• 达格达
  • ダグザ
  • 다그다

Dagda

Guard — Fighter
Blocks 1 enemy
  • GG04
  • Melee
  • DPS
  • Survival
/ 80
[Code Name] Dagda
[Gender] Female
[Combat Experience] 7 Years
[Place of Birth] Victoria
[Date of Birth] Jul 9
[Race] Feline
[Height] 155cm
[Infection Status]
Medical tests have confirmed that no infection is present.
[Physical Strength] Standard
[Mobility] Excellent
[Physical Resilience] Standard
[Tactical Acumen] Standard
[Combat Skill] Excellent
[Originium Arts Assimilation] Standard
Dagda, Former Knight of the Tower and current member of Glasgow who joined Rhodes Island alongside Siege. As a member of Siege's squad, she plays an active role in all kinds of siege operations.
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.

[Cell-Originium Assimilation] 0%
Operator Dagda shows no signs of Originium infection.

[Blood Originium-Crystal Density] 0.11u/L
Operator Dagda rarely comes into contact with Originium.
Compared to other members of Glasgow, Dagda quickly got used to Rhodes Island's operational style. She adapts exceptionally well to a variety of combat strategies. Not only does she perform well in team operations, she also possesses the resourcefulness to act independently. Dagda has smooth and precise combat skills that are highly accurate and effective when attacking.
However, unlike Indra and Morgan, she tends to keep her distance from the other operators outside of missions, and may even appear somewhat antisocial to others.
Despite this, Dagda is not a cold-blooded warrior. During an outdoors mission, she once watched over a few heavily ill Infected for several nights without sleep. It may be that she is not good at expressing her feelings because her past experiences required her to keep calm, but time and again she has proven that, like other Rhodes Island operators, she will lend a friendly helping hand to anyone who needs her help.
Dagda's fashion sense stands out quite a lot from the crowd. This may seem at odds with her somewhat solemn personality, but when asked why she chose that attire, she always answers matter-of-factly: 'Because the mission calls for it.' As a Knight of the Tower who escaped from the Sarkaz, she and Siege are used to concealing their identities, and her clothes, which could not be more different from the Knights' accoutrements, have indeed been effective at keeping her undercover.
That said, she seems to have a hidden passion for fashion, as evidenced by the magazines and mail-order accessories she hides in her dorm room. She can often be seen at Operator Aciddrop's hallway skateboarding competitions and Operator Vigna's midnight cafeteria rock festivals. It wasn't long before everyone started to know her as not just the 'Knight of the Tower' or the 'Glasgow Member' Dagda, but also as the 'punk girl' Dagda.
'Who got her this nervy anyway? When we were out drinking, picking fights, she'd either be spouting off about the Knights of the Tower's code of conduct or practicing her sword skills with a proper serious face on. It's been ten years, but even though she's left for so long, all she ever talked about was her duty... Indra and I were sick to death of hearing about it. Maybe this hobby is her way of letting off some steam? Could be something like a late rebellious phase.' — Morgan
Glasgow Fighting Guide:
'Rule No. 1: Bring as many mates as you can.'
'Rule No. 2: Look and sound tough. Bring the heat.'
'Rule No. 3: Attack first before the other blokes, and go for their vitals. Huh? What vitals? I don't mean their arteries or heart or anything like that. You wanna get us banged up?'
'Rule No. 4, and the most important rule of all: When you gotta leg it, leg it. Don't just stand there or try to be a hero. Remember, you're the last of the Knights.'
'......'
'Sorry. Eh, I don't apologize often. Scrap that bit just now, yeah? We good? Alright. I don't remember stuff that well, you see. If you're proper riled up about it... come have a go at me. Blow off some steam.'
—Excerpts from Dagda's recording of the lesson Indra gave her on how to fight
In addition to the voice recording, Dagda also took several notebooks worth of notes, which included the signals for specific moves and detailed combat summaries. Her first few fights recorded in the notebook were all against Indra and Morgan, and from these notes, it appears she was frequently beaten up pretty badly.
'Siege's cautiousness around me is only natural, considering it was the scheming of certain nobles that drove them to leave Londinium in the first place. I shall prove to her my loyalty with my actions.' Dagda held no resentment toward Indra and Morgan when she reflected on their first meeting. 'Why did I keep fighting them after that? It's all practice. It's so that I can pick up new combat techniques... And certainly not because I have any particular love for street brawls!'
Isabelle Montague, the daughter of the 3rd Count of Manchester.
She began her training as a knight when she was 11. At the age of 16, she took her oath and became a formally recognized Knight of the Tower.
When she was 21, the Sarkaz took over the Parliament Square and laid siege to the clock tower in front of the palace. The surviving 29 Knights of the Tower fought a desperate battle against the Sarkaz under the command of Finn, the Captain of the Watch. All of the other Knights perished, and as the sole survivor, she stepped on the journey to find the rightful successor to the crown.
When she was 23, she returned to Londinium with the Aslan heir. (scratched out)
When she was 23, she returned to Londinium with the other Glasgow members.
—Draft of Isabelle Montague's page in the Book of the Tower Knights
Book of the Tower Knights chronicles the lives of all Knights of the Tower, and it is said to have been continuously maintained for several centuries. According to tradition, the Captain of the Watch only records a Tower Knight in the Book after their retirement or death in battle.
However, only a single Knight of the Tower still remains.
Over the past two years, Dagda has carefully sorted and added to the pages of her 28 fallen comrades. On the way back to Londinium, she once again took out the Book that is her responsibility to keep safe. Between battles, she often stared at its empty pages and spaced out.
Dagda knows that, having sworn to protect the heir to the crown at the cost of her own life in the forthcoming battles, she should perhaps write down her experiences in the Book just as her mentor, Finn, once did.
However, every time she tries to put pen to paper, someone is always there to interrupt her. Sometimes, it's her friends from Glasgow. Other times, it's somebody from Rhodes Island. Perhaps this will help Dagda realize that, as both a member of Glasgow and an operator of Rhodes Island, she still has a long future ahead of her.
At first, she did put quite a bit of pressure on me.
She kept urging me to return to Londinium as soon as possible and take on the responsibility I must shoulder.
No, I don't blame her at all. Quite the opposite. I'm worried that the responsibility that's kept her shackled all these years will eventually suffocate her.
You saw it yourself. At the Mausoleum of Kings, we saw... the Steam Knights. That was the first time I've seen her so agitated.
After we got out, I thought she'd be pretty shocked, or at least dazed.
But she wasn't. She stayed with us, and was just as determined as before.
The only difference is that she stopped mentioning the duty and responsibility she was born with all the time.
I don't know if it was the Steam Knights or what happened to Allerdale that affected her. All I know is that the person who remains by my side chose to do so of her own volition, rather than out of her duty as a Tower Knight.
She's my friend, Dagda.
—From the Conversation Log with Siege
HP
2506
ATK
614
DEF
345
RES
0
Cost
12
ATK Interval
0.78 sec
Block
1
Redeploy
80 sec

