• 棘刺
  • ソーンズ
  • 쏜즈

Thorns

Guard — Lord
Can launch Ranged Attacks that deal 80% of normal ATK
  • II01
  • Melee
  • DPS
  • Defense
/ 90
[Code Name] Thorns
[Gender] Male
[Combat Experience] 5 Years
[Place of Birth] Iberia
[Date of Birth] Mar 17
[Race] Ægir
[Height] 177cm
[Infection Status]
Medical tests have confirmed that no infection is present.
[Physical Strength] Excellent
[Mobility] Standard
[Physical Resilience] Standard
[Tactical Acumen] Standard
[Combat Skill] Excellent
[Originium Arts Assimilation] Standard
Thorns, a front-line combatant for Rhodes Island, is proficient in swordsmanship and pharmacology. Born in the Iberian hinterland, Thorns left his hometown in the midst of local religious strife. After leaving the Iberian region, he was invited to join Rhodes Island.
The above section describing the situation in Iberia was self-reported by Thorns and has not been fully verified.
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.

[Cell-Originium Assimilation] 0%
Operator Thorns has no signs of Originium infections.

[Blood Originium-Crystal Density] 0.14u/L
Operator Thorns often comes into contact with Originium-based reagents, which puts him at some risk of infection.

Don't worry, he is very vigilant about self-protection and his numbers have been stable. The risk of something happening is low. Properly taking care of oneself is a quality that everyone who enters and exits this laboratory should cultivate.
—Ansel
When Thorns first joined Rhodes Island, his combat style on the battlefield gave others an impression of indifference, or even ruthlessness. After spending more time together, everyone gradually realized that though the Iberian swordsman may seem cold in demeanor and speak in a blunt manner, his actual nature was rather straightforward, free-spirited and suave, though not overblown.
The swordsman seems to be aware of the issues some may have with his blunt and easily-misunderstood way of speaking, but he isn't particularly bothered by this. For Thorns, others' perceptions of him are ultimately inconsequential, and the way the outside world evaluates him has no effect upon him.

Thorns often delves deeply into the extraction and preparation of medicinals and ends up ignoring other things in the process — such as his own outward appearance. Forgetting to wear a jacket, having one trouser leg rolled up, wearing clothes with holes in them, and even wearing things backwards or insides out — all of these are commonplace occurrences. If you encounter Thorns in the hallway displaying one of these features, don't read too much into it.
For a swordsman who pursues precision and efficiency, it isn't worthwhile to spend too much time maintaining one's appearance. Even if Thorns' hair puffs up and curls over because of an awry experiment gone explosive, Thorns continues to conduct his own business, withstanding the curious eyes of all bystanders without a care.
Thorns' swordsmanship is extremely potent. According to him, his particular style of swordsmanship requires every single motion to be precisely calculated. This swift and precise technique is widely known throughout Iberia as the 'Destreza.'
The mainstay weapons of the Iberian region have always been swords and knives, with a wide variety of techniques spread across the land. However, the technique known as the 'Destreza' is not accessible to everyone. Needless to say, this technique requires excellent physical fitness, but it also has extremely demanding requirements for the user's mind. These strict requirements make the technique very difficult to learn, but if mastered, the rewards are great.
At the same time, many traditional Iberian blademasters believe that 'Destreza' can only be used to describe swordsmanship using a standardized subset of weapons; and in their eyes, the styles used by non-Liberis, including Thorns, are nothing but clumsy and blasphemous imitations. However, according to Thorns, those people have absorbed more than enough of the technique's framework and apply them in a more realistic manner. On this basis, there are no issues with considering them as users of 'Destreza.' In other words, people who fight over semantics will quickly perish when they have to actually cross swords. After, they would not be exclusively facing swordsmen. 
However, even these renegade swordsmen will readily admit that Iberian swordsmanship is as vast and as dangerous as the ocean. No swordsman may ever exhaust that knowledge within his lifetime; not to mention, that lifetime is generally very short as well.

