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Coldshot

Sniper — Hunter
Attacks require ammo and ATK increases to 120%; Reloads ammo gradually when not attacking (up to 8 ammo)
  • CB28
  • Ranged
  • DPS
/ 80
[Code Name] Coldshot
[Gender] Female
[Combat Experience] 18 Years
[Place of Birth] Columbia
[Date of Birth] Jul 26
[Race] Elafia
[Height] 173cm
[Infection Status]
Medical tests have confirmed that no infection is present.
[Physical Strength] Standard
[Mobility] Standard
[Physical Resilience] Standard
[Tactical Acumen] Standard
[Combat Skill] Standard
[Originium Arts Assimilation] Standard
Helena, a collaborating operator introduced to Rhodes Island by Jessica, now assisting with our local office in the frontier.
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.

[Cell-Originium Assimilation] 0%
Operator Coldshot shows no signs of Originium infection..

[Blood Originium-Crystal Density] 0.18u/L
Operator Helena frequently comes into contact with Originium in her day-to-day life. Although she demonstrates adequate safety awareness, further attention is still needed.
The day Helena arrived at the landship, she did not immediately report for duty as previously agreed upon. It wasn't until a number of operators reported hearing faint fowlbeast chirps on the bridge that we traced the sound to the deck and found her along with two fowlbeasts perched on the railing. Helena was enjoying her lunch with them, and imitating their chirps.
According to her, that kind of fowlbeast has a peculiar habit: They rest on land on clear, windless days, and take flight only when the storm comes, throwing themselves into the gales without looking back. With the help of the fierce winds, they can fly much greater distances than other fowlbeasts. Of course, it is also a much more dangerous journey. Few of their kind ever reach their destination.
Aside from her remarkable mimicry of animal noises, Helena also counts cooking, bartending, sewing, divination, hunting, forging, transport repair, weapon retrofitting, and more among her skill set. Yet she has never received any professional training, and every last skill she possesses is a result of the hardship she endured on the frontier. Nor does she shy away from teaching the skills she's painstakingly acquired to others. Every time she comes aboard, everyone hears her signature, passionate, and loud voice inviting all the operators to taste her cooking.
'The raisin shortbread's recipe? No problem. I'll get you a copy in a bit.
'No one ever taught me. I was on the run from someone and hid in some battlefield ruins. There I found this poor fella. His body was almost all ash, but somehow the recipes in his pocket made it through.
'Reckoned it'd be a shame to leave 'em, so I brought 'em with me.
'Not for nothing, of course. Left him a nice bottle of rum.'
Never get on the same transport or burdenbeast as Helena—This is common knowledge to all the operators at the frontier office. Her driving skills are unparalleled: she has the transport's speed under her control at all times, and she can accurately make decisions based on her surroundings. Be it the most precipitous terrain of the frontier or a complicated alley, she is able to keep her hand on the gear stick without a change in expression, and speed through as though driving on flat ground.
What separates her from other excellent drivers or riders is that Helena has no actual preferences for a transport or burdenbeast. In her eyes, every last one has its own temperament and personality. So as long as you understand them and drive appropriately, you can unleash speeds that tear through the wind at a moment's notice. When she's holding the reins or a steering wheel, any objective is in reach. The only thing left to pursue are 'limits.'
'Ms. Helena, did you know that some operators have described your driving as like passing through a windstorm in their mission reports?'
'Ah, yeah, I can explain that. Had a group of frontier bandits on our tail. So I had to get a little extreme to shake 'em off.'
'Extreme?'
'Drove a little faster, took a different path. Nothing special.'
'Could you be more specific?'
'See, here's what happened... After a wild chase in the city for a few miles, I drove up onto the roof of a four-story hotel. Did a couple loops up there before finding a path through the air that'd take us across the river. That's how we got the medicine to the other side.'
'What the hell, lady, what were you thinking?'
'Oh, just that it'd've been nice if we got a little rain. Or else it'd kick up a cloud of dust when we landed, and the guys out there to meet us would get a mouthful of sand.'
Anna Mitterrand, a tall Elafia woman from Nulaiteburgh. Age 18, with green eyes, pale purplish ankle-length hair, and a small mole at the corner of her mouth. On April 26, 1066, at around 11 PM, she eloped with a man from the frontier she met at the local watering hole, the McCullen Saloon, and she remains missing. She left home wearing a green dress, a pearl necklace, and priceless emerald earrings.
If you're reading this, Anna, please come home as soon as you can. Your parents are worried sick, and your family is ashamed of your behavior. If anyone has seen her or has any leads, please immediately contact her father, Charlie Mitterrand, and her fiance Kendall Gould. A reward will be provided. If you can capture her and bring her back, the reward will be doubled.
—Excerpt from The Nulaiteburgh Evening Post