Talents

  • Gang Spirit
    Has 30% chance of increasing ATK to 150% when attacking. When deployed, this multiplier increases by +5% for every enemy defeated within the 4 adjacent tiles of a [Glasgow Gang] Operator (max 240%)
  • Knight's Honor
    In [Return to Mist], HP +20%, and each attack restores HP equal to 20% of damage dealt

Skills

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  • Counter Technique
    Defensive RecoveryAuto Activation
    Initial SP
    3
    SP Cost
    4
    The next time Physical damage would be taken, reduce it by 60%, and the ATK of the next attack is increased by 210%
    damage_resistance
    0.6
    attack@defensive_atk_scale
    2.1
  • Search and Destroy
    Auto RecoveryManual Activation
    Initial SP
    15
    SP Cost
    30
    Duration
    15 sec
    ATK +35%, attacks hit twice; Talent activation rate increased by 60%
    atk
    0.35
    talent@prob
    0.6

Modules

  • ORIGINAL
    Dagda's Badge
    干员达格达擅长在近身格斗中取得优势
    根据外勤部门决议
    在外勤任务中划分为近卫干员,行使斗士职责
    特别颁发此证章
    以兹证明
  • FGT-Y
    后街圆盾
    StageStatsUpgrade Description
    1
    • HP +120
    • ATK +35
    Fighter Trait
    Blocks 1 enemy; ASPD +10 while above 50% HP
    2
    • HP +170
    • ATK +45
    Gang Spirit
    攻击时有30%概率使当次攻击力提升至156%,自身在场时,【格拉斯哥帮】干员周围4格内每有一个敌人倒下,攻击力提升额外提升6%(最高提升至240%)
    3
    • HP +200
    • ATK +50
    Gang Spirit
    攻击时有30%概率使当次攻击力提升至162%,自身在场时,【格拉斯哥帮】干员周围4格内每有一个敌人倒下,攻击力提升额外提升6%(最高提升至240%)
    罗德岛工程部送来的这面圆盾看起来简朴、牢靠,据说是工程部干员们在闲暇时间里一时兴起举办的“维多利亚传统制式装备制造竞赛”的产物。“这可是骑士身份的象征,”将圆盾送至达格达面前的工程部干员说着俏皮话,“我们决定将它送给往返于罗德岛和维多利亚之间的骑士小姐。”达格达看着桌上摆着的圆盾,想起来以前接受塔楼骑士训练的时光,不禁陷入恍惚。
    那段时间里,除了接受严格的体能训练和战术培训外,达格达还学习了大量有关骑士礼仪的课程。在那些复杂而折磨的记忆训练和肢体语言操练中,眼前的圆盾是课程的重要组成部分。这种历史悠久的军事装备曾经是骑士日常使用的物品,但在当下,圆盾早已不被骑士们用作战斗中的防具。它是挂在壁炉之上的装饰品,以及彰显身份的铭牌——通常点缀着用昂贵颜料绘制的家徽和骑士团纹章。鲜艳的花纹遮盖住盾牌本身的颜色,一如精致的礼仪掩饰了骑士本身代表的暴力。
    芬恩警戒长曾经向达格达描绘骑士们炫耀圆盾的景象:庆典日的傍晚,骑士们身披铠甲,手持武器走上街头,盾上的纹饰标志着他们骄傲的出身,姿态各异的武士、各色的花朵、强健的野兽和能够织成网罗的交叉图纹;清脆的军鼓节奏伴随着低沉的号声环绕在整齐的队伍周围,所有人的终点都指向塔楼上的火光。但那塔楼早已坍塌,连这些有关骑士的场景都只存在于达格达的想象之中。
    “导师回忆中的画面,我从未见过。”达格达稍稍回过神来,“我的骑士身份也早已随着那本记述着骑士生涯,能够界定骑士一生光荣与否的书籍远去了。如果说如今还有值得铭记的东西......”达格达拿起盾牌前往工坊,绘上了属于她的象征——来自街头的纹章。

RIIC Base Skills

  • Guard Expert α
    When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30%
    Combat Techniques: Fighter
    When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30%; if the trainee's Job Branch is Fighter, training speed will be further increased by +45%