• 灰烬
  • Ash
  • Ash

Ash

Sniper — Marksman
Attacks aerial enemies first
  • RS01
  • Ranged
  • DPS
/ 90
[Code Name] Ash
[Gender] Female
[Combat Experience] Unknown
[Place of Birth] Unknown
[Date of Birth] Dec 24
[Race] Unknown
[Height] 170 cm
[Infection Status]
Medical tests have confirmed that no infection is present.
[Physical Strength] Normal
[Mobility] Standard
[Physical Resilience] Normal
[Tactical Acumen] Excellent
[Combat Skill] Excellent
[Originium Arts Assimilation] ■■
Ash is one of the members of Team Rainbow. She is disciplined and committed, and as the team's acting leader, is in charge of formulating her entire team's battle plans.
Her main weapon is a customized M120 grenade launcher. It is capable of inflicting significant damage on heavily-armored targets. It can also be used to clear obstacles, increasing the number of options her squad has in combat.
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.

[Cell-Originium Assimilation] 0%
Ash shows no signs of Originium infection.

[Blood Originium-Crystal Density] Undisclosed
Relevant data will not be disclosed due to the Medical Department's agreement.
Operator Eliza Cohen, codename Ash. A member of Rainbow Six and one of the firsthand witnesses to the 'Watchtower 33' incident, Ash registered with Rhodes Island as a cooperative party following the incident.
Ash is Team Rainbow's acting leader. Unmatched in her combat skills and commanding ability, she is particularly skilled in breach and entry. With her unique blasting techniques, she can demolish obstacles with remarkable precision to create covers or openings.
Undoubtedly, Ash and her team are extremely professional combatants. There is much that Rhodes Island operators can learn from their tactics and techniques, and I hope to get to know them better as we work together in the future.
Worth mentioning is that Team Rainbow members are only working with us temporarily. They are not formally employed by Rhodes Island, and with how much they have on their hands, it would not be advisable to call on their help too much.
Ash likes to keep to herself, and it is difficult to pry her away from her own affairs. At the same time, she is cautious and not prone to develop many close relationships. She is somewhat harsh in the way she manages her operators. Some would say she is too harsh, but there is always one thing and one thing only on her mind: how to bring her members home alive.
Miss Cohen is highly intuitive when it comes to architecture. When she first arrived at Rhodes Island, she pointed out several areas of the ship's construction that she said were structurally unsound. After examination, we were able to locate structural defects in those areas. Miss Cohen then assisted Rhodes Island operators in rectifying and repairing these defects. As Engineering operators supervised the repair process, they soon found that while they were still discussing the repair process, Miss Cohen was already putting theory into practice. While this likely was due to her existing knowledge in engineering and structural systems, perhaps more important is her experience in applying this knowledge to high-intensity situations. The solutions she comes up with are certainly not flawless, but her plans always carry minimum risk and are implementable with ease.
On top of that, she always prefers to take on the most dangerous tasks herself.
Even though Ash has been left exhausted by each and every battle she has been deployed in, she is nonetheless able to face her adversaries with composure. However, it is clear that she has become far more cautious with her planning after witnessing Metal Crabs bore through Blitz's shield with ease, and seeing Vouvire capable of throwing javelins over fifty meters. Any mistake she makes under her command can put the whole team in grave, irreversible peril. This is something she has come to understand very well after her recent deployments.
Therefore, in addition to making improvements to the way she commands, she has also started to rely more on her teammates' abilities: Frost's attention to detail, Tachanka's ability to keep calm, and Blitz's optimism. She cannot make all the decisions herself while they are stranded in this unfamiliar world, but they will all make the trip home together.
Team Rainbow will always be together.
[Classified Log]
Now that her firearm-like weapon has completely failed, Miss Cohen has opted to use a grenade launcher as her primary weapon. I think that's pretty good. The other guys had to take apart Mr. Alexsandr's weapon for analysis and then put something new together. It's a lot easier and much less aggravating to just spend less money on something off the shelf. Ahem, I digress. There weren't a lot of adjustments we had to make on Miss Cohen's weapon. All we had to do was modify it to use Originium rounds, or so I thought, but Miss Cohen was pretty particular about her ammunition.
She wanted rounds that not only stuck to the surface, but could then bore through it before blowing up? And without using Originium Arts? Just what were these things she's been using? She said she didn't know the exact procedures to recreate them, but she could share some of the know-how behind it. That sounds wonderful!
With Miss Cohen's help, we were able to create a prototype of the type of rounds she described. The process wasn't really a walk in the park, but it turned out pretty well! The only thing is... the whole process behind making these rounds is far too complicated, and so we couldn't use them as regular ammunition. In the end, we ended up taking a step back and made her weapon compatible with normal projectiles instead.

In conclusion, it's a lot more convenient to just use Originium Arts.
HP
1689
ATK
624
DEF
169
RES
0
Cost
14
ATK Interval
1 sec
Block
1
Redeploy
70 sec

Talents

  • Auxiliary Equipment
    After deployment, immediately throw a Stun Grenade at an enemy within range, Stunning them and nearby enemies for 4 seconds
  • Breaching Specialist
    During the first deployment, DP Cost -3 and gain 17 SP after deployment