In any case, by combining the precise swordsmanship he has mastered with the deadly poisons he concocted himself, Thorns will always complete his missions upon the battlefield with efficiency and ease, ensuring optimal results while keeping losses minimal.
His method of operating is beyond reproach in terms of efficiency; however, in many situations, Thorns himself ends up garnering criticism.
Thorns' swordsmanship and his pharmacological knowledge were learned from a local priest. He and several other children studied under the priest, following him through childhood and adolescence. Because this priest became involved in the religious turmoil that would later break out, several of his students have taken divergent paths.
Thorns is exceptionally skilled at swordsmanship, and also exhibits extraordinary talents in pharmacology. He is particularly skilled at extracting and purifying drug compounds, especially toxins. The precise efficacy of some of the neurotoxins he's produced has been praised by the members of the Medical Department. In addition, Thorns always has bolder ideas when it comes to refining other reagents; and while his experiments do sometimes yield positive results, they end with an explosion more often than not.
Even in the face of failure, Thorns always seems to enjoy himself.
When putting together operator files, HR Department personnel will often conduct investigations from various directions, such as direct inquiries with the operator, field examinations of their hometown, observation of the operator's behavioral trends within the ship, and interviews with other operators. An operator's profile overview can only be completed by synthesizing all of the available information.
Through these investigations, we've noticed that the personalities of the operators who come to Rhodes Island are almost always complex and multifaceted, almost impossible to reduce down to a list of simple traits, and never exactly the same between two operators. Of course, Thorns is no exception. 
Many people who've been in contact with Thorns will describe him as 'difficult to get along with.' While these evaluations seem to reflect poorly upon him, further investigation revealed that many of the operators who gave him these negative evaluations still maintain frequent and friendly interactions with him. Those who are able to see more and more of Thorns's flaws are, conversely, closer to him and have a deeper relationship.
While people complain that Thorns is 'difficult to get along with,' they still make the effort to do so. In regards to the issue of Thorns' interpersonal relationship with other operators, we concluded that there is no need for further monitoring.

[Addendum]
I agree that long-term observation can enhance our understanding of an operator.
But to be honest, I originally thought he was kind of cool, but within a few months, all I could think of was him and his.... uh... how should I put this... lively operators doing all kinds of weird exercises together. They'd talk about wacky topics all day long, and then try to actually build that stuff. Sometimes, their crafts will explode before even being finished! Who's going to be able to keep an eye on a guy like that? How come no one has come to hang these people on deck yet?

[Recorder's Addendum]
We already tried that, but it didn't do anything.
The investigation period ends today. I have some comments I'd like to write on this file, but my boss said they were too subjective, so nevermind. What I will say is, the potion bang snaps they made today were a lot of fun.
Iberians rarely talk about their hometown, and this isn't exactly a secret as long as you pay attention. Occasionally, when you mention their homeland, even Iberians who are generally impassive or stony-faced will show some complex expressions, and these subtle nuances can reveal a lot about their attitudes.
Thorns is one of the few people among us who actually will give an unreserved impression of Iberia. Compared with the silence or vague remarks of the other operators, Thorns actually can give a calm response to our inquiries. He's provided us with a lot of referential information, and while a lot of it is fairly similar to more mainstream conceptions, some of it completely subverts these notions.
In the past, this seaside country was often associated with passion, vitality, indulgence, where sunshine melts into the coast along the horizon. Once widely known for the resplendent beauty of its golden sunlight, this country was often discussed in conjunction with Laterano because of its religious connections. However, in recent years, this rich land has gradually become silent and faded from the public eye.

[Classified Log]
Very little is known about the current state of Iberia. According to Thorns, the treatment of the Ægir in Iberia has gone from bad to worse over the past few decades. He described a once prosperous city as gloomy and stagnant.
The local administrators do not seem to prohibit locals from leaving, but they have enacted tight restrictions on re-entry. Rhodes Island's investigators have been staying near the area for a long time, but have not found a way to conduct an in-depth investigation.
The Investigation Department has reached a similar assessment, discouraging any attempts to rashly enter the area until the need arises to prepare for an in-depth investigation.
If every order is executed faithfully, will every result be flawlessly precise as well?
Actually, the answer to this question depends on how well you know him. What you must know is that without sufficient mutual trust, Iberians tend to strictly calculate the conditions of the battlefield and only pursue the results, not necessarily solving problems in a way that others want.
HP
2612
ATK
741
DEF
472
RES
10
Cost
20
ATK Interval
1.3 sec
Block
2
Redeploy
70 sec

