• シー

Dusk

Caster — Splash Caster
Deals AOE Arts damage
  • NM02
  • Ranged
  • AoE
  • DPS
  • Crowd-Control
/ 90
[Code Name] Dusk
[Gender] Female
[Combat Experience] Undisclosed
[Place of Birth] Yan
[Date of Birth] November 11
[Race] Undisclosed
[Height] 162cm
[Infection Status] Medical tests have confirmed that no infection is present.
[Physical Strength] Normal
[Mobility] Normal
[Physical Resilience] Normal
[Tactical Acumen] Standard
[Combat Skill] Normal
[Originium Arts Assimilation] Flawed
Dusk, a painter from Yan, awaiting assignment. Following the rather excitable actions of a certain resident of the landship by the name of Nian, Dusk has been held as a guest of Rhodes Island. Her skills with a brush are impressive, particularly when it comes the traditional Yan painting style. She currently resides off an isolated Rhodes Island walkway.
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.

[Cell-Originium Assimilation] 0%

[Blood Originium-Crystal Density] 0.00 u/L

[Classified Log]
What? She actually took a physical? Wow, she's so easy? I figured anyone Nian would haul in would be pretty much like her. Guess we're not gonna need Gavial's help this time, let her gear up for round two with Nian.
Nian's idea for how to run the tests at the normal operator level had the examiner thinking of calling for a medic to shut the whole thing down. And Nian sure looked pleased with herself. She knew exactly how that would go down.
But Dusk is really out of shape. Whatever, she's not taking a salary, so it's none of my business...
Oh,the results match everything in the files we got. She has 'no connection' to Originium whatsoever.
Not allocating any additional funds. If you're already struggling, you could always consider NOT starting a research project on some weirdo shut-in?
——Closure
She made a door in the walkway.
It's literally a door you can walk through...
And we almost never see Dusk come out of it.
She told an HR operator that she has no interest in going out or doing any work.
Of course, she doesn't use any of Rhodes Island's resources, but now one of our walkways has a fancy Yan-style door with an incomprehensible weirdo inside it. That's creating some headaches for HR.
While she refuses to see visitors, Dusk has said she will continue to paint, occasionally. Some of our staff have seen her work, and find themselves struggling to express anything more interesting than 'wow' or 'so pretty.' Saga, however, did confide in me that Dusk is known to casually destroy those breathtaking pictures.
On the upside, at least she's a sort of artistic, well-read type?
There is the occasional operator who earns Dusk's favor, but they are few and far between.
But at least she's a lot better than a certain layabout, right?
Dusk has an interest in all kinds of contemporary artworks. If you want to get close to her, giving her books and photo collages is a great way to break the ice!
But the way things go from there all depends on your taste, and how well you pick things.
Dusk shares her favorite works with a precious few operators, but they include quite a few very old movies from Ursus, Columbia and such.
It's pretty rare that anyone gets to 'make friends' with Dusk. She has a temperament that, if I'm being honest, is not quite as nice as Nian's.
The rare few who have a relationship with Dusk tell strange stories of a forest in her room, where they can find her sitting in a little pavilion, or like they push in the door to find themselves atop a mountain peak, with Dusk sitting bare-legged on the cliffs, watching the clouds...
Is she really at Rhodes Island? Maybe her door is some kind of portal?
On the rare occasion that I see Dusk in the corridor, I sometimes feel like she's a world away. Plus there's all those weird rumors about her. I mean, I've never been in her room either...
Maybe she's one of the legendary immortals? A shen-hsien? I think that's what they call it in Yan.
So anyway, let's not ask her to do any serious work anymore. We've had more than a couple nosy operators disappear for a few days and then refuse to ever go looking for Dusk again.
Oh, right, one more thing. When Dusk and Nian go at each other, it's really something. Dusk speaks with a venom that sends shivers down my spine.

