• 妮芙
  • ニンフ
  • 님프

Nymph

Caster — Primal Caster
Attacks deal Arts damage, and can inflict Elemental damage
  • R182
  • Ranged
  • Elemental
  • DPS
  • Crowd-Control
/ 90
[Code Name] Nymph
[Gender] Female
[Combat Experience] None
[Place of Birth] Kazdel
[Date of Birth] Aug 31
[Race] Sarkaz
[Height] 156cm
[Infection Status]
Confirmed Infected by medical examination.
[Physical Strength] Normal
[Mobility] Standard
[Physical Resilience] Standard
[Tactical Acumen] Normal
[Combat Skill] Normal
[Originium Arts Assimilation] Excellent
Nymph is a citizen of Kazdel who joined the Field Operations Department through Rhodes Island's Kazdel office.
Her skills with mental Originium Arts and her natural gifts as a Djall have a wide range of applications.
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.

[Cell-Originium Assimilation] 8%
No visible Originium crystals have been observed on the surface of Nymph's body, but continued monitoring is required.

[Blood Originium-Crystal Density] 0.14u/L
Nymph is no exception to the effects of Kazdel's high-Originium environment, but medical intervention has been effective at keeping her condition under control.
Nymph has gotten many more visitors recently.
As Kazdel becomes more prosperous, the Sarkaz are coming home, bringing with them the money they earned with their blood. Arms dealers are starting to dabble in food and other consumer goods, and factories are no longer churning out disposables that only last a few days on the battlefield, instead turning their attention to making pots and pans. People on the streets are looking for honest work, rather than mugging over nothing more than a piece of bread. The city was not always like this: it had been a place of chaos, where lives were cheaper than a piece of metal. The wailing and fury of souls had echoed in Nymph's mind night and day, never stopping; if one screamed its throat hoarse, there was always another to take its place. Perhaps this was why there were so few Djalls: the hatred and anger that constantly surround them was enough to drive them to madness. When Nymph's parents left Kazdel, they considered bringing her with them. Perhaps leaving her somewhere else while they dealt with matters was preferable to leaving her there.
But she chose to stay.
Kazdel was at least familiar, compared to the unknown outside. For all its chaos and madness, it was her home, and she wanted to change it, to dig up the hope that had been buried beneath all the hatred. A fanciful idea, of course. It was already precious enough that a young child could grow up in Kazdel without hatred. What could she possibly achieve? In the end, her parents agreed to let her stay, leaving behind some connections, some protective talismans, some food, and some neighbors that weren't so bad, at least by Kazdelian standards.
Before the end of the war, Nymph's efforts had been in vain. Pain and suffering filled the lives of the Sarkaz, and the young Djall's altruism was no more than another tool to be abused. Perhaps her actions gave a sliver of hope to a few, but the spark of hope is quickly extinguished by the burden of life.
But she continued to help those around her, persevering day after day. Perhaps change would come to Kazdel tomorrow, perhaps next week, perhaps next month, perhaps next year. Why not wait a while longer? It wasn't like life could get any worse.
She started to notice the differences in the months following the end of the war. Fewer people were fighting and more were talking. Some even remembered the young Djall who pulled them back from the brink of the abyss. They came back to her and asked for her help again—but this time, they were willing to pay for it. For the first time, Nymph felt a light emanating from the hearts of the people in the city.
Change had come.
Things she had known only through books and rumors started showing up in Nymph's life. First was the organization known as Rhodes Island. A Sarkaz had invited her to the local office after she helped him out of a tight spot. The name Rhodes Island did not ring a bell at the time, but something felt familiar about the emblem on the Sarkaz's uniform. He took her to the former Babel headquarters in Kazdel, which Nymph remembered being seized by the Military Commission. A Cautus girl was giving orders to people of many different races, many of whom wore the same uniform as the one who brought her here, and all of whom were known as 'Operators'.
The Sarkaz greeted the Cautus and explained what had happened. The Cautus had someone take over her work and came over to thank Nymph. They chatted for quite a while, and arranged for Nymph to have a light meal and Oripathy screening, and for someone to walk her home. Nymph began to learn more about Rhodes Island and its mission of solving the Oripathy problem. It had never even occurred to her that this was possible. The severe Originium pollution in Kazdel, combined with the inherent susceptibility of Sarkaz to Oripathy, led the residents ignore the prevention and treatment of Oripathy. She began to grow curious about an organization devoted to doing so.
From then on, Nymph began to visit the office whenever she had time on her hands. Amiya was rarely there, but the operators told her she was welcome to visit their headquarters at the landship, if she was interested. She was not eager to venture outside Kazdel at first, but her encounter with Mudrock during the search for the revenant fragments and her adventure in the furnace began to stoke her interest in what lay beyond the nomadic city. In the end, it was the mysterious director of HR who brought Nymph into the fold. The landship was docked at Kazdel that day, and Nymph took advantage of the opportunity to seek out Amiya on the ship. She was taken to the HR director's office, where she encountered a fellow Djall—one who brought her greetings from her parents.
