• 导火索
  • Fuze
  • Fuze

Fuze

Guard — Centurion
Attacks all blocked enemies
  • RS08
  • Melee
  • AoE
  • Survival
/ 80
[Code Name] Fuze
[Gender] Male
[Combat Experience] Undisclosed
[Place of Birth] Undisclosed
[Date of Birth] Oct 12
[Race] Unknown
[Height] 180cm
[Infection Status]
Medical tests have confirmed that no infection is present.
[Physical Strength] Standard
[Mobility] Normal
[Physical Resilience] Standard
[Tactical Acumen] Excellent
[Combat Skill] Excellent
[Originium Arts Assimilation] ■■
The introverted and quiet Fuze is a talented and experienced engineer.
His signature gear is the APM-6 'Matryoshka' Cluster Bomb, which causes a large area explosion. As a weapon that does not distinguish between friend and foe, the application of the Cluster Charge is limited by many factors, but there is no substitute for its impact and ability to clear out enclosed spaces.
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.

[Cell-Originium Assimilation] 0%
Fuze shows no sign of Originium infection.

[Blood Originium-Crystal Density] Undisclosed
The Medical Department has agreed not to disclose the relevant data.
Shuhrat 'Fuze' Kessikbayev is a member of Team Rainbow. He was involved in the Krysztauowa Incident and became an associate of Rhodes Island following the conclusion of that incident.
The expert engineer is a man of few words, who excels at using explosives to achieve tactical goals. He demonstrated high anti-personnel and anti-materiel performance, as well as considerable combat experience.
It is worth mentioning that Team Rainbow members are only working with us temporarily. They are not formally employed by Rhodes Island, and with how much they have on their hands, it would not be advisable to call on their help too often.
Just because Fuze doesn't like to talk doesn't mean he's not thinking. He is in fact a quick and flexible thinker, who is not afraid to voice his opinions in tactical meetings. His taciturn nature and tendency toward unexpected action can lead to misunderstandings in certain cases, however.
While the members of Team Rainbow are used to Fuze's personality, we should take it into account when assigning Fuze alongside other Rhodes Island operators, in particular encouraging them to communicate with him. He may be silent as a lump of iron, but it is a lump of iron that surges with the currents of inspiration, waiting for the opportunity to spark into action.
Fuze is an expert at creating chaos, and with it, opportunity. Although Team Rainbow has faced more than their usual share of chaos lately, he has remained his quiet and reliable self.
Seeing a two meter-tall Forte use a hammer to smash through a wall that he had planned to blast open seems to have dealt a small blow to his self-confidence, though the rest of his teammates may see it as a 'necessary adjustment', particularly those like Ash who established contact with Rhodes Island earlier. They say it's something that will pass, perhaps even inspire Fuze to new inventions.
Fuze's quiet nature could not hide his interest in the Engineering Department. He applied for and was granted his own workshop, in which he spends most of his time at Rhodes Island, maintaining and testing his weapons and those of his teammates.
In one incident, Fuze rescued a twelve year-old Infected boy and brought him to Rhodes Island. Having witnessed the Cluster Charge in action, the boy was fascinated, and wanted to trade his doll for a Matryoshka.
Fuze spent an afternoon in the workshop, and emerged with what looked like an ordinary wooden doll.
The boy looked disappointed, until Fuze pressed a button in the same way that he would activate a Cluster Charge, and the wooden doll flew apart, leaving behind one that was identical, but smaller. And again. And again.
The boy was overjoyed at the imitation, but Fuze patted his head and told him that it was no imitation; this, he said, was the true 'Matryoshka'.
[Classified Log]
The principles of the Cluster Charge are simple: Set it on the wall, drill through it, then launch the explosives one by one. It's not at all hard to understand.
In practice, however, there is no shortage of obstacles. Originium explosives of equal mass simply do not have the same destructive power. Drilling through a wall is easier said than done, as I already learned when working with Ash, while the Cluster Charge also works very differently from Breaching Rounds. But the hardest part was launching the explosives one by one: how do you ensure that the Originium explosives do not detonate too early or too late? It's about as easy as running 5km through the Infy Icefield naked.
The more I deal with Fuze, the more curious I get about what's in his head, especially when he quickly comes up with solutions for something that you've been banging your head against for a long time. At least Closure doesn't give you that sense of inferiority, even if she does nag.
And then he comes to me asking how a simple Originium-powered hand-warmer works. We're even now!
HP
2660
ATK
835
DEF
330
RES
0
Cost
25
ATK Interval
1.2 sec
Block
3
Redeploy
80 sec

Talents

  • Ballistic Shield
    Gains 27% ranged Physical resist

Skills

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  • Force Recon
    Auto RecoveryManual Activation
    Initial SP
    25
    SP Cost
    45
    Ammo
    100
    Attack Range +1, ATK +30%, ASPD +90
    Skill activation grants 100 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
    ability_range_forward_extend
    1
    atk
    0.3
    attack_speed
    90
    attack@trigger_time
    100
  • Cluster Charge
    Auto RecoveryManual Activation
    Initial SP
    20
    SP Cost
    30
    Upon skill activation, places a Cluster Charge on the high-ground tile in front; causing 5 explosions on the passable tile behind it; Each explosion deals 480% of ATK as Physical damage to surrounding targets.Skill can only be used when this unit is facing a high-ground tile with a passable tile behind it; Can only be used 3 times per deployment
    atk_scale
    4.8
    skill_max_trigger_time
    3