'If only those sisters could get along. *sigh* They should learn from us. Right, Lava?'
——Medic Operator Hibiscus
Oh, that's not Arts. Quit bothering the theoretical casters.
Hm, I know. Every time Nian pulls out some remarkable, otherworldly sword or shield or whatever, the theoretical casters work themselves into a fit, so let's quit while we're ahead and leave Dusk alone altogether. Let yourselves go while you're at it.
You really want to choose this subject?
Let's see if I can talk you out of it. Just clear your mind and think for a minute.
Lava and Saga both said they unknowingly made their way into Dusk's scroll, and Saga even said she traveled across the scrolls for ten years.
I'm paraphrasing but that's basically what they said. It means they were actually wandering through the landscapes of her paintings for a time.
And now, after a very short period at Rhodes Island, we've got reports of people experiencing hallucinations. We looked into food poisoning or research accidents, but all signs point to that closed door and our operator awaiting assignment.
The towering cities, infinite waves, blinding snowscapes, they are all depictions from Dusk's paintings. All just paintings.
Is it a trick of the optic nerve? Or Arts applied at the cognitive level? We theorized, but after heeding Nian's advice to use firecrackers to force Dusk out of her room, and after two solid hours of questioning, our hypotheses were overturned by the facts.
Dusk remains cooperative. I would guess she just wants to avoid trouble? And she'd rather not have to move too much. That's how artists are, I know.

Tell me, researcher, where is the line between hallucination and perception?
Take a look behind you and see for yourself, the vibrant blue. The autumn chrysanthemum. An HR operator picked it out of the sea of flowers that appeared to her.
Does this give us a glimpse into how Dusk functions? At least a little?
Well, yes, Dusk also participates in missions. Surprising, isn't it? She actually goes out.
I went on one of these little cultural outings. These titles etched into my mind: 'Ink into Armies', 'Bleached Bones Abound', 'Rivers Run Red.' It was a few smugglers, and they surrendered on the spot, as they should. I touched the blood, I smelled it, it was so real. It couldn't be more real.
But if you close your eyes... no, not right now. You have to close them right at the start.
None of it is real.
I tried it once with Dusk. Yes, you close your eyes and let her paint, and what she paints you can't see or touch.
The truth is, you will get the same answer if you ask her. She doesn't hide anything, she's just unable to explain it herself from a theoretical perspective.
'As long as you didn't see it, it didn't happen.'
So how do those who have seen the painting meet those who haven't? Our sample is too small to give an answer now. We need more data and experimentation.
As for aerosolized crystal concentrations, energy spillage and such, we have not observed anything at all. In other words, this is not Originium Arts.
That's good, isn't it? You still want to choose this course of study? You're so interested in Dusk's paintings?
Then I won't stop you. Interest can be frustrating in the end, but the process itself is enjoyable.
Remember to doubt, remember to verify. Good luck, researcher.
'...After that one's death, we bowed our heads, and from thence began the age of peace.'
What else can I tell you? It is all here in black and white.
We bowed our heads. No, I might ask how anyone could not bow their head?
But to bow down doesn't mean I have to go along with them? We have our own ambitions, and we will go our own way. The lowly hermit hides in the city, the greatest hermits live in a painting. I like people, I need not act against them.
As for when that old thing wakes up, it doesn't make much difference to me. Life and death are fleeting, heaven and earth are constant, my brush too will be constant, what have I to worry about? There is nothing that we brothers and sisters can do.
Nian hasn't given up yet. She played too long and refused to go, as it should be. Her fixation on eating spicy food has rotted her brain.
Hm? You think I'm the one with no ambition?
...Whatever. It's only this I don't care about.
Long days pass in time, long dreams come to an end.
...Ugh, get out of here. I'm done talking about this!
If the world outside becomes boring, if I stay here, it stays there, everyone trundles on, what's the point?
If only someone could do something to make it more interesting...
Should there be such a thing, well, you must come let me know.
'The virid beasts. Like range on range
Eleven told. In moon, smoke-flow
The clouds haze thick. Sun down, they glow
Manes blue like woods. Bones ridge as stone
Quoth they: Starshrouded snow. Hidden moon.
Man gradates self. Shades classed all well
Five arms, it spurns. Five fires, it falls
Burn down its flesh, and ink wells out. Once smoke recedes, its two heads gone
Yet the beasts elude: Night gives to day. At once they fade
Their form is false. Their matter false.
Halt brush, wind scroll: Foolish as wine. One dusk, to ash.'