Helena F■■■■, age 23, Elafia, has a ■■■■ by her mouth, ■■■■ eyes, ■■■■ braided hair tied behind her head. Left ■■ on March 1■, 10■■ and has not returned.
Took only a few items of clothing and a burdenbeast.
If anyone ■■■■ her whereabouts and has any leads, please contact her lover ■■■■.
—From the missing persons posters stuck to the wall of a certain pub on the frontier. Due to its age, some of the words have faded into illegibility.

Madeline, Elafia, in her 30s, green eyes, purple shoulder-length hair, mole by her mouth, packs a homemade nail gun. Last month, she barged into our hideout, killed our boss, and torched the place.
If you know where she is, we got money for ya.
If you bring us her corpse, more money than you can count.
Anyone who covers for her or helps her out is a dead man walking.
—From the bounty posted by a certain frontier gang

Nameless female, estimated to be in her 40s, an Elafia with a fair appearance, green eyes, short purple hair, and a mole at the corner of her mouth.
Years ago, she avenged my parents by taking down a gang in the frontier, and paid for my ride to Ironforge City. I have since distinguished myself in academia and amassed a small fortune, and would like to repay this kind woman.
If anyone knows her whereabouts, please contact Anna Brandt. Huge reward offered.
—From The Ironforge Evening Post
After wandering the frontier on her own for years, Helena arrived in Davistown and accepted the final request of her old lover before his passing: to take care of the diner he left behind. Later, when Davistown went bankrupt, the platform was bought out by Blacksteel. It was only then that she and the other residents started their new lives on the frontier.
When she first arrived at Davistown, Helena wasn't planning on ending her free-roaming frontier life just yet. She only wanted to find someone dependable to take over the restaurant. However, as the years went by, she remained on the platform to run the eatery. Every time someone asked her about it, she would nonchalantly reply that it was because the residents loved her cooking. Aside from compliments and payment for their meals, her patrons never left her anything unnecessary, and moreover, none of them ever asked her to stay. This made her feel relaxed and unrestrained. From this, it's not hard to see that while Helena is warm and friendly to others, she prefers to keep a certain distance in her interpersonal relations.
In theory, dealing with a personality such as hers should be exhausting, but every operator who has been around her agrees that interacting with her is actually very pleasant. She is good at mixing drinks, and even better at listening to people vent about their troubles. However, the most important part is that she respects each and every person's personal space. Never does she cross the line and pry into anyone's innermost thoughts, even if they open up to her themselves.
When operators go to her for advice on interpersonal relationships, she only ever gives them a very simple answer:
'It ain't complicated. When you're dealing with someone, you just gotta remember that she's first and foremost herself. It's only after that she's someone else's kid, friend, partner, or parent.'
You can't help but frown when you see the white liquid in your cup, but the woman opposite you seems completely unconcerned by your dissatisfaction as she goes back to cleaning wine glasses.
'Alright, enough with the face, young man.
'You can't sleep? Then don't. Drinking ain't a good habit. Keep on downing drink after drink like that, and the whole night'll be chaos. How about a warm glass of milk instead?
'At first, all you'll feel is helplessness from the darkness and loneliness, but they'll have you cornered soon enough. Then, all you'll feel is tiredness, but don't sleep. Splash some cold water on your face to keep yourself awake.
'When the lights outside the window start going out one by one in anticipation of the coming morning sun, the red glow'll stab your eyes that have adjusted to the dark. It'll sting, but bear with it. Just a reminder that you got a strange new day ahead of you.
'By then, you'll have forgotten all the troubles you had the night before, and all the pain you suffered in the past. Because right then, your fear for the future'll trump everything else.
'It'll have you anxious, for sure. But also excited. You'll find yourself trembling from it.'
HP
1855
ATK
1063
DEF
224
RES
0
Cost
21
ATK Interval
1.6 sec
Block
1
Redeploy
80 sec

Talents

  • Not to be Outdone
    If no attack is made for 2 seconds, the next attack deals 130% ATK as Physical damage

