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Vigil

Vanguard — Tactician
This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements
  • SR36
  • Ranged
  • DP-Recovery
  • Crowd-Control
/ 90
[Code Name] Vigil
[Gender] Male
[Combat Experience] 8 Years
[Place of Birth] Siracusa
[Date of Birth] Jan 15
[Race] Lupo
[Height] 174cm
[Infection Status]
Medical tests have confirmed that no infection is present.
[Physical Strength] Standard
[Mobility] Standard
[Physical Resilience] Standard
[Tactical Acumen] Excellent
[Combat Skills] Excellent
[Originium Arts Assimilation] Standard
The last leader of Siracusa's Bellone Family, and one of the mayoral candidates for Siracusa's Nuova Volsinii special administrative city. Through Operator Texas, he has formed a relationship with Rhodes Island on behalf of the city he represents.
He excels in mid-range combat, and exhibits comparable strategy and leadership abilities across a variety of tasks.
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.

[Cell-Originium Assimilation] 0%
Operator Vigil shows no signs of Originium infection.

[Blood Originium-Crystal Density] 0.13u/L
Operator Vigil rarely comes into contact with Originium.
A taciturn Lupo youth.
Though he declined to disclose his identity, the fact that he comes from Siracusa, coupled with his not-particularly-subtle attire, makes it fairly easy to guess what Vigil's background might be. As such, when he first visited Rhodes Island, a hushed silence followed wherever he went.
But this situation was quickly dispelled before it could turn into trouble–
During lunchtime, Chiave, a fellow Siracusan, greeted him cheerfully. Aosta and Broca, who were with him at the time, seemed reluctant to show their faces. However, the scenario that people were expecting to break out did not unfold, and Vigil had a calm and cordial conversation with Chiave's gang.
This conversation ended with Chiave's arm around Vigil's shoulder, and Chiave proclaiming to the surrounding operators that his gang would celebrate Vigil's arrival.
According to the recollection of an operator present at the time:
'Had people not already been familiar with Chiave's personality, they might've mistaken him for the one with the higher status back there.'
Establishing ties with Nuova Volsinii was an unexpected opportunity for Rhodes Island, but also poses its own risks.
The reason has nothing to do with Vigil; the city is simply too unique.
The city is a special administrative region acknowledged by Signora Sicilia, where the mafias are not allowed to enter or peddle their influence. Of all the countries across this land, perhaps only in Siracusa can a city like this – independent of the existing powers – pop up out of thin air without causing widespread panic and backlash.
The existence of this city undeniably represents a future recognized by Signoria Sicilia, a challenge to authority that may well unfold in Siracusa; however, it is also destined to stand in opposition to the other mafias.
Vigil sought out Rhodes Island on the basis of medical needs.
As a rule, Rhodes Island normally tries to avoid cooperating with such politically sensitive entities. However, when Operator Texas brought him and Penance before Dr. Kal'tsit's office, the situation became much more complicated.
He made no effort to conceal the events that had unfolded in Old Volsinii. His vision of the future ultimately moved Rhodes Island, and so this relationship was realized.
His reason for choosing to become an operator seems almost ordained by fate – what he said was, he saw how Rhodes Island gathered people from all across the land and all walks of life, and he wanted to spend more time communicating with and learning from them.
He displayed a genuine thirst for knowledge of things beyond Siracusa, and his humility has won him the acknowledgement of most operators.
As such, he has already made many friends, and they openly speak highly of him.
It can even be said that Vigil's arrival changed many peoples' impressions of Siracusans.
Consequently, this has also led him to stay at Rhodes Island for longer periods of time than his identity allows, which Penance frequently berates him for.
As long as Vigil and Penance are both on the landship at the same time, you will see them dining together.
In order to avoid complicated rumors, after Penance joined Rhodes Island, Vigil would introduce her to the other operators as a big sister figure. While Penance has not really admitted to this point, she has also not gone out of her way to deny it.
However, it is no mystery that both Penance and her ideals are special to him.
'I was brought up to be the famiglia's heir. From the very beginning, I've always been pursuing ways of expanding the famiglia's power, and ways of doing my job more efficiently. I'm not such a noble person.' During a chat with the Doctor, when the topic of his origins came up, he smiled and explained: 'Now that I think about it, that was from before when Famiglia Texas was liquidated. As the power and influence of the Columbian famiglie grew, some of their ideals and practices started to leak over into Siracusa as well. For better or worse, Siracusa's famiglie also started to become more 'civilized,' and that affected me to some degree as well.'
'Originally, I was going to become someone who would stop at nothing to secure advantages for the famiglia. But, Lavinia... Alright, I'll call her Penance here, since she seems to like that codename. Anyways, after my father brought her into the famiglia, things changed.'
