stuns them for 3 seconds
    atk_scale
    2.5
    stun
    3

Modules

  • ORIGINAL
    Projekt Red's Badge
    Operator Projekt Red has demonstrated a remarkable aptitude in repeated battlefield penetration.
    The Field Operations Department has thus passed the following resolution:
    This operator shall be appointed a Specialist Operator during field operations to exercise Executor responsibilities.
    In witness whereof,
    This badge is hereby conferred upon the above named.
  • EXE-Y
    Mystery Prop Pack
    StageStatsUpgrade Description
    1
    • ATK +50
    • ASPD +4
    Executor Trait
    Significantly reduced Redeployment Time
    When there are no allied units in the four adjacent tiles, ATK +10%
    2
    • ATK +65
    • ASPD +4
    Chill
    Deals at least 37% of ATK damage every attack
    3
    • ATK +74
    • ASPD +4
    Chill
    Deals at least 40% of ATK damage every attack
    The red lone wolf, with a fully relaxed posture, lies prone in the pile of leaves.
    Darkness falls, the ochre leaves flutter, and remarkably, her eye-catching red jacket, like the black knapsack she has on hand, blends into her surroundings.
    She's waiting.
    Kal'tsit said the prey will pass through here tonight; all you need do is stay calm and wait.
    She listens to what Kal'tsit says. She's here, waiting.

    Footstep noises.
    The sound of boots treading on leaves.
    The lone wolf patiently waits, until the prey has moved to the other side of her vision. Then like an apparition, she flits behind them, a cold glint in her hand.
    In the next instant, the lone wolf's figure fades back into the night.

    The visitor warily watches around, inspects their pocket, feels what they should between their fingers. They relax with a sigh, continue on, but are oblivious that the chip in their pocket has already changed homes.
    Even the counterfeit they feel now will, in a few short minutes, slip from their pocket, to disappear into the eddy of the woods' falling leaves.

    After all other breaths vanish, the lone wolf's figure emerges from the pile of withered leaves.
    The true prey, the chip, securely lies deep in her knapsack.
    Mission complete, the lone wolf sets back on foot, but her mood is by no means restful.
    Disconnected from her mission already, she's enveloped by the scent of the deserted overgrowth, and remembers Siracusa's wilds.

    She walks alone, the past on her mind.
    The wilds were drenched in blood. Grandma taught her how to get out of them, then straight away threw her into their midst.
    She got out.
    She exhausted a whole life's worth of possibilities at once, soaked in blood from head to toe, and finally got out.
    Grandma was very pleased, but as she expected, Grandma was no more than that either.

    She got out of the wilds, and came headfirst into the maze, life's maze, far vaster than the wilds ever were.
    The maze had uncountably many ways through, and Grandma never taught her a single one.
    So she didn't know life's meaning, and she didn't want to either. She had no desire in her to learn, or to give it any trial and error. She just wanted the simplest way out of this whole maze—
    Without Kal'tsit, she would be gone by now.

    Kal'tsit said if you don't know where you can go, then stopping where you are, giving thought to the way forward, isn't necessarily a bad idea; during that time, she would be given shelter.
    She listens to what Kal'tsit says.
    For now, she stopped at a crossroads called Rhodes Island, and got food, a place to stay, and a salary she doesn't know the use of. She even got a small fluffy ball, stuffed in her knapsack, that she can hold in her hand when there's no Lupo's tail to stroke, letting her feel fur brushing past her fingertips.
    But how long is she going to stay here?
    Kal'tsit didn't say.
    But she's ultimately unable to adapt to this tremendous maze, and the wilds stopped needing her long ago.
    So, is she going to leave?
    She doesn't know.

    The dagger she knows lies deep in her knapsack, letting out a minute hum, just like a whimper.

RIIC Base Skills

  • S.W.E.E.P.
    When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour.
  • Tracker
    When this Operator is assigned to the Reception Room, Clue search speed increases by 25%