This was Nymph's first ever meeting with her older sister, whom she had only known through the photos and documents her parents left behind. ■■■ told Nymph about her parents' love for her. She said that their 'irresponsible' parents were still traveling, and that even she did not know where they went. Then she took Nymph on a tour of Rhodes Island, visited Amiya during her breaktime, tried out various instruments at the testing site, and finally brought her back to the office to sign a few documents. Nymph was asked whether she wanted to do something to help Kazdel and Rhodes Island and answered in the affirmative, whereupon she received a badge identifying her as a reserve field operator. She was told that she was always welcome to visit the Landship, whether for work or leisure, and that was when Nymph finally caught up to all that had happened. Perhaps her dear sister had already made all the arrangements before she even set foot on Rhodes Island, an offer that she could not refuse—not that Nymph had any intention of doing so. With the formalities out of the way, it was time for the two Djaj to mingle, in a way that only Djaj can.
Of all the Sarkaz rituals, Djall rituals are the most mysterious and esoteric, just like the Djaj themselves. There are no procedures, no rites: all begins with the soul, and ends with the soul. Nymph gazed into ■■■'s eyes, and passed through the material surface towards the depths of the soul.
She saw the name hidden behind layer after layer of witchcraft and mental suggestions. It soon reassembled itself into ■■■, which can neither be uttered or written down. It was her secret. She may not leave behind a name that can be directly referenced, though it was unclear whether this is due to Rhodes Island policy or her personal circumstances.
She saw the past of Rhodes Island, or rather, Babel. A young Djall bid farewell to her parents and took Theresa's hand. She worked away from the crowd, behind a desk. Numbers were her soldiers, and information was her weapon. One tiny decision meant the difference between victory and defeat, life and death. A single piece of paper, a single stamp, decided countless futures. The burden was shouldered by an unbreakable vow to the crowned one. That, and love, passion, and joy, but hope was the one thing absent.
Nymph tried to probe deeper, but was gently pushed away, and she understood that she may go no further. In return, she dug up the secrets buried deep within her memories as her own offering.
Her counterpart saw an ever-howling city, where crystals pierced the heart, battles raged from dawn to dusk, struggles fought for survival, and torment throbbed for robbing another's life. It was the resistance of a young soul that transformed all this into strength. She resisted the city's innate evil, and the Sarkaz's interpretation of suffering. She searched for the peace and kindness that lay deep within the consciousness, despite the toll it took on her.
...
The two shared their deepest secrets with the other. They dissected each other's memories, and fear poured out of these secrets, dashing against their souls. Nymph shivered at the tide of suffocating helplessness. She had performed this ritual with her parents, a long time ago, but she was too young at the time to fully feel the weight of what she had seen. Now, though, every wound was being torn apart, and every memory wailing in despair. Nymph fought the urge to flinch, and faced the tide head-on with her will. Finally, the storm passed, and the bleeding wounds began to seal. A thin membrane covered the tender heart, and the shared experience of pain became a new bond between the two.
The older Djall helped Nymph sit down. She seemed familiar with the ritual; her smile did not waver in the slightest. For her part, Nymph felt like a fledging fowlbeast that had just survived a thunderstorm. Her legs kept shaking, and her palms were filled with sweat. The ritual, which was only performed between close ones, was once a form of contest to determine the division of loot. Today, the ritual for inflicting pain on one another has become one for sharing pain with one another, and the division of loot replaced by the strengthening of bonds and trust. At the conclusion of the ritual, each gained proof of the other's true heart—■■■ held Nymph's personal profile, which had seemingly appeared out of thin air, while Nymph held a heart-shaped lock, with the key still in the keyhole.
The Djall leave behind indelible marks on their victim's soul the first time they plunder it. They feast upon the mind like a Vampire feasts upon the flesh, but over time they have learned to temper their hunger. While some Djalls continue to rip their victim's soul apart, most have to feed more gently, inviting the target to share their deepest secret, extracting it gently like a Banshee's kiss, and storing it within their own soul, to be savored repeatedly over and over again—or used to inflict trauma upon its owner. Even ordinary people without psychic powers can observe what their own memories look like with the naked eye as a Djall performs this act, the image determined by the Djall's nature. Sometimes it is a fruit, sometimes a sword. In Nymph's hands it is a lock and key, and in ■■■'s files and documents. This gentle taking serves to obscure the actions of the Djaj, explaining why so little is known about this branch of Sarkaz. When two Djaj extract from each other secrets that belong to others, and preserve them within their own souls, they have formed a bond that is tighter than blood.
...
After Nymph returned to Kazdel, ■■■ perused the report on the recovery of the fragments from the Soul Furnace explosion, including Mudrock's report on the incident during the ritual of appeasement, and the Liches' analysis of the ritual. She sensed that it was her sister who transformed story to reality in the illusion. In the face of Kazdel's malice, Nymph buried her hopes deep within her consciousness, hopes that were released through the powers of the Djall when Tin Man built a connection with the revenants, bringing the Sarkaz's consciousness into the revenants' illusionary realm, and causing earnest imagination to manifest itself materially, rather than in the form of esoteric subconscious symbols. As for what the uninhibited release would bring to Nymph—■■■ read through the file on Nymph in her hands, and decided to continue observing before making a decision.
[Excerpts from an Encrypted Channel—Nymph's Notes]
'Why does my mind go blank when Nymph smiles at me? Did she use some kind of Sarkaz witchcraft on me?'
'That's because she's so cute she makes your heart skip a beat. If you believe witchcraft is the cause, you should look for Logos and have him fill your brain with it.'

