• 维什戴尔
  • ウィシャデル
  • 위셔델

Wiš'adel

Sniper — Flinger
Attacks deal two instances of Physical damage to ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)
  • B00W
  • Ranged
  • DPS
Other forms:
/ 90
[Code Name] Wiš'adel
[Gender] Female
[Combat Experience] 12 Years
[Place of Birth] Kazdel
[Date of Birth] Claims to have forgotten
[Race] Sarkaz
[Height] 165cm
[Infection Status]
Confirmed Infected by medical examination.
[Physical Strength] Standard
[Mobility] Standard
[Physical Resilience] Excellent
[Tactical Acumen] Outstanding
[Combat Skill] Excellent
[Originium Arts Assimilation] Standard
Sarkaz mercenary leader W, now formally renamed Wiš'adel. During the war in Londinium, she worked closely with Rhodes Island's Londinium Special Ops Squad and interfered with the Military Commission's operations on multiple occasions.

[Classified Log]
We have urgently updated the terms of our strategic partnership with Wiš'adel. You may want to consider going over each section again. No doubt you already understand that our cooperation with her will only grow closer in the future, and this most certainly concerns more than just her.
Imaging tests have shown the outlines of Wiš'adel's internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in her circulatory system, confirming her to be infected with Oripathy.

[Cell-Originium Assimilation] 17%
Wiš'adel shows clear signs of infection. No further examinations have been carried out.

[Blood Originium-Crystal Density] 0.32u/L
Wiš'adel's condition shows no signs of improvement. Not only has her wanton use of Originium military products continued, they have been getting more intense. The Medical Department's operators have given her stern warnings again and again, only for them all to go unheeded.

For real, I'm getting so pissed at her. She skipped her regular checkup again, and it took us so long to finally find her down on the mobility layer, only for her to just be hanging out doing nothing! I told her flat out that she's going to die soon if she doesn't get her act together. True, some people can live for a decade or longer after getting infected, but that's when they take care of their bodies. Let's not even get into the fact that she's a Sarkaz! I don't care how long she plans on living, but as long as she's in the care of the Rhodes Island Medical Department, I'm not letting her die THAT easy. And even if I don't want to admit it... a lot of folks out there are counting on her. So... who's up for raiding her explosives armory?
—A certain Medical Department senior operator
Because of its unique properties, Engineering has added an addendum regarding Wiš'adel's new weapon (despite the fact that she has never registered a single weapon with us). It reads as follows:
If we analyzed only structure and functionality, Wiš'adel's 'new weapon' is a primary artillery-level witchcraft amplification unit. In perfect condition, its power could far exceed our control, especially when wielded by Wiš'adel. Fortunately, this unit seems to have received severe damage. Frankly, I don't understand why she's even carrying that piece of junk around. To throw at people, maybe? From what I've heard, there's no way she'd be that gentle.
(The above contents have been redacted)
The following was written by Closure, Chief Engineer of the Engineering Department, Closure:
The guy who registered Wiš'adel's weapon last time is gonna be busy rebuilding the testing grounds from scratch for the foreseeable future. There's been loads of horror stories about Wiš'adel going around the ship, but she's basically the kind of girl who always brings you way more trouble than you could ever imagine. Well, what can you do? It's not easy for non-Sarkaz operators to wrap their heads around what exactly she's carrying. It's not as simple as a 'new weapon.' That's an honest-to-god revenant possessing the thing, and the same one that possessed the airship that appeared above Londinium, to boot. So, the plain fact is that we have some crazy old Sarkaz ancestor following her around and touring Rhodes Island. He hasn't been shy about calling the younger generation a bunch of wusses either. Still, the 'ancestral blabber inhibitor' Wiš'adel requested is on our R&D to-do list. We've run into a bit of a technological bottleneck, but... all of Engineering's Sarkaz members are giving this project their 120%.
Also, while we're still cleaning up the mess at the testing grounds, almost all of Engineering's explosives experts have been coming uninvited to try and recreate the whole process of the explosion in front of the remnants of whatever got blown to pieces. The guys in charge of the testing grounds weren't idiots, either. Before Wiš'adel even set foot inside, we strictly limited the amount of explosives she's allowed to carry. Even then, with the help of the revenant's witchcraft, the damage she caused still far exceeded our expectations. The most experienced explosives expert in all of Engineering told me you could only blow up such a wide area with this little explosive material 'in theory.' He gave me two possible explanations. One: that her brain could figure out the most precise blast calculations in a split-second—which would make her a super genius—or two: that she could make bombs out of thin air. After a round of discussion, they were apparently leaning towards the latter, and even handed Kal'tsit a proposal based on this principle, suggesting that we let Wiš'adel create an unlimited amount of explosives for us. Of course, Kal'tsit rejected it on the spot.