Skills

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  • Supporting Fire
    Auto RecoveryAuto Activation
    SP Cost
    45
    ATK +15%, attacks hit 2 times in a row
    Unlimited duration
    atk
    0.15
    attack@times
    2
  • Assault Tactics
    Auto RecoveryManual Activation
    SP Cost
    25
    Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 250% when attacking Stunned targets
    Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
    base_attack_time
    -0.8
    ash_s_2[atk_scale].atk_scale
    2.5
  • Breaching Rounds
    Auto RecoveryManual Activation
    SP Cost
    25
    Fires a Breaching Round forwards, dealing 300% ATK as Physical damage to enemies in the line of fire and pushing them backwards significantly; The Breaching Round will explode and deal 400% ATK as Physical damage to nearby enemies (If the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 800% ATK as Physical damage); Can only be used 2 times every deployment
    atk_scale
    3
    force
    2
    not_hitwall_scale
    4
    hitwall_scale
    8
    range_radius
    1.5

Modules

  • ORIGINAL
    Ash's Badge
    Operator Ash has demonstrated a remarkable aptitude in both long-distance support fire and assault and breaching of fortified targets.
    The Field Operations Department has thus passed the following resolution:
    This operator shall be appointed a Sniper Operator during field operations. In witness whereof,
    This badge is hereby conferred upon the above named, whether this band of soldiers needs such recognition notwithstanding.
  • MAR-Y
    Tactical Breaching Round Pack
    StageStatsUpgrade Description
    1
    • HP +100
    • ATK +25
    Marksman Trait
    Attacks aerial enemies first
    When there are ground enemies within range, ASPD +8
    2
    • HP +160
    • ATK +33
    Breaching Specialist
    During the first deployment, DP Cost -4 and gain 17 SP on deployment
    3
    • HP +200
    • ATK +40
    Breaching Specialist
    During the first deployment, DP Cost -5 and gain 17 SP on deployment
    Jacob Roland never thought much about it.
    What it meant to be a Kazimierz competition knight of little renown.
    To be able to find a job in Columbia.
    Just how weird this job was.
    Ironforge City, Southern District, in a small meeting room inside the Maylander Security and Defense Company’s office building.
    He carefully wipes down his small shield and accompanying weapon.
    Quietly awaiting the arrival of his 'superior.'
    Jacob takes stock of the meeting room.
    Five unique 'professionals' sit around him.
    The Sargonian to his side is showing off his muscles.
    This brawny man, over two meters tall, boasts that he could smash through the walls with brute strength alone.
    The Bolívarian soldier talking to him is assembling a crossbow, the head of each bolt conspicuously marked with different colors.
    The Leithanian caster leaning against the wall fiddles with an Arts Unit, the device occasionally emitting electric noises.
    Closest to the window are two tight-lipped Victorian soldiers.
    One of them holds a sledgehammer with a head larger than his own.

    Each of them looks like they've been through a hundred battles, endured countless trials and tribulations.
    But what about himself? The toughest battle he ever endured... was just a match in a Kazimierz arena.
    Is he really qualified for this job?
    Why would a Columbian recruit a group of warriors from all across the world?
    Just as these thoughts run through his mind, someone pushes open the door.
    A tall, red-haired lady wearing sunglasses walks in.
    She has a small gun hanging from her waist, but she is not a Sankta.
    She walks up to the podium, clearly in no hurry.

    'Welcome to my squad.'
    'You can call me Ash.'
  • MAR-X
    刺针式合金爆破弹
    StageStatsUpgrade Description
    1
    • HP +90
    • ATK +14
    • DEF +12
    Marksman Trait
    Attacks aerial enemies first
    Increases ATK to 110% when attacking aerial targets
    2
    • HP +140
    • ATK +19
    • DEF +16
    Auxiliary Equipment
    部署后立即对攻击范围内一个敌人投掷闪光弹,使其和周围敌人晕眩5秒,且5秒内灰烬对这些敌人造成的物理伤害提升7%
    3
    • HP +170
    • ATK +22
    • DEF +19
    Auxiliary Equipment
    部署后立即对攻击范围内一个敌人投掷闪光弹,使其和周围敌人晕眩6秒,且6秒内灰烬对这些敌人造成的物理伤害提升10%
    “所以那个国家还有总统?”
    “是,我听说他们的掌权者就叫这个。”
    “等等,等一下。”
    “你刚才说,维多利亚有国王,莱塔尼亚有女皇,乌萨斯有皇帝。”
    “但是哥伦比亚人的领袖是总统??”
    “是......这样,有什么问题?”

    在图钉眼前,这个奇怪的佣兵陷入了沉思。
    自从这支名叫“彩虹小队”的佣兵队伍来到罗德岛后,这位代号“灰烬”的女战士一直在询问各种奇怪的问题。

    “那,我再问个问题。”
    “您说。”
    “他们是不是有一个城市叫新约克?”
    “哦,你说约克郡?那是维多利亚的城市。”
    “也就是说,维多利亚有约克郡,但是哥伦比亚没有新约克??”
    “是啊。”

    女战士再一次陷入了沉默。嘴里嘟囔着“这也太怪了”之类的话。
    图钉记得,上周在食堂里,灰烬因为看到了蓝色的番茄和方型的土豆而感到诧异。
    大部分干员都表示难以理解。
    他们到底来自一个什么样的国度呢?

    “说起来......”
    图钉决定换个话题。
    “这周休息日,工程部的人要在甲板上踢球赛,灰烬小姐要去看吗?”
    “足球......是什么样的运动?”
    “你没看过足球赛?就是那个双方各派十一个运动员上场,把球踢到别人的球门里的运动。”
    “哦!那个,那个我知道。”
    一瞬间,灰烬脸上表情缓和了许多。

    这是什么让人安心的事情吗?
    图钉依然一头雾水。

RIIC Base Skills

  • Team Rainbow
    When this Operator is assigned to the Control Center, each Operator from Team Rainbow increases the Morale of all Operators in the Control Center by +0.05 per hour
  • Intelligence Reserve
    When this Operator is assigned to the Control Center, for each Team Rainbow Operator, Intelligence Reserve+1