
- 导火索
- Fuze
- Fuze
Fuze
Guard — Centurion
Attacks all blocked enemies
- RS08
- Melee
- AoE
- Survival
Bonuses
HP
2660
ATK
835
DEF
330
RES
0
Cost
25
ATK Interval
1.2 sec
Block
3
Redeploy
80 sec
Talents
- Ballistic ShieldGains 27% ranged Physical resist
Skills
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Force ReconAuto RecoveryManual ActivationInitial SP25SP Cost45Ammo100Attack Range +1, ATK +30%, ASPD +90
Skill activation grants 100 ammo and the skill ends when all ammo is used (Can manually deactivate skill)ability_range_forward_extend1atk0.3attack_speed90attack@trigger_time100
Cluster ChargeAuto RecoveryManual ActivationInitial SP20SP Cost30Upon skill activation, places a Cluster Charge on the high-ground tile in front; causing 5 explosions on the passable tile behind it; Each explosion deals 480% of ATK as Physical damage to surrounding targets.Skill can only be used when this unit is facing a high-ground tile with a passable tile behind it; Can only be used 3 times per deploymentatk_scale4.8skill_max_trigger_time3
Modules
ORIGINALFuze's Badge
CEN-YSublinguistical Sign Showing SystemStage Stats Upgrade Description 1 - HP +100
- ATK +50
Centurion Trait Attacks all blocked enemiesWhile above 50% HP, reduces the amount of Physical damage taken by 20%2 - HP +150
- ATK +60
Ballistic Shield Gains 30% ranged Physical resist, +3% DEF3 - HP +180
- ATK +70
Ballistic Shield Gains 32% ranged Physical resist, +6% DEF
RIIC Base Skills
Tactic Guidance: OffenseWhen this Operator is assigned to be the Trainer in the Training Room, Operators' Specialization training speed +10% for each Attacking> Operator in the Base (excluding Assistants and Activity Room users, caps at 4 Operators)
Silent and Hardworking
When this Operator is assigned to a Factory, Productivity +20%; for every 1 Ursus Specialty Beverage>, capacity limit +2