Skills

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  • ATK Up γ
    Auto RecoveryManual Activation
    Initial SP
    15
    SP Cost
    30
    Duration
    30 sec
    ATK +100%
    atk
    1
  • Party Night
    Auto RecoveryManual Activation
    Initial SP
    25
    SP Cost
    40
    Duration
    40 sec
    Increases reload interval, ATK +140%, and attacks Slow the target for 1 second
    atk
    1.4
    reload_interval
    0.8
    attack@sluggish
    1

Modules

  • ORIGINAL
    Coldshot's Badge
    干员冰酿擅长蓄积火力对敌人进行贯穿打击
    根据外勤部门决议
    在外勤任务中划分为狙击干员,行使猎手职责
    特别颁发此证章
    以兹证明
  • HUN-X
    “桀骜”
    StageStatsUpgrade Description
    1
    • HP +128
    • ATK +53
    Hunter Trait
    Attacks require ammo and ATK increases to 120%; Reloads ammo gradually when not attacking (up to 8 ammo)
    When there is no remaining Ammo, the next reload additionally reloads 1 Ammo
    2
    • HP +168
    • ATK +65
    Not to be Outdone
    如果2秒内没有主动攻击过,下次攻击造成相当于攻击力135%的物理伤害
    3
    • HP +205
    • ATK +75
    Not to be Outdone
    如果2秒内没有主动攻击过,下次攻击造成相当于攻击力138%的物理伤害
    “真是个好苗子。”那天傍晚,牧场主第一次带海伦娜见到这匹驮兽,她心里这么想。
    这匹驮兽伫立在围栏之中,它体格健壮,个头也比海伦娜所驯服过的其他驮兽大得多。它的脸上、脖子上还有刚结痂的伤,侧腹有一行即将褪去的烙印,好像是一个名字,这让它看起来很不寻常。
    这匹驮兽的来历确实不寻常,据牧场主说,猎人们捕获它的时候费了好大的劲,光是追踪它就花了五天时间,它的踪迹带着猎人们穿过了高山深谷、溪流树林,还差点把猎人们引向一场飞沙走石的天灾。几乎是跨越了整个州,用完了所有的麻醉箭矢,猎人们才把这匹不凡的驮兽带回来。周边许多有名的骑手都尝试过驯服它,但无一例外,都败下阵来。
    “真是个好苗子。”海伦娜感叹道。
    “所以只能请你来驯了。”牧场主听起来无可奈何,“如果它还是不能乖乖听话,我就只能把它送去屠宰场了。”
    海伦娜早已准备好辔头,她二话不说,跨过围栏。
    海伦娜踱着步子,渐渐接近驮兽,直到她们之间的距离不足半米。海伦娜一手拿着辔头,一手轻轻拂过驮兽的脸庞,拂过那些新伤旧疤——仅在瞬间,她把辔头套上驮兽的脖颈,收紧皮革,翻身跃上这匹野兽。
    牧场主发出一声惊呼,但被驮兽的嘶鸣盖了过去。海伦娜迅速坐稳,任凭这匹野兽如何挣扎,她都死死拉着皮带。直到驮兽前蹄扬起,发出一声长啸,海伦娜附身,完全靠在了它的身上。这么多年过去了,即使鬃毛已经坚硬,皮肤已经粗糙,在那每一寸肌肤之下、每一缕血管之中依旧充满了活力,属于荒野的活力。
    海伦娜回想起十七岁生日时,她的父亲在这匹作为生日礼物的驮兽侧腹烙上“安娜”的那个傍晚。
    “‘安娜’,真是个好苗子。”海伦娜当时就这么想。
    海伦娜悄悄从口袋抽出匕首,轻轻一刀割断了皮带。“安娜”铆足力气,挣开皮带,也把她从身上甩了下来。海伦娜感觉她们的眼神似乎有了一瞬交会,似乎又没有。半秒钟后,“安娜”纵身一跃,跨出了围栏。
    “啊,啊!海伦娜,你果然有一套,差点就成了!”牧场主的语气中不乏惋惜。
    “真是个好苗子。”但海伦娜依旧这么说。她从地上爬了起来,掸了掸身上的泥土,然后默默看着驮兽重新奔向了荒野。

RIIC Base Skills

  • Million Dollar Smile
    When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour.
  • Wet Your Whistles
    When this Operator is assigned to a Dormitory, restores +0.8 Morale per hour distributed evenly to Operators assigned to that Dormitory whose Morale is not full (When this skill is in effect on a single or multiple Operators, only the strongest effect of this type respectively applies)