Talents

  • Nerve Corrosion
    Poisons the targets when attacking, dealing 125 Arts damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies)
  • Echoes of Ancestral Waves
    If this unit hasn't attacked for 2 seconds, restores 3.5% of Max HP every second

Skills

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  • ATK Up γ
    Auto RecoveryManual Activation
    Initial SP
    15
    SP Cost
    30
    Duration
    30 sec
    ATK +100%
    atk
    1
  • Protective Spikes
    Auto RecoveryManual Activation
    Initial SP
    10
    SP Cost
    25
    Duration
    40 sec
    Stops attacking; ATK +60%, DEF +110%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.6-second cooldown)
    atk
    0.6
    def
    1.1
    cooldown
    0.6
    max_target
    4
  • Destreza
    Offensive RecoveryManual Activation
    SP Cost
    15
    Duration
    30 sec
    Attack Range expands, ATK +60%, ASPD +25, and ranged attacks no longer deal reduced damage
    Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount
    atk
    0.6
    attack_speed
    25
    thorns_s_3[b].atk
    1.2
    thorns_s_3[b].attack_speed
    50
    thorns_s_3[b].duration
    -1

Modules

  • ORIGINAL
    Thorns's Badge
    Operator Thorns has demonstrated a remarkable aptitude for wide-range enemy suppression.
    The Field Operations Department has thus passed the following resolution:
    This operator shall be appointed a Guard Operator during field operations to exercise Lord responsibilities.
    In witness whereof,
    This badge is hereby conferred upon the above named.
  • LOR-X
    The Salt and the Sand
    StageStatsUpgrade Description
    1
    • HP +160
    • ATK +39
    • ASPD +5
    Lord Trait
    Can launch Ranged Attacks that deal 80% of normal ATK
    Attacks deal an additional 10% ATK as Arts damage.
    2
    • HP +215
    • ATK +48
    • ASPD +6
    Nerve Corrosion
    Attacks poison the target, dealing 125 Arts damage per second for 3 seconds and stacking up to 3 times (damage is doubled against ranged enemies).
    3
    • HP +260
    • ATK +55
    • ASPD +7
    Nerve Corrosion
    Attacks poison the target, dealing 135 Arts damage per second for 3 seconds and stacking up to 4 times (damage is doubled against ranged enemies).
    Once upon a time, salt was not of this land, just as sand was not of the sea.
    Back then, fanatical laws had not yet gripped the land, and a king still sat atop Iberia's royal throne.
    Back then, the king was the master of his domain, the mighty forces at his disposal conquering city-state after city-state.
    His bravery and renown outlived Catastrophe after Catastrophe, and his forts and outposts sprouted across increasingly remote frontiers.
    He erected palaces and great courts, and his cities were filled with statues bearing his image.
    But the king could never be sated, for he wished his name to be sung everywhere.
    And so, the King of Iberia decreed thusly to his hundred cities:
    'Gather all learned men to my royal city, so that I may know of the vastness of the land and sea.'
    The first to seek an audience was a merchant, old and frail, yet bearing a treasure he wished to present.
    The king trusted in the wisdom afforded by time, and summoned the merchant to his hall.
    The merchant presented a burning-hot hourglass, proclaiming that the hottest desert marked the ends of the earth.
    'I have once reached the ends of the earth, where the wind scalds like flame and the sun blazes like a torch, and I bring to you the sand of that place!'
    The second to seek an audience was a fisherman, youthful and naive, yet bearing a treasure he wished to present.
    The king trusted in the wisdom innate to youth, and summoned the fisherman to his hall.
    The fisherman presented a flask of black seawater, claiming that the darkest water filled the ends of the sea.
    'I have once reached the ends of the sea, where the water is bottomless and the currents run relentless. I bring to you the brine of that place!'
    The next to seek an audience was an alchemist, shrouded from sight and of age unknown, yet bearing a treasure he wished to present.
    But before the king could decide whether or not to trust this figure, the alchemist appeared within his hall.
    He asked the king to give him the hourglass and the flask, and the king readily agreed, curious as to what he would do.
    The sand from the ends of the land melted into red liquid before his eyes.
    The brine from the ends of the sea crystallized into white sand before his eyes.