It is a complete rubbing of the inscription, but the content is upsetting.
HP
1801
ATK
1028
DEF
127
RES
20
Cost
34
ATK Interval
2.9 sec
Block
1
Redeploy
70 sec

Talents

  • Sublimity
    When Dusk or a 'Freeling' defeats an enemy, Dusk gains ATK +2%, stacking up to 15 times
  • Finishing Touch
    The first attack after deployment will summon a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)

Skills

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  • Transcendental Stroke
    Auto RecoveryAuto Activation
    SP Cost
    5
    The next attack has increased splash area and deals 250% ATK as Arts damage
    Can store 3 charges
    atk_scale
    2.5
    cnt
    3

    'Freeling'

    Deals Arts damage
    HP
    1997
    ATK
    398
    DEF
    302
    RES
    50
    Cost
    0
    ATK Interval
    1.9 sec
    Block
    2
    Redeploy
    10 sec
  • Flowing Ink
    Auto RecoveryManual Activation
    Initial SP
    25
    SP Cost
    38
    Duration
    20 sec
    Range expands, ATK +55%, ASPD +55 and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to 130%
    atk
    0.55
    attack_speed
    55
    hp_ratio
    0.5
    damage_scale
    1.3

    'Freeling'

    Deals Arts damage
    HP
    1997
    ATK
    398
    DEF
    302
    RES
    50
    Cost
    0
    ATK Interval
    1.9 sec
    Block
    2
    Redeploy
    10 sec
  • Image over Form
    Auto RecoveryManual Activation
    Initial SP
    70
    SP Cost
    100
    Duration
    60 sec
    Attack Interval increases and prioritize attacking unblocked enemies. Range and splash area expand, ATK +120% and every attack summons/refreshes a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)
    base_attack_time
    0.4
    atk
    1.2

    'Freeling'

    Deals Arts damage
    HP
    1997
    ATK
    398
    DEF
    302
    RES
    50
    Cost
    0
    ATK Interval
    1.9 sec
    Block
    2
    Redeploy
    10 sec