After getting to this point, Vigil paused for a while, as if carefully considering his words. 'So many things happened along the way, including her dispute with my father. In the end, she decided to accept the position of judge that he arranged for her, but this isn't a story you should be hearing from me – ask her yourself if you're interested. Looking back, in the process of learning as much as I could to become an effective leader of the famiglia, I not only learned about Siracusa's rules and Columbia's cunning, but also of the justice she had never given up.'
'Unfortunately, Demetri had always been tasked with the responsibility of intel gathering, so he was always running around and had little time to talk to Penance. If he had the same opportunities as me, maybe we wouldn't have turned out like this.' He let out a sigh. 'Forget it, let's not talk about this anymore.'
'In any case, Doctor, I see Penance as a superbly upstanding person. For her to be able to hold onto her ideals in a place like Siracusa is an incredibly rare and precious thing. Plus, my mother passed away at a young age, and my father... though we didn't have a bad relationship by any means, there were certain things that I could not easily share with him, so...' He suddenly showed some hesitation and paused for a while when he got to this point, before finally continuing: 'When I was still relatively young, she played both an older sister role, as well as...'
'Vigil, I need to talk to you about the planning of the new city. Also, I heard the quality of your work hasn't been up to par lately; have you been staying up late again?' From not too far away came a clear, pristine female voice. Without a doubt, it belonged to Penance.
'Uhh... Doctor, if you'd excuse me.' Vigil stood up and trotted towards the voice, mumbling justifications for himself as he ran: 'It's not like I held up the project or anything.'
In that rare moment, he appeared to be just another impetuous, fearless youth.
Vigil is full of uncertainties.
He has never seen himself as having all the answers.
As a matter of fact, had it not been for Rubio's death and Danbrown's accusations opening his eyes at a critical juncture, he most likely would've perished in the maelstrom that his father set into motion.
When he stood in that church, he ultimately never asked his father why he did not spare him, why he would sacrifice the entire famiglia to do what he did. Because he already knew that the answer he'd receive would be no different from what he told Demetri.
In the end, he cast aside his former brother and set out on a thorny path that had never before seen the light of day.
Vigil is afraid.
He does not know if he will be able to succeed.
When he sat across from Signora Sicilia, he was already prepared to go out in a blaze of glory. After all, he never intended on answering to her. In the face of her casual yet also fateful question, he could only put his most heartfelt thoughts and ideas forward, and truthfully admitted to her that his ideas were far from bulletproof.
After all, even if a new ideal had already sprouted within his heart, it was still immature.
Vigil is anxious.
He feels that there is too much for him to learn.
While serving as Minister Carracci's secretary, he never had to deal with anything particularly complicated. But when confronted with official duties that would influence the operations of an entire city, he immediately came face-to-face with his shortcomings. This deficiency causes him a great deal of grief, as he is aware that the only thing that can fill this gap is time, which is the one thing he lacks.
Despite that, all he can do is put his head down and do what needs to be done, nose to the grindstone. There is no other way.
Regardless, Vigil knows that he is fortunate enough.
Signora Sicilia accepted his challenge. He has Penance and Texas at his side to assist him. Furthermore, there are people in Nuova Volsinii who are also motivated to build a new city.
He treads down a path that he cleaved opened for himself.
He cannot assert that Siracusa will change as a result of his actions, but he knows that what he plans to do will leave an indelible mark upon the land of Siracusa.
And he is ready to give everything.
Rhodes Island's cafeteria is committed to satisfying the different tastes of our diverse operators, often holding culinary experience weeks centered around the cuisine of specific countries, and Siracusans are one of the groups on Rhodes Island who assign the greatest importance to their own cuisine. Whenever Siracusan cuisine appears on the cafeteria's menu, Vigil will personally appear in the kitchen to ensure the dishes' authenticity. This is one of the few times when he reveals his cold, ruthless side, and may perhaps be the only conservative part of this young man who is otherwise committed to change and novelty.
He will carefully examine each recipe in advance, urge Procurement to obtain raw ingredients from local, trustworthy Siracusan suppliers, and personally participate in the creation of each dish. Under such circumstances, even the most creative and liberated chefs are unwilling to leave their personal touches in these dishes, lest their intent to 'add tropical fruits to provide a wonderful taste and texture to the sauce' earns them the premonition that 'someone is secretly staring at them from the darkness, warning that their lives are not securely in their hands.'
However, once Vigil leaves the landship, these same chefs will retaliate by making new renditions of Siracusan classics. For their safety, do not take pictures.
HP
1755
ATK
542
DEF
154
RES
0
Cost
17
ATK Interval
1 sec
Block
1
Redeploy
70 sec