'Nymph smiled at me today, and I've been seeing the afterimage of it all day. Am I being turned into a Djall? I'm a Feline, by the way. Can I keep my ears if I turn into a Djall?'
'Nothing will happen to you, just like you won't turn into a Nachzehrer if you wrapped yourself in bandages, or a Vampire if you share a drink with one. You're only seeing that because you like her, just like everybody else. It's nothing to be ashamed of.'

'I saw Nymph do something to someone's ear, and then that person just left quietly. Did she suck their brain out?'
'More likely a fowlbeast ate your brain. That's call whispering, and not everyone who whispers in your ear wants a piece of your brain. It doesn't even taste that good.'

'Did you see Nymph walking with a four-legged brain on a leash in the corridors today? That was scary!'
'That's just my pet burdenbeast! It's none of your business that it has a few more folds on its skin. Maybe it's your brain that walked right out of your head!'
HP
1650
ATK
745
DEF
129
RES
15
Cost
21
ATK Interval
1.6 sec
Block
1
Redeploy
70 sec

Talents

  • Soul Stolen
    When attacking enemies under the burst effect of Necrosis, deals an additional 40% ATK as Elemental Damage per second, lasting until the end of the Necrosis burst
  • Key to the Heart
    Whenever a Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 10 times

Skills

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  • Strike of the Djall
    Auto RecoveryManual Activation
    Initial SP
    20
    SP Cost
    30
    Duration
    20 sec
    ATK +110%, attacks deal an additional 15% of Arts damage as Necrosis; if target is under the burst effect of Necrosis, deal an additional 50% ATK as Elemental Damage
    atk
    1.1
    attack@ep_damage_ratio
    0.15
    attack@extra_ep_damage_scale
    0.5
  • Fear Blast
    Auto RecoveryManual Activation
    Initial SP
    9
    SP Cost
    12
    Deals 400% ATK as Arts damage to the target and inflicts Fear for 5 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional 25% of Arts damage as Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to 100% ATK
    Can store 2 charge(s)
    atk_scale
    4
    ep_damage_ratio
    0.25
    fear
    5
    element_atk_scale
    1
    projectile_range
    1.5
    ct
    2
  • Crumbling Heart
    Auto RecoveryManual Activation
    Initial SP
    36
    SP Cost
    55
    Duration
    35 sec
    Attack Range increases, ATK +220%, ASPD +60, attack 2 targets simultaneously. If target is under the burst effect of Necrosis, attacks deal Elemental Damage
    atk
    2.2
    attack_speed
    60
    attack@max_target
    2
    attack@split_atk_scale
    1
    attack@magic_atk_scale
    0

