- 絮雨
- ウィスパーレイン
- 위스퍼레인
Whisperain
Medic — Therapist
Has a large healing range, but the healing amount on farther targets is reduced to 80%
- R163
- Ranged
- Healing
Bonuses
HP
1632
ATK
532
DEF
119
RES
10
Cost
20
ATK Interval
2.85 sec
Block
1
Redeploy
70 sec
Talents
- Tower of LifeAllied units with status resistance within this unit's Attack Range will restore HP per second equal to 6% of Whisperain's ATK (Unaffected by this unit's Trait)
Skills
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- Oriented DiagnosisOffensive RecoveryAuto ActivationSP Cost2The next heal is increased to 130% of ATK, and an additional target will be healed (prioritizes units under abnormal status) and granted status resistance for 5 secondsheal_scale1.3status_resistance[limit]5one_minus_status_resistance-0.5
- Pain SuppressionAuto RecoveryAuto ActivationSP Cost55Attack Interval reduced. The healing effect of this unit's Talent increases to 200%, and each target healed by this unit is granted status resistance for 4 second(s)
Unlimited durationbase_attack_time-0.2attack@status_resistance[limit]4attack@one_minus_status_resistance-0.5talent_scale2
Modules
- ORIGINALWhisperain's Badge
- WAH-XA Quaint First-Aid Kit
Stage Stats Upgrade Description 1 - HP +100
- ATK +25
Therapist Trait Has a large healing range, but the healing amount on farther targets is reduced to 80%Gain status resistance, and become less likely to be attacked2 - HP +120
- ATK +35
Tower of Life Allied units with status resistance within this unit's Attack Range will restore HP per second equal to 8% of Whisperain's ATK (Unaffected by this unit's Trait)3 - HP +140
- ATK +40
Tower of Life Allied units with status resistance within this unit's Attack Range will restore HP per second equal to 9% of Whisperain's ATK (Unaffected by this unit's Trait)
RIIC Base Skills
- ItinerantWhen this Operator is assigned to the HR Office, HR contacting speed +20%. Additionally, for every Recruit slot (Default slots do not count), Memory Fragments> +10
- Memory SeekerWhen this Operator is assigned to the HR Office, every 1 Memory Fragment> is converted into 1 Perception Information>. When Morale is fully consumed, remove all Memory Fragments> and accumulated Perception Information>