• 因陀罗
  • インドラ
  • 인드라

Indra

Guard — Fighter
Blocks 1 enemy
  • GG03
  • Melee
  • DPS
  • Survival
/ 80
[Code Name] Indra
[Gender] Female
[Combat Experience] 7 Years
[Place of Birth] Unknown
[Date of Birth] April 15
[Race] Feline
[Height] 173cm
[Infection Status]
Confirmed Infected by medical examination.
[Physical Strength] Excellent
[Mobility] Standard
[Physical Resilience] Standard
[Tactical Acumen] Normal
[Combat Skill] Excellent
[Originium Arts Assimilation] Normal
The leader of the Glasgow Gang's fighters in Victoria. During the war, she fought courageously alongside Vina Victoria and the Exemplars. After the war, she returned to Norport to continue running the Slobberknocker boxing gym. As one of our main points of contact at Rhodes Island's Victoria office, she is often invited to participate in practical combat training (essentially serving as a sparring partner) and occasionally helps Vina Victoria deliver messages back to Rhodes Island.
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.

[Cell-Originium Assimilation] 9%
No visible Originium crystals have been observed on the surface of Indra's body. Though her disease is currently under control, she needs to be closely monitored.

[Blood Originium-Crystal Density] 0.19u/L
Indra was injured during operations in Victoria, and became infected after long-term exposure to high levels of Originium particulate concentration.
After the war, she repeatedly refused the specialized physical exams prepared by Medical. Instead, she directed her colleagues, who had come to volunteer as medics, to treat local citizens first. At least three colleagues have raised objections to her indifference towards her own health.
'Tons of Londiniers who need help more than I do. 'Sides, I have to book a checkup at some point, else Vina'll duff me up. Again.'
——Operator Indra's reply
Technique was not allowed her to survive for years on the street, but rather raw force and combat instincts. She developed into a great fighter through street brawling since childhood, and her confidence in her own two powerful fists enabled her to defeat countless foes.
Glasgow hung out in the slums of Victoria, getting their start as a street gang led by Morgan and Indra. They carved out their turf and survived in the anarchy, until Siege showed up and handed the supremely confident Indra her first ever defeat.
It wasn't just a simple defeat, since Siege's character and vision converted both Indra and Morgan into loyal friends and cohorts. Even though Siege never liked to pull rank, Indra still saw herself as Siege's most devoted follower and would do anything for her. Who knew a thug too lazy to be bothered with the concept of knighthood would exemplify the spirit far more than the official knights of Kazimierz?
The straightforward Indra hates sly, glib people who play games. Face to face, out in the open, that's what fighting is all about! Only cowards would act like a weasel! Her bold personality has made many like-minded colleagues her buddies at Rhodes Island. They would spar and discuss battles in the gym, then go for a big feast together after a sweaty workout and mock the supposedly 'brainy' Operators behind their backs. What else could be better than this in life?
HP
2565
ATK
605
DEF
350
RES
0
Cost
10
ATK Interval
0.78 sec
Block
1
Redeploy
70 sec

Talents

  • Quick Fists
    Has a 30% chance to Dodge the enemy's Physical Melee Attack. ATK +100% in the next attack if the Dodge is successful

Skills

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  • Armorcrusher
    Offensive RecoveryAuto Activation
    SP Cost
    4
    The ATK of the next hit +140% and ignores 60% of the target's DEF
    atk
    1.4
    def_penetrate
    0.6
  • Sundered Soul
    Auto RecoveryManual Activation
    Initial SP
    25
    SP Cost
    50
    Duration
    25 sec
    ATK +120%; Damage dealt turns into Arts damage; Restores HP by 25% of damage dealt when attacking
    atk
    1.2
    heal_scale
    0.25

Modules

  • ORIGINAL
    Indra's Badge
    Operator Indra has demonstrated a remarkable aptitude for asserting the advantage in close-quarters combat.
    The Field Operations Department has thus passed the following resolution:
    This operator shall be appointed a Guard Operator during field operations to exercise Fighter responsibilities.
    In witness whereof,
    This badge is hereby conferred upon the above named.
  • FGT-Y
    'Hannah's Dislocation Rehabilitation Set'
    StageStatsUpgrade Description
    1
    • HP +120
    • ATK +35
    Fighter Trait
    Blocks 1 enemy; Gains +10 ASPD when above 50% HP
    2
    • HP +170
    • ATK +45
    Quick Fists
    Has a 30% chance to Dodge the enemy's Physical Melee Attack. ATK +110% in the next attack if the Dodge is successful
    3
    • HP +200
    • ATK +50
    Quick Fists
    Has a 30% chance to Dodge the enemy's Physical Melee Attack. ATK +120% in the next attack if the Dodge is successful
    Keep a steady form, and control your pace. This is what the leader of Norport Borough's gang would tell herself. Indra could barely keep herself conscious, but she used all her will to keep herself together and face the enemy head-on. Here, at the decisive moment, all she ought to need was one more jab.
    'You still want to go?' The calm voice of the opposing party was nearly drowned out by the sound of her own heavy gasps for air.
    Loose silver hairs drooped down across her forehead, blocking her vision and blurring out the golden figure standing firm before her, illuminated by a streetlamp. 'Don't be so quick to call yourself the winner, you little shite! I ain't lost yet!' Indra adjusts her breathing and secretly shifts her center of gravity to behind her left hip, all while gathering her hair firmly behind her shoulders. She raises her fists and clenches her fingers, gripping her shabby brass knuckles even tighter than ever before.
    'I'll help you remember, outsider. This here street's mine—Indra of the Glasgow Gang!' As soon as the words were out of her mouth, the silver figure suddenly steps forward, pouncing upon her opponent faster than the eye could see. She lifts her left fist as if putting every last ounce of strength into this one strike, but then commands her body to turn and instead funnel all that strength into her right fist.
    Indra hears the golden-haired girl mutter in her ear: 'I'll remember alright, Indra of the Glasgow Gang.' A tranquil voice, as she always was. Indra still remembers that after, she lost her balance, she fully expected the cold embrace of the cement road, but that hard sensation looming large in her imagination never came. Through closed eyes, it was like she had... fallen onto a ball of sunshine.
    'Run? Run from what? Sorry Vina, I was daydreaming a bit, didn't hear ya.'
    'How to Fight with the Glasgow Gang. This was your work, wasn't it? Rule Number Four, and this is the most important rule: When it comes time to run, remember to run.'
    'Ah, yeah! Pretty much sums up every street fight I've gotten into over the years.'
    'That night we first met, why didn't you run?'
    'Gonna have to have a think on that one.' Indra lowers her head and contemplates for a moment. 'Back then, whenever we ran from a fight, it was so we could survive. For scroungers on the street, nothing's more important'n staying alive. But...'
    'But?' Siege sits up, facing herself towards Indra.
    Indra raises her head, looking right back at Siege. Under the flickering lights of the boxing gym, two pairs of golden eyes face each other, and she sees herself reflected in the Aslan's eyes.
    'But there's no Feline who doesn't like some time under the sun, right?' Indra draws back the corners of her mouth, impishly baring an ivory grin.

RIIC Base Skills

  • Clue Search α
    When this Operator is assigned to the Reception Room, Clue search speed increases by 10%
    Arraigner
    When this Operator is assigned to the Reception Room, Clue search speed increases by 10% and it's easier to obtain the clues of Glasgow