Talents

  • Leader of the Wolfpack
    Can summon a Wolfpack initially consisting of 2 'Wolf Shadows' at the Tactical Point to assist in combat; The number of 'Wolf Shadows' increases by 1 every 25 seconds (up to a maximum of 3; each 'Wolf Shadow' increases the Wolfpack's Block by 1 and causes its attacks to deal an additional instance of damage)
  • Wolven Nature
    Vigil and the Wolfpack's attacks ignore 175 DEF when attacking enemies blocked by the Wolfpack

Skills

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  • Packleader's Call
    Auto RecoveryAuto Activation
    Initial SP
    5
    SP Cost
    21
    Immediately generates 7 DP and summons 1 'Wolf Shadow'
    cost
    7

    Wolfpack

    Can only be deployed within the summoner's Attack Range
    HP
    1100
    ATK
    371
    DEF
    317
    RES
    20
    Cost
    0
    ATK Interval
    1.25 sec
    Block
    0
    Redeploy
    10 sec
    • Leader of the Wolfpack
      Gains 1 'Wolf Shadow' every 25s (up to a maximum of 3). For each 'Wolf Shadow' present, the Wolfpack gains +1 Block, and each attack inflicts an additional instance of damage; when more than 1 'Wolf Shadow' is present, upon taking lethal damage 1 'Wolf Shadow' will be lost to fully restore HP.
    • Wolven Nature
      Ignores 175 DEF when attacking a blocked target
    Wolfpack
    Passive
  • Packleader's Gift
    Auto RecoveryAuto Activation
    Initial SP
    4
    SP Cost
    5
    Immediately generates 2 DP and causes the Wolfpack's next attack to deal 200% damage and restore 20% of its Max HP; Generates an additional 1 DP if the Wolfpack defeats an enemy
    cost
    2
    vigil_wolf_s_2.atk_scale
    2
    vigil_wolf_s_2.hp_ratio
    0.2
    vigil_wolf_s_2.cost
    1

    Wolfpack

    Can only be deployed within the summoner's Attack Range
    HP
    1100
    ATK
    371
    DEF
    317
    RES
    20
    Cost
    0
    ATK Interval
    1.25 sec
    Block
    0
    Redeploy
    10 sec
    • Leader of the Wolfpack
      Gains 1 'Wolf Shadow' every 25s (up to a maximum of 3). For each 'Wolf Shadow' present, the Wolfpack gains +1 Block, and each attack inflicts an additional instance of damage; when more than 1 'Wolf Shadow' is present, upon taking lethal damage 1 'Wolf Shadow' will be lost to fully restore HP.
    • Wolven Nature
      Ignores 175 DEF when attacking a blocked target
    Wolfpack
    Passive
  • Packleader's Dignity
    Auto RecoveryManual Activation
    Initial SP
    10
    SP Cost
    35
    Duration
    15 sec
    Gradually generates 12 DP over the skill duration, and causes attacks to hit 3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional 50% of Vigil's ATK as Arts damage
    attack@vigil_s_3.atk_scale
    0.5
    value
    12
    interval
    1.25
    cost
    1

    Wolfpack

    Can only be deployed within the summoner's Attack Range
    HP
    1100
    ATK
    371
    DEF
    317
    RES
    20
    Cost
    0
    ATK Interval
    1.25 sec
    Block
    0
    Redeploy
    10 sec
    • Leader of the Wolfpack
      Gains 1 'Wolf Shadow' every 25s (up to a maximum of 3). For each 'Wolf Shadow' present, the Wolfpack gains +1 Block, and each attack inflicts an additional instance of damage; when more than 1 'Wolf Shadow' is present, upon taking lethal damage 1 'Wolf Shadow' will be lost to fully restore HP.
    • Wolven Nature
      Ignores 175 DEF when attacking a blocked target
    Wolfpack
    Passive
    attack@vigil_wolf_s_3.atk_scale
    0.5