Modules

  • ORIGINAL
    Fuze's Badge
    Operator Fuze has demonstrated a remarkable aptitude for swift and fierce enemy suppression in combat.
    The Field Operations Department has thus passed the following resolution:
    This operator shall be appointed a Guard Operator during field operations. In witness whereof,
    This badge is hereby conferred upon the above named, whether this band of soldiers needs such recognition notwithstanding.
  • CEN-Y
    Sublinguistical Sign Showing System
    StageStatsUpgrade Description
    1
    • HP +100
    • ATK +50
    Centurion Trait
    Attacks all blocked enemies
    While above 50% HP, reduces the amount of Physical damage taken by 20%
    2
    • HP +150
    • ATK +60
    Ballistic Shield
    Gains 30% ranged Physical resist, +3% DEF
    3
    • HP +180
    • ATK +70
    Ballistic Shield
    Gains 32% ranged Physical resist, +6% DEF
    'Buddy, you are NOT a chatty type, huh!'
    After the gazillionth attempt to start up a conversation without getting a reaction, the Cautus worker in a yellow pair-o'-ears helmet stops operating his control panel and gives the man beside him a pat on the shoulders. With the machine kicked into auto anyway, it's not like it needs nannying.
    Seeming to recognize as much, the man finally turns his head. His eyes are hidden behind a black visor, barely discernible. He remains silent, and simply extends two fingers on his right hand and gives his own helmet a few taps.
    'Go on and say somethin', will ya? Saaaaay—woooords—'
    Throughout this temporary worksite echoes the rumble of Originium electronics, more often than not a soundboard to rival a nomadic plate's engine layer. But the voicebox of a Rim Billy worker, like the workers themselves, is filled with a power that cuts through just about everything.
    The man appears a little confused. He feels around behind him, then unexpectedly pulls out a mirror. He takes a glance at his own reflection, then raps on his helmet again in the same manner as before.
    The worker doesn't get to respond before he sees, out of nowhere on the man's visor, a smiley face positioned right between where his eyes would be. There's a line of Victorian text below too, split by his nose into halves. The left side reads 'I'M SHY,' and the right, 'AND QUIET.'
    The worker tries as hard as he can to keep a straight face. His lower lip twitches side to side, his teeth grind over each other, and he doesn't leak a single word.
    But soon, he can't hold in anymore, snorts, and begins to laugh.
    'Probe has reached scheduled depth. Drill decelerating. Prepare to turn off and take samples.'
    That's an announcement from Control Center 2. It sits 80m straight above them, and 50m above that are the natural caves of Camp 2 and tracks to the auxiliary shafts. Another 600m up is the surface, and outside from there are the Targangils Mountains for miles and miles forever.
    The drill mentioned in the announcement is a fair way deeper into the earth than they are.
    '—Hold on, Number 2 is too deep. Abnormal tremors in 2's shaft walls. Calling emergency stop!' The second announcement comes hot on the heels of the first, as if some kind of prank.
    Something unwelcome has been welcomed. The worker throws himself onto the control panel, pounding a fist on the largest, roundest red button of them all. It's the one to emergency-dump the drill and inject extra polymer prep into the shaft walls.
    But the injector doesn't respond, and the Originium electronics continue to roar.
    A ginormous thud echoes through the worksite, seemingly not from deeper depths, but from times long, long ago.
    One thud becomes two, then three, then a string of them. The two watch as even the wall outside them finally begins to experience its own fierce tremors.
    Number 2 has drilled too deep and awakened something, and that something is heading for the sunlight.
    'Detonating all Cluster Charges!' The worker's never heard this voice before, but in an instant discerns that it has to be the man's shout.
    Perhaps because of this shout, or perhaps because of what it triggers elsewhere...
    The tremors cease. Silence seems to reign again for a while, until there comes another announcement urging evacuation.
    'Your tender said 'use of Originium explosives forbidden', so here I am.'
    This may be the second time the man's opened his mouth today, and his voice is far quieter than a moment ago.
    'There's issues with your emergency injector system. Once we're up top, come with me to tell them, and then I'll take a look.'
    'Er. Right. You got it.'
    After experiencing an accident whose true severity will only be known later, a conversation finally ensues.
    '...What's with that light-up stuff in your visor though, eh? That's one hell of a lark, buddy.'

RIIC Base Skills

  • Tactic Guidance: Offense
    When this Operator is assigned to be the Trainer in the Training Room, Operators' Specialization training speed +10% for each Attacking Operator in the Base (excluding Assistants and Activity Room users, caps at 4 Operators)
  • Silent and Hardworking
    When this Operator is assigned to a Factory, Productivity +20%; for every 1 Ursus Specialty Beverage, capacity limit +2