Modules

  • ORIGINAL
    Nymph's Badge
    Operator Nymph has demonstrated a remarkable aptitude for suppressing the enemy with both Arts and Elemental damage.
    The Field Operations Department has thus passed the following resolution:
    This operator shall be appointed a Caster Operator during field operations to exercise Primal Caster responsibilities.
    In witness whereof,
    This badge is hereby conferred upon the above named.
  • PRI-X
    'Aspiration'
    StageStatsUpgrade Description
    1
    • HP +100
    • ATK +50
    Primal Caster Trait
    Attacks deal Arts damage, and can inflict Elemental damage
    Damage dealt to enemies under an Elemental Burst effect increased to 110%
    2
    • HP +125
    • ATK +65
    Key to the Heart
    Whenever a Necrosis burst effect is triggered, ATK +2%, stacking up to 10 times; at 10 stacks, ASPD +7
    3
    • HP +150
    • ATK +80
    Key to the Heart
    Whenever a Necrosis burst effect is triggered, ATK +3%, stacking up to 10 times; at 10 stacks, ASPD +12
    Nymph looks at the little box in front of her and lets out a heavy sigh. Without a doubt, this strange record player is her parents' handiwork.
    Her sister had sent their parents a message, explaining the situation in Kazdel and telling them that Nymph joined Rhodes Island. Ever since then, they've been sending her all sorts of oddities: pens that can't write, whistles that don't whistle, decorative glass flowers..... and now this. Without inspecting it closely, Nymph takes the record that came with the record player and sets it on the turntable. The disc just spins and spins on top of the turntable without properly locking into place. Nymph fiddles with the device for a few minutes to no avail. It doesn't play a single note.
    She picks up the record, flips it over to check the other side, and measures its thickness with her finger. It is a bit thicker than usual, and there's no hole on the back... Hm? Nymph looks again. The back really has no spindle hole, but it does have a smooth lockplate. Could it be? She takes out a key and, half-doubting, prods at the keyhole.
    The tip of the key slides all the way in. A gentle turn, and she hears the mechanism click open. It really is a lock. Yet she doesn't feel any emotion from it. It seems this record isn't a vessel for any emotions, it's simply for decoration. She sets it back on the player. The key seems to serve as a spindle now, fixing the record in place. As she lowers the tonearm, the record begins to turn slowly.
    Nymph's room remains silent, but she feels it clearly, the emotion flowing from that key: the purest, truest love. Though it was born from the pain-filled ritual of the Djall, it's soft and warm, like...
    A knock at the door pulls Nymph from her reverie. She opens it to find two young Sarkaz she often sees roaming the streets.
    'Are you roasting sweet potatoes, Nymph?'
    'Are you warming cystymilk?'