Modules

  • ORIGINAL
    Vigil's Badge
    Operator Vigil has demonstrated a remarkable aptitude in the designation of tactical points for summoning reinforcements so as to secure leeway for deployment.
    The Field Operations Department has thus passed the following resolution:
    This operator shall be appointed a Vanguard Operator during field operations to exercise Tactician responsibilities.
    In witness whereof,
    This badge is hereby conferred upon the above named.
  • TAC-X
    La Punciuta
    StageStatsUpgrade Description
    1
    • HP +150
    • ATK +20
    • DEF +15
    Tactician Trait
    This unit can designate one Tactical Point within attack range to call Reinforcements; Reinforcements take 15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements
    2
    • HP +170
    • ATK +25
    • DEF +20
    Leader of the Wolfpack
    Can summon a Wolfpack initially consisting of 3 'Wolf Shadows' at the Tactical Point to assist in combat; The number of 'Wolf Shadows' increases by +1 every 25 seconds (up to a maximum of 3; each 'Wolf Shadow' increases the Wolfpack's Block by 1 and causes its attacks to deal an additional instance of damage; each 'Wolf Shadow' lost gives the Wolfpack 30% Physical Dodge for 7 seconds)
    Leader of the Wolfpack
    Gains +1 'Wolf Shadow' every 25s (up to a maximum of 3). For each 'Wolf Shadow' present, the Wolfpack gains +1 Block, and each attack inflicts an additional instance of damage; when more than 1 'Wolf Shadow' is present, each time upon taking lethal damage, loses 1 'Wolf Shadow' but fully restores HP, and the Wolfpack gains 30% Physical Dodge for 7 seconds.
    3
    • HP +180
    • ATK +30
    • DEF +25
    Leader of the Wolfpack
    Can summon a Wolfpack initially consisting of 3 'Wolf Shadows' at the Tactical Point to assist in combat; The number of 'Wolf Shadows' increases by +1 every 25 seconds (up to a maximum of 3; each 'Wolf Shadow' increases the Wolfpack's Block by 1 and causes its attacks to deal an additional instance of damage; each 'Wolf Shadow' lost gives the Wolfpack 50% Physical Dodge for 10 seconds)
    Leader of the Wolfpack
    Gains +1 'Wolf Shadow' every 25s (up to a maximum of 3). For each 'Wolf Shadow' present, the Wolfpack gains +1 Block, and each attack inflicts an additional instance of damage; when more than 1 'Wolf Shadow' is present, each time upon taking lethal damage, loses 1 'Wolf Shadow' but fully restores HP, and the Wolfpack gains 50% Physical Dodge for 10 seconds.
    The shoe-shiner trembles as he enters the Bellone famiglia parlor.
    He trembles not because this is Bellone territory. He had shined Bernardo's shoes for thirty years, and the man always respected those who respected him. The last time he had stepped into this parlor, it was so that he could offer Bernardo the chance to name his son.
    His fear comes from the fact that the one sitting here today is not Bernardo, but his son, Leontuzzo.
    He has not heard much about the Bellone heir. All he knew was that the young master had never come to him for a shoe shining.
    'My father isn't here at the moment, but you can trust me as you trusted him.'
    His words calm him a bit, allowing the shoe-shiner to explain why he had no choice but to come:
    His son leads a decent, honorable life, and fell in love with a lady from Columbia. However, that lady was also being pursued by a maniac who didn't take kindly to a rival. Three nights ago, his son was cornered by that maniac and beaten within an inch of his life. He'd sought aid from the courts, but the man belonged to a Columbian famiglia, and his lawyers were easily able to secure a 'not guilty.'
    'When I was leaving the courtroom, he stepped in front of me and shoved two banknotes into my pocket. He laughed as he told me it was for my son's medical fees. I...' The shoe-shiner went on, tears streaming from his wizened eyes.
    Leontuzzo listens in silence. He knows that if his father were here, he would surely give the old man a pat on the shoulder, acknowledge his suffering, then provide a solution to this. A humane way.
    Generally speaking, these things could only be resolved with bloodshed.
    But that was not how he does things.
    'What is it you wish for, signor?'
    'I have no requests, Don Leontuzzo, other than justice for my boy.'
    'Justice. Am I to understand that you want this man to feel the same pain your son did?'
    'That's right. Nothing more.'
    Leontuzzo snaps his fingers, and a red-headed young man steps out from a door to the side.
    'Demetri, go investigate the gang behind that guy first.'
    'Easy enough, but what comes next?'
    'Next... If I'm not mistaken, those Columbian gangs want to sidestep us and cozy up to the local government. Then let's propose sending local 'talents' to the Columbian frontier. Hopefully, every famiglia will enthusiastically agree. Let them send off a few stronzi who should have been exiled long ago.'