Modules

  • ORIGINAL
    Dusk's Badge
    Operator Dusk has demonstrated a remarkable aptitude for inflicting Arts casualties on multitudes of enemies.
    The Field Operations Department has thus passed the following resolution:
    This operator shall be appointed a Caster Operator during field operations to exercise Splash Caster responsibilities.
    In witness whereof,
    This badge is hereby conferred upon the above named.
  • SPC-X
    Untitled Scroll
    StageStatsUpgrade Description
    1
    • HP +120
    • ATK +55
    Splash Caster Trait
    Deals AOE Arts damage
    Attack Range expands
    2
    • HP +165
    • ATK +68
    Sublimity
    When Dusk or a 'Freeling' defeats an enemy, Dusk gains ATK +2%, stacking up to 20 times
    3
    • HP +190
    • ATK +80
    Sublimity
    When Dusk or a 'Freeling' defeats an enemy, Dusk gains ATK +2%, stacking up to 21 times
    At Hui-ch'i's peak, in a humble abode 'twixt bamboo thicket, a red edge is dyed in ink, blade pointed at a scroll.
    The hills range lofty, river water ceaseless, nature in all its colors, vegetation in all its fragrance.
    She gazes afar to the ends of the vista; she brandishes blade and splashes ink.
    Clear black washes ranges, pine soot works jade branches, dry brush masses steep heights, pallid shadow forms hazed clouds.
    A painting complete, the blade stowed away.
    In careful scrutiny years later, Dusk gives a light sigh.
    The mist-drizzled scenery has lost all shade; only white left on this scroll laid bare.
    Hui-ch'i's vistas, painted through a million's times.
    Winter cedes and spring comes in with blooms and trees profuse; down from Heaven sable stone descends in alien clumps; opened mounts and given roads do Heaven's work in whole; now visits another year of celebration's hour.
    She sees then sees again; paints then paints again.
    Is tired; is loath.
    Let this brush travel its own way, then.
    ......
    When Dusk snaps out of it, she finds a small being on her parchment.
    Though wreathed in soot and ink, held prideful as prominence, it is at a proper look still but a youngling.
    And this youngling looks at Dusk in turn.
    The brush is no brush, the ink no ink, the scroll no scroll. All formed things, false.
    But that animacy, that spiritful will, gives some ever-so-slight joy to Dusk.
    She suddenly feels a little of her mood return.
    Half a day later, the small being is lively across the wealth of her canvas.
    'That old idiot would have even more pointless words for me if he saw me brushing life out of nothing.'
    'But still...'
    'The way this realm has no bearing on how you are, I suppose that's a little interesting.'
    'No place of place amidst high mounts or waters far; no matter to me free amidst the human realm.'
    'That's it.'
    'I think I'll call you 'Free.''
  • SPC-Y
    'All Told, A Sleepless Night'
    StageStatsUpgrade Description
    1
    • Cost -8
    • ATK +51
    • ASPD +5
    Splash Caster Trait
    Deals AOE Arts damage
    Reduces Deployment Cost
    2
    • Cost -8
    • ATK +68
    • ASPD +6
    Finishing Touch
    The first attack after deployment will summon 2 'Freelings' (lasts for 25 seconds) at the target's location and 4 surrounding tiles (only on deployable ground tiles). Freelings are stronger and restore 1 SP to Dusk per 2.5 second
    3
    • Cost -8
    • ATK +82
    • ASPD +7
    Finishing Touch
    The first attack after deployment will summon 2 'Freelings' (lasts for 25 seconds) at the target's location and 4 surrounding tiles (only on deployable ground tiles). Freelings are stronger and restore 1 SP to Dusk per 1.5 second
    First watch comes; face mirrors, light candles, impart jade's command.
    'Pon towers, springs and autumns daren't be studied; dry hairs crack readily; ink loses black luster; the four seas await light's hour.
    Second watch comes; in want, in imitation, such worries beget no thought.
    Peer the halewhite moon, visit by the wondrous mounts; the plants stir shape; waterfalls run red; dried bones pale verdant blue.
    Third watch comes; colors wind, smoke parts, closing ne'er as simple but.
    Drearfrost morn's horn sounds in Year's twilight end; forts and mounts challenge crossers; journeys wither, grasses wane; not one of ten return.
    Fourth watch comes; in deepest night, crickets chirp, the painting unreplete.
    Long lives are taken in mistakes endgame; in old offices deepen cold; in snapped branches sweetens fraternity; in sky hangs blankest stele.
    Fifth watch comes; a lantern is lone 'til its utmost, window yearning for morn's light.
    Long away in the painting, dream taken as no fool's; gold splendor naught but wild; a Dusk to ashes turns; paper burnt out in daybreak's hue.

    —Gloss of a Kou-wu City folksong

    During an assignment in Kou-wu City, a Candleholder happened to overhear several children singing a song of this manner in the street. The lyrics were vague and resisted understanding, and its repeated retelling seemed to have corrupted it several times. However, the events directly referenced by the warped lyrics led the Candleholder to be uneasy. When he inquired with the children whether they knew the meaning of the lyrics, and where they heard it from, they unanimously shook their heads. Left with no alternative, the Candleholder transcribed the lyrics and let the children return home.
    Afterwards, the Candleholder got in direct contact with local authorities, requesting they bolster security administration and enlist more emergency workers to respond in the event of sudden disaster. At the end of that autumn, a flood broke out in the area. With grain harvests under thirty percent of previous years, it was fortunate that local authorities had long since prepared, and were ready to send in grains from nearby cities, leading to no further unrest. Post-disaster reconstruction work was likewise completed smoothly.
    All aforementioned events have been recorded in Sui Regulator files.

RIIC Base Skills

  • 'Unstirred by Gain'
    When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour; and when self Morale is below 12, Worldly Plight+15
  • 'Unmoved by Loss'
    When this Operator is assigned to the Control Center, decreases own morale consumption by+0.5; and when self morale is above12, Perception Information+10