What, you're saying making bombs out of thin air goes against the laws of physics? Just think about it, though. Isn't that way more plausible than W— I mean, Wiš'adel, being a mathematical genius?
—A certain Engineering Department explosives expert
[Classified Log]
We found a notebook belonging to Wiš'adel full of obscure symbols and strange codes laden with spelling errors. Also found within were several crude drawings resembling maps. As these notes were often accompanied by drawings of skulls and explosions, Rhodes Island's Security Department made the decision to investigate the matter and invited Hoederer and Ines to assist.
Ines quickly flipped through the notebook before giving a smile of unclear significance and refusing to provide any further assistance. Finally, at Security's insistence, Hoederer explained to us the contents of the notebook:
Plan No. 1, confirmed the positions of the directional explosives on the Shard's underground structural layer. Expected to blow the whole building and bury Theresis in one go. Explosives needed: Lots and lots. Can we just take over Theresis's munitions factories? Still wouldn't be enough. Plan abandoned.
Plan No. 2, setting explosives at key points inside the Shard. Theresis's always hanging out at the top, so we blow it in half and let him fall to his death. Explosives needed: Lots, maybe actually doable though. Plan abandoned. Couldn't get inside the Shard.
Plan No. 3, bring a bunch of drones, drop a bomb on his ass when he's taking in the view on the balcony. Explosives needed: One super big one. Will ask Closure later when I see her.
Plan No. 4....
Hoederer points out that the next dozen pages are all pretty similar in content, but each plan has a slightly different course of action and manner in which the explosives are placed and set off. Ignoring the vulgar language directed at Theresis, most of the proposals are at least theoretically possible. Hoederer further told Security that the notes later go into dozens of plans to strike the Military Commission's camp, hundreds of ways to plant the explosives, and some other random things.
After making a number of contingencies against attacks on the Doctor included in the notes, Security determined that the notebook posed no further threat and turned it over to Hoederer to be returned to its owner. However, he refused.

'To think she practiced signing her name as Wiš'adel for dozens of pages.'
'Heh, I wonder where she picked up the habit of jotting everything down.'
—Hallway conversation
Wiš'adel, leader of the mercenaries, and new hope of the Sarkaz.
She seems to have changed quite a bit, and her every act appears backed by some kind of rationality. Of course, this is just a facade, Doctor. She is more Sarkaz than most Sarkaz, and cruelty and insanity are etched into her bones. Unlike the little lamb with her, she'd never talk reason.
I saw no few people like her around Her Highness. At the time, aside from her outstanding combat prowess, there was nothing special about her. Even after she left Babel and swore to avenge Her Highness in Her Highness's name, I took her to be driven by a fury brewed from her emotions.
You saw what happened afterward.
W was too clear-headed, to the point that even Her Highness's return could not bring her down. Rather than delusional venting, her search has proven to be a series of carefully laid-out, rational plans.
While she will never be able to set aside her hatred, she will no doubt do everything in her power to assimilate and make use of the Military Commission's legacy. For the same reasons, I doubt she will do anything to you, either. After all, she has long been confident that she has learned the truth, and she understands you and Rhodes Island's irreplaceable place in her plans for the future.
I've met a number of mercenaries who have followed her for some time. None were from Babel, and she's never told them about Babel's ideals. It certainly makes sense: some things will only sound like a lie when told to others. But just by blowing open the steel walls before them and marching forward, those mercenaries' eyes have grown brighter and brighter.
My belief is that she did in fact show others the light she once saw.
A crazed mercenary who's killed so many becoming Her Highness's successor, the next Chairman of Babel? Ridiculous, right? But this is Kazdel. When you look at it that way, it's hardly absurd.
—■■■