    The alchemist scattered them both nonchalantly, and they seemed to dissipate into thin air. As if responding to his will, a strong wind blew through the kingdom for three days and nights.
    'I know not how vast the land or the sea are, but regardless, neither are as vast as Iberia's boundless power.'
    'From now on, the winds of the land and sea obey your will, O King of Iberia.
    'Starting today, see to it that a fleet is built, and follow the direction of the wind.'
    'Be it by land or sea, Iberia's fleet shall show the way.'
  • LOR-Δ
    Sand Erosion
    StageStatsUpgrade Description
    1
    • HP +80
    • ATK +60
    • ASPD +5
    Lord Trait
    Can launch Ranged Attacks that deal 80% of normal ATK
    When dealing damage, deals an additional 10% as Nervous Impairment
    2
    • HP +120
    • ATK +69
    • ASPD +6
    Nerve Corrosion
    Attacks poison the target, dealing 200 Arts damage per second for 3 seconds (damage is doubled against Ranged enemies); if enemy is under the burst effect of Nervous Impairment, deals Elemental damage instead of poison damage with 2x damage amount
    3
    • HP +150
    • ATK +75
    • ASPD +7
    Nerve Corrosion
    Attacks poison the target, dealing 300 Arts damage per second for 3 seconds (damage is doubled against Ranged enemies); if enemy is under the burst effect of Nervous Impairment, deals Elemental damage instead of poison damage with 2.5x damage amount
    'I lost.' The swordsman puts away his blade, and lowers his head towards the man near the cliff edge.
    'You're good.' The other man also puts his sword away, and nods to the swordsman in approval, 'You almost forced me to use that technique.'
    'Technique? Which one?' The swordsman grows curious, and instead of waving goodbye, crosses his arms.
    The man shows no emotion, but his words stun: 'A move I save for the last moment between life and death. Over the years, everyone who has seen it has either begged for mercy or simply run away... No one has lasted more than three moves.'
    'That powerful, huh? Which school did you learn it from?' The swordman's eyes widen.
    'Nowhere, I learned it when I was still with my teacher.'
    'And who is this teacher of yours...?'
    '...No one important. Just an ordinary cleric.'
    'An ordinary cleric? Impossible. Your swordplay reminds me of an old friend. Aulus, he was called. He defeated me decades ago.' The swordsman laments, 'If he was your teacher, then I would understand.'
    '...No, not him.'
    'Alright. You did display a diverse array of swordplay. I'm sure you must have had multiple teachers.'
    '...The one who taught me this didn't know swordplay at all. But even he would emerge the victor when my teacher confronted him.' The man shakes his head as he falls into memories of the past.
    'Even he would lose to this man...? That's impossible! Who could it be?!' The swordsman's tone turns eager.
    'He was hired by my teacher to take care of the students. He seemed a little gloomy and didn't like to socialize with others, so everyone was afraid of him. Start up any trouble, and he'd brandish the mop in his hand and give the offender a good beating.' Recalling his fierce appearance, the man trembles slightly.
    'Just a mop? That's nothing to be afraid of.'
    'No, the mop always had an unpleasant smell of disinfectant on it. Even the droplets splashing from the head were corrosive.' The man shows a strange expression of admiration of his face. 'I was inspired by him, and installed a tube connected to my longsword, linking to a disinfectant with an improved formula. It is far more corrosive and smells even worse.'
    'Now you've gotten me curious. How bad can it get?'
    'Are you sure you want a sniff?'
    '...Yes, I do.'
    The man sighs, unplugs the tube from his blade and approaches the swordsman.
    The swordsman takes a deep breath, then his face quickly flashes from white, to red, and then to purple, before finally he drops to the ground.
    The man swiftly plugs the tube back to his sword and crouches next to the swordsman. He sees a pair of eyes rolled backward, the swordsman unconscious. After a momentary silence, he finally utters a sentence—
    'Phew... I've been holding my breath for so long... but I can still smell it...'

RIIC Base Skills

  • 'Alchemy'
    When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 50%
  • 'Explosion Arts'
    When this Operator is assigned to the Workshop to process any material, this Operator's Morale will be restored once for every 2 times no byproducts are produced during processing, equal to the Morale consumed for processing that corresponding formula one time (the final Morale total is calculated after processing is completed)