    They're asking two different questions, but Nymph realizes they're asking them for the same reason.
    They can feel the warmth in the room, not from food, but from the record player her parents sent.
    Had her parents really done it? Shared a feeling unique to the Djall with every Sarkaz, maybe even—
    'Feels like my grandma's sitting in a rocking chair knitting me a sweater,' says a Feline Rhodes Island field operator.
    Every Terran?
    Nymph pulls out the key and slots it into her own heart-lock.
    There are small differences, but the feelings they release are the same.
    No doubt, this gift can share emotions with others.
    So long as its owner is a Djall willing to do so, of course.
    The thought makes her sincerely grateful for her quirky, idea-spinning father and her deft-handed engineer mother. No one on the land understands their children better than a pair of Djall parents.
    After mulling it over, she takes the record player and a key with a flame motif and heads for Ermengarde's place.
    She has a bold idea—one involving the Soul Furnace.
  • PRI-Y
    烦恼问诊匣
    StageStatsUpgrade Description
    1
    • HP +120
    • ATK +50
    Primal Caster Trait
    Attacks deal Arts damage, and can inflict Elemental damage
    攻击范围内存在元素损伤爆发的敌人时,技力自然恢复速度+0.2/秒
    2
    • HP +150
    • ATK +60
    Soul Stolen
    攻击处于凋亡损伤爆发期间的敌人时使其每0.8秒受到相当于攻击力40%的元素伤害,持续至凋亡损伤爆发结束
    3
    • HP +170
    • ATK +75
    Soul Stolen
    攻击处于凋亡损伤爆发期间的敌人时使其每0.7秒受到相当于攻击力40%的元素伤害,持续至凋亡损伤爆发结束
    在参与罗德岛的工作后,妮芙其实并没有太多时间再为卡兹戴尔的乡亲们忙前忙后了。
    不过,为了让街坊们能逐渐适应没有她的街区,妮芙还是一厢情愿地在家附近的节点炉那里留下了一个带有心形记号的小箱子,旁边还贴心准备了用以刻写的木片。每过一段时间,她都会把箱子收回来,然后如往常一样,满足大家的愿望。
    现在,她的手中就握着这么一块木片。
    卡兹戴尔居民的识字率不甚理想,比起写字,他们更擅长画画,而她手中的这块木片上——
    画着一个长着翅膀和光环的纸杯......里面是糊糊?
    这或许是在说拉特兰的甜品,他们是想要尝尝吗?妮芙看了下木片右下角的落款,那个奇怪符号是街区孤儿帮独有的标识,这些失去父母的孩子聚集在一起,同大人一般应对残酷的挑战,在这座城市中生存。
    于是第二天,一盘烤好的麦芬被放在了孤儿们的居所前。
    几周后,妮芙忙完外勤任务回到卡兹戴尔,前去检查箱子时,她发现塞满的箱子旁多了一块大大的木板。翘起的大拇指占据了整个画面,只有右下角留出一块空隙画着包裹在心中的符号。
    看来孤儿们很喜欢那份甜品,而且他们似乎想要和自己聊聊?
    当妮芙又一次出现在孤儿们的居所前时,小萨卡兹们一拥而出把她请进了门。他们围住妮芙不停地诉说甜品的美味,而孤儿帮的首领——被称作“小瞎子”的食腐者,则向妮芙提出了请求——
    他们想要学习制作甜品。
    这种迥异于苦涩生存的甜美味道让年幼的他们难以抵挡,无论付出什么,他们都想把这份甜美永远留在身旁。
    妮芙拿来食谱,把制作过程画成了简单易懂的连环画,至于原料,妮芙和这些孩子们保证,只要为罗德岛完成一些简单的工作,就可以获得原料作为报酬。考虑到卡兹戴尔的情况,妮芙甚至开发了一种简配版麦芬,所有材料都来源于卡兹戴尔,虽然味道稍微差了些,但绝对可以满足大家对甜点的追求。
    ......
    当妮芙和小萨卡兹们一起品尝新出炉的麦芬时,“小瞎子”悄悄凑到了妮芙耳边,她想知道在付出了这么多心血后,妮芙需要什么作为回报。
    于是妮芙将小箱子的钥匙交给了她。
    打开箱子,抽出一块木片,实现上面的愿望。
    这就是妮芙索取的报酬——她想让善良成为钥索,连接起每个人的心灵。
    就从今天开始试一试吧。
    看着“小瞎子”郑重地把钥匙放进口袋里,妮芙心满意足地咬了一口麦芬。

RIIC Base Skills

  • Meditative Rites·α
    When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place)
    Meditative Rites·β
    When this Operator is assigned to a Dormitory, restores +0.2 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place)
  • Wandering Heart
    When this Operator is assigned to the Control Center, all Operators in Dormitories recover +0.05 Morale per hour (strongest effect of the same type applies)