'The Djall's gone? Not bad. Look at the direction she's heading. Perfect for checking how safe this building is—'
A familiar Sarkaz appears at the end of the hallway. After a few seconds of silence, a dull noise comes, and she finally cracks a smile, satisfied.
'So, it's just you and me now, Doctor. Take a guess, how much of the Djall's evaluation of me—especially the part where I'm no threat to you—do you think is right?'
Theme: History of the Development of Kazdel After the War in Londinium, Lecture 2
Audience: No grade restriction
Venue: Babel Comprehensive School, Kazdel
Lecture excerpts:
[Transmission starts playing]
Wiš'adel's the name—the one and only name granted by Her Highness The King of Sarkaz Theresa herself.
Every Sarkaz still under the Military Commission's command, listen up.
I don't care if you came here after hearing whatever nonsense from Theresis or some Royal Court geezer.
I'm delighted to announce: the war has ended, and you guys lost.
But Her Highness says she wants to have every Sarkaz return home.
So, if you want to live, it's time to ignore orders from the Military Commission and do as this transmission says.
Oh, I should've mentioned it earlier.
This is Babel.
[Transmission over]
The transmission you just heard was sent by Wiš'adel at the tail end of the Battle of Silverrock Bluffs. It, along with the Babel signal flare that was launched above Londinium a few days later, was seen as a turning point in the last stage of the war.
There is no doubt. Not only did the actions of her and her squad save the lives of countless of soldiers and preserve the forces needed to rebuild Kazdel, they also laid the foundations for the Kazdel Babel government's relationship with the Core countries such as Victoria a few years down the road.
As for Wiš'adel herself—
Surely everyone in attendance must be familiar with her? Think about that deep hole in front of the chapel. That's right. That's where the Military Commission's town hall once stood. 'The symbol of the Era of the Twins coming to a close,' as well as 'the beginning of Babel and the Military Commission once again working together.' —Remember that General Manfred's words and the events surrounding Chairman Wiš'adel will both be key subjects on the test.
Now, turn to the next page. Let's talk about the mercenaries who—
She is accustomed to the dark night, or perhaps it is more appropriate to say that she loves it. Back when she did not know how to take care of herself, the night was a coat to protect her. When she learned how to feed herself, the night became a shroud to hide her dagger. Every single person able to walk out of the Kazdelian wilderness knows how to make use of the eternal darkness. After all, those who never learned to all drowned in it.
As she grew up a little, she began to enjoy using fire to dismember the dark night. Again and again she used intense explosions to wrap up her hunts in the wilderness. The moment those huge fireballs lit up, the night was filled with danger, scorching heat, and deafening roars. But as soon as the dust settled, there was nothing but silence and death.
Afterward—
Many Sarkaz have speculated that Wiš'adel loves the sunrise in Kazdel more than anything else.
On windless days, she always visits a small, unassuming shop before dawn to laze about until breakfast before going home. Her walk back is always slow, and every now and then she holds up her hand, raising a V sign toward that pink, not fully bright sky.
The sky is always watching her.
And she always smiles back.
HP
1888
ATK
777
DEF
256
RES
15
Cost
25
ATK Interval
2.1 sec
Block
1
Redeploy
70 sec

Talents

  • Souvenir
    Attacks have 115% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 150% ATK as Physical damage to all nearby enemies and Stunning them for 1s.
  • Revenant's Echo
    After deployment, immediately summons a Revenant's Shadow in attack range, and gains Camouflage when near a Revenant's Shadow.

Skills

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  • Localized Liquidation
    Offensive RecoveryAuto Activation
    SP Cost
    2
    Next attack causes 2 additional aftershocks and Stuns all targets for 1.5s. This attack has a slightly increased splash area, and aftershock damage becomes 120% ATK.
    append_atk_scale
    1.2
    stun_duration
    1.5

    Shadow of Revenant

    Can attack enemies in Wiš'adel's attack range.
    HP
    3500
    ATK
    777
    DEF
    650
    RES
    50
    Cost
    0
    ATK Interval
    1 sec
    Block
    0
    Redeploy
    5 sec
    Revenant's Shadow
    Auto RecoveryAuto Activation
    SP Cost
    5
    Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting Slow for 1s and attaching a shadow, then gains 0-2 SP.
    sluggish
    1
    sp_min
    0
    sp_max
    3
  • Saturated Vengeance
    Auto RecoveryManual Activation
    Initial SP
    15
    SP Cost
    25
    Duration
    25 sec
    ATK +35%, Attack Interval is shortened, and attacks strike 3 enemies at once.
    Overload: Attacks strike 4 times in a row with 80% ATK, and randomly attack targets within attack range.
    Skill can be manually deactivated
    base_attack_time
    -0.7
    atk
    0.35
    attack@atk_scale_ol
    0.8

    Shadow of Revenant

    Can attack enemies in Wiš'adel's attack range.
    HP
    3500
    ATK
    777
    DEF
    650
    RES
    50
    Cost
    0
    ATK Interval
    1 sec
    Block
    0
    Redeploy
    5 sec
    Revenant's Shadow
    Auto RecoveryAuto Activation
    SP Cost
    5
    Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting Slow for 1s and attaching a shadow, then gains 0-2 SP.
    sluggish
    1
    sp_min
    0
    sp_max
    3
  • Explosive Dawn
    Auto RecoveryManual Activation
    Initial SP
    40
    SP Cost
    50
    Ammo
    6
    Immediately summons 2 Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). ATK +180%. Attack Interval is greatly increased. Attacks deal 220% ATK. Splash area is greatly increased. Talent 1 trigger chance is increased to 100%.
    Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
    atk
    1.8
    max_cnt
    2
    base_attack_time
    2.9
    attack@atk_scale_3
    2.2
    attack@prob
    1
    attack@trigger_time
    6
    sp
    3