    The red-headed youth snaps his fingers. 'So we'll ship this guy off too?'
    'Exactly.'
    'Capisco.'
    With that final declaration, the man leaves the room. Leontuzzo turns towards the astonished shoe-shiner. 'This is the justice I can give you. Are you satisfied with it, signor?'
    The shoe-shiner quickly catches on, and his gaze turns from astonishment to gratitude.
    'Take this.'
    'This is...'
    'My pistola. Place it by your shoe-shiner, and nobody will cause you trouble.'
    'But—'
    'Don't worry. I barely use it. Whenever you feel like you can sleep easy again, just give it back to the guard downstairs.'
  • TAC-Y
    Time Has Gone
    StageStatsUpgrade Description
    1
    • HP +125
    • ATK +30
    Tactician Trait
    This unit can designate one Tactical Point within attack range to call Reinforcements; Enemies blocked by reinforcements are more likely to be attacked, and this unit's ATK is increased to 165% when attacking enemies blocked by Reinforcements
    2
    • HP +140
    • ATK +40
    Wolven Nature
    Vigil and the Wolfpack's attacks ignore 175 DEF and Steal 15 DEF (Caps at 100) when attacking enemies blocked by the Wolfpack
    Wolven Nature
    Ignores 175 DEF and Steals 15 DEF (Caps at 100) when attacking a blocked target
    3
    • HP +150
    • ATK +50
    Wolven Nature
    Vigil and the Wolfpack's attacks ignore 225 DEF and Steal 20 DEF (Caps at 100) when attacking enemies blocked by the Wolfpack
    Wolven Nature
    Ignores 225 DEF and Steals 20 DEF (Caps at 100) when attacking a blocked target
    Leontuzzo is somewhat nervous in the driver's seat. Today is the first time he's officially driving a car.
    Look both ways. Adjust the seat. Adjust the rear-view mirror. Fasten the seatbelt. Check the gear. Once all these steps are complete, he looks at the passenger seat with some trepidation. Lavinia sits there, his instructor for the day. Only once she nods does he let out a faint sigh of relief, turn the key, and start the engine. The car slowly trundles out the garage and onto the street.
    The streets are, as always, showered in a patter of drizzle. Leontuzzo flicks the windshield wipers, taking care to keep his foot on the brake, and not daring to go too fast.
    'You're driving far too slowly, Leon. You'll never learn anything like that.' Her role as driving instructor has not given her cause to loosen her usual strictness.
    'The more you remind me, the more nervous I get, Lavinia.' Leontuzzo has a death grip on the steering wheel, his eyes locked onto the road ahead, refusing to turn his head even an inch.
    'Who was it at breakfast who was so excited to show off his skills to Demetri once he got back?'
    'I let the steam from the bread get to my head.'
    As they speak, the car reaches an intersection. Just as the red lights are about to go green, several pedestrians cross. However, the moment they see the emblem atop the oncoming car, they immediately lower their heads and hurry down the rest of the crosswalk.
    Unfortunately for one of them, they trip and fall as they do so.
    Lavinia looks at Leontuzzo, as if asking him: 'What should you do in this situation?'
    '...I should slam the accelerator and run the red light. Best to give them a splash and a little scare.'
    But even as he says this, he presses down on the brake, letting the car slowly come to a stop in front of the crosswalk.
    The fallen pedestrian clambers back to their feet, giving the two in the car a slight nod of thanks before quickly leaving the scene.
    'If most famiglia members drove like you, I'd be able to shave off a tenth of the cases I preside over each year, if only for minor incidents like just now.' Lavinia speaks with approval of his action.
    'Honestly, there are simply too many traffic laws. I'm not keen on remembering them all either.' The light turns green, and Leontuzzo restarts the car. 'But there's one thing I've come to realize lately. We follow these so-called laws not because they are natural to us, but because they are self-evident principles we as a people discover as we seek justice.'
    'Well said, Leon. It seems you have a thorough understanding of those traffic laws after all. Now let's see if you can actually remember them.'
    'Oddio, Lavinia, are you seriously going to give a lecture here?'
    'I did promise your father to teach you everything I know. So, Leon, what are those white lines by the side of the car meant to indicate?'
    'Wait, give me some time to think...'
    The rains of Siracusa are endless and suffocating, but at the very least, inside this car, the warmth of chatter can be felt.

RIIC Base Skills

  • Don Diplomacy
    When this Operator is assigned to the Reception Room, Clue search speed increases by 25%
  • New City Trade
    When this Operator is assigned to a Trading Post, order acquisition efficiency +25%, +5% per Reception Room level, up to a maximum of 40%