    Shadow of Revenant

    Can attack enemies in Wiš'adel's attack range.
    HP
    3500
    ATK
    777
    DEF
    650
    RES
    50
    Cost
    0
    ATK Interval
    1 sec
    Block
    0
    Redeploy
    5 sec
    Revenant's Shadow
    Auto RecoveryAuto Activation
    SP Cost
    5
    Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting Slow for 1s and attaching a shadow, then gains 0-2 SP.
    sluggish
    1
    sp_min
    0
    sp_max
    3

Modules

  • ORIGINAL
    Wiš'adel's Badge
    Operator Wiš'adel has demonstrated a remarkable aptitude for attacking multiple ground enemies from a long range.
    The Field Operations Department has thus passed the following resolution:
    This operator shall be appointed a Sniper Operator during field operations to exercise Flinger responsibilities.
    In witness whereof,
    This badge is hereby conferred upon the above named.
  • BOM-X
    'Ancestor Launcher'
    StageStatsUpgrade Description
    1
    • ATK +45
    • ASPD +5
    Flinger Trait
    Attacks deal three instances of Physical damage to ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK)
    2
    • ATK +55
    • ASPD +6
    Souvenir
    Attacks have 120% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 170% ATK as Physical damage to all nearby enemies and Stunning them for 1s.
    3
    • ATK +65
    • ASPD +7
    Souvenir
    Attacks have 125% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 175% ATK as Physical damage to all nearby enemies and Stunning them for 1s.
    A suit of armor stands atop a sand dune.
    He has almost forgotten where he came from. His body is badly worn down, one leg longer than the other, and a piece of his pauldrons missing to reveal a dark, empty interior.
    His sword has also shattered, seemingly broken when wielded towards one of his own kind. He had been hiding in a windmill, begging for him to wait for sundown before striking. That way, all the children playing inside his body would have already gone home. He agreed. Two or three hours meant nothing to beings such as them. He sat on a hillside until the sun went down, then returned and slew the whooshing windmill.
    Ghosts dwelling in the depths of an ancient tower, books buried beneath the ruins of the Great Library, an unmanned pirate ship, a scale that measures the weight of lives... He remembers his promise to the King of Sarkaz, the reason for his travels: to bring his scattered kind back to Kazdel, and he would be the very last.
    But what is this endless golden expanse before his eyes? A desert, an ocean, or one of infinite Kazdels?
    The suit of armor is sinking. The delineation between body and sand blurs, just as he can no longer distinguish between what he thinks and what is true. When the sand completely covers his head, he will disappear for good.
    'Tap, tap tap.'
    A tapping sound comes from the top of his head.
    Perhaps it is just a fowlbeast hoping to find food in the bits of grass growing there.
    'Clang—clang—'
    The sand entombing him begins to shift.
    No, it is not the sand that is moving. Someone is kicking him. From the sound of things, someone is treating him—the eldest revenant, the first guardian of Kazdel, chief advisor to all Kings of Sarkaz—as a ball to be punted around.
    'You—'
    'Can you hear me? If you can, then stop playing dead. I've been lugging you around for so long, you'd better start pulling your weight. Otherwise, I'll pawn you off as scrap metal when I get back!'
    '...What do you want?'
    'Whoa, you've sure mellowed out. Back when you had that big ol' body, didn't your vocabulary consisted mostly of words like 'hatred', 'flee', and 'wretched outbloods'? I was worried for a sec that you were even more illiterate than me and those were the only words you knew.
    'To think Her Highness chose someone so crass...'
    'Now that's what I'm talking about. But no rush to get back to your old self. Time to get to work.'
    'Doing what exac—?'
    Before he could finish, he was already up in the air.
    'Is that enough? Or do I need to throw in more explosives?'
    He is flying.
    Flying high, high above the dunes, over the ruins, until—
    Kazdel.
    A place he thought he would never see again.
    With the way he's going, he'll soon crash into the meeting hall of the former Royal Court, the place where he once made a promise to King Yliš using all the remaining soulflame of his people—
    'Wiš'adel, *Sarkaz cursing*—!
    'Haha, that eager to curse yourself, o venerated ancestor?' The young Sarkaz laughs mirthfully. 'Go on then. Use that rage, blow everything up, and once you've gotten rid of all that junk, I'll take you home.'

RIIC Base Skills

  • Conspirator α
    When this Operator is assigned to the Control Center: if Ines is assigned to the Reception Room, clue collection speed +5%; if Hoederer is assigned to a Trading Post, that Trading Post's order limit +1.
    Conspirator β
    When this Operator is assigned to the Control Center: if Ines is assigned to the Reception Room, clue collection speed +5%; if Hoederer is assigned to a Trading Post, that Trading Post's order limit +2.
  • Banner of Babel
    When this Operator is assigned to the Control Center, Operators working in other buildings recover +0.1 Morale per hour, with an additional +0.1 when Civilight Eterna is also assigned to the Control Center (Special Comparison Rules apply with Control Center bonus).