• 黑键
  • エーベンホルツ
  • 에벤홀츠

Ebenholz

Caster — Mystic Caster
Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)
  • LN05
  • Ranged
  • DPS
/ 90
[Code Name] Ebenholz
[Gender] Male
[Combat Experience] None
[Place of Birth] Leithanien
[Date of Birth] Jun 5
[Race] Caprinae
[Height] 173cm
[Infection Status]
Confirmed Infected by medical examination.
[Physical Strength] Standard
[Mobility] Normal
[Physical Resilience] Normal
[Tactical Acumen] Standard
[Combat Skill] Standard
[Originium Arts Assimilation] Outstanding
Ebenholz, a Leithanien commoner who became infected with Oripathy during the Vyseheim incident. Introduced to Rhodes Island for treatment by Operator Hibiscus, he demonstrates an extraordinary talent for Originium Arts. Following examinations, he joined Rhodes Island as a field operator.
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.

[Cell-Originium Assimilation] 5%
Small traces of infection are visible on the surface of the body.

[Blood Originium-Crystal Density] 0.22u/L
Did not receive prompt treatment upon infection. Infection has shown signs of spreading but is currently under control.
A seemingly unapproachable Caprinae young man.
If you ask him for the time, he will look down at his watch and politely tell you. However, if you try to take the opportunity to make small talk, he will bring the conversation to an abrupt end in the most polite way possible.
Only the Doctor and a very few other operators are able to get him to open up. When he shares a conversation with them, he demonstrates a side of himself that he rarely shows anyone else, and expresses his opinions without reserve. However, no matter the topic, his words always seem to carry a hint of gloominess, which is noticeable even when he talks about himself, perhaps even more so.
Every now and then, Ebenholz can be seen playing musical instruments. According to the witness descriptions, Ebenholz seems to be proficient with all instruments, but is most frequently seen playing the cello with such sorrow that it reminds listeners of people and events of the past.
There are even rumors that one of his specialties is the flute, however he has never been spotted playing one.
According to Leithanien's official explanation, Ebenholz used to be an ordinary student studying music and Originium Arts at a certain university in his hometown of Vyseheim, a mid-sized city in Leithanien. During an unfortunate incident, Ebenholz became infected with Oripathy and had no choice but to withdraw and seek medical help at Rhodes Island.

[Classified Log]
Unfortunately, that document from Leithanien bears little resemblance to the truth.
Ebenholz was not born in Vyseheim. He lived much of his life in Urtica, a small town in disrepair.
He is no commoner either, at least not in Urtica. In truth, right up until he left for Rhodes Island, he was Graf Urtica. His appointed guardian issued orders as his representative, even after he came of age.
Like other children of his social class, Ebenholz received an education indispensable to a Leithanian noble: etiquette, literature, Originium Arts, and—inseparable from and oftentimes even more important than Originium Arts—music.
Many parents will do their utmost to hire the best music teachers, and these teachers can have a decisive influence on their charges' upbringing. There are even nobles who will judge a person's character solely by the reputation of their first music teacher.
However, according to Ebenholz himself, his guardian was not very keen on following this tradition.
'The teacher laid out a few instruments in front of me and asked me with a friendly voice which one I was interested in.
I picked up the violin and played a little bit. He was so overjoyed by that, and kept calling me a genius, but I didn't respond to his compliments. When I saw the instruments, a barrage of foreign concepts and knowledge of how to play them flooded into my brain, as though someone was there ordering me around.
Even so, I was pretty happy about it. It was the first time since I came to Urtica that someone showered me with praise so enthusiastically and actually meant it. Heh, even though I'd already heard so much insincere praise. Guess I never learned my lesson.
The next day, I met that teacher again, but he looked at me with nothing but scorn. Clearly, my representative had told him part of the truth.'
The HR Operator in charge of recording these logs is not familiar with the situation in Leithanien and nonchalantly asked, 'What truth?'
'That Urtica is a territory passed down in the Witch King's lineage. In which case, what does that make Graf Urtica?'
[Classified Log]
Leithanien experienced tumultuous upheaval during its regime change. Those who were fed up with the Witch King's massacres turned the flames of their fury on anything and anyone related to the Witch King. Ebenholz's parents died during that period due to their distant blood relationship.
In turn, a minority were unhappy with the end of the old era. They resorted to all kinds of methods to resist the Twin Empresses' reign, and the most extreme of them became known as the 'Witch King's Remains.' It was they who saved Ebenholz from meeting the same fate as his parents, but in doing also dragged him into a greater maelstrom.
In a single sentence, Ebenholz explained what they had done to him: 'They force-fed a verse of the Voice of Mundane into my brain.'
The Medical Department has examined Ebenholz's brain on multiple occasions, but are as of yet unable to determine how and in what form the Voice of Mundane was implanted into it. What is certain, however, is that the Voice of Mundane is real, and causes him intense headaches. It is closely linked to Ebenholz's natural-born talent in both music and Originium Arts, but we have been unable to determine exactly what it is.
Through Ebenholz's introduction, we obtained copies of a research manuscript from Operator Czerny, and according to its inexact descriptions, the Voice of Mundane is a melody improvised by the Witch King and transcribed by his court musicians.
'Then shouldn't the Voice of Mundane be sheet music, or some kind of tape?'
'What do you think? Did they cram paper or plastic into my brain?'
In the end, the Medical Department had no choice but to tentatively accept Ebenholz's own explanation:
'It's a melody, a great melody. A melody so great that it makes me worry that I'll be swallowed whole without even noticing.'
'Can a melody really swallow a person?'
'All I can say is... I'll do my best to prevent it from happening again.'
Ever since, Ebenholz has refused to discuss the topic.
[Classified Log]
When he first arrived at Rhodes Island, Ebenholz did not show much of the patronization or verbal aggressiveness that Operators Hibiscus and Czerny had described. Most operators only know him as a quiet yet courteous Leithanian operator new to Rhodes Island. Back then, Ebenholz wasn't very keen on talking to others. When by himself, he often spaced out, looking only at the cello that he always kept near him. Some operators, worried, have asked him if he needed any help, but he always simply shook his head.
Ebenholz changed after his first field operation. The operation itself could not have been more successful. Rhodes Island rescued a dozen children from extremely poor conditions in an orphanage, resettling the non-Infected at trustworthy organizations, while taking in the Infected among them.
It's worth noting that Ebenholz was key to the entire operation, from seeing through the orphanage manager's subterfuge to providing Originium Arts support during the actual rescue operation.
After he made it back to Rhodes Island, Ebenholz began to change for the better. He started to proactively talk to those who approached him, to learn everything he could about Rhodes Island, and also to assess acrimoniously the things he could not bear to even look at. Of course, this applies only to the Doctor and a very few other operators.
Once, he even attended an operator-organized book club and started to exchange emails with several of them afterward.
Most of Rhodes Island's operators did not notice this change, but there is one thing that's caught everyone's attention:
Ebenholz has stopped spacing out while looking at his cello. Instead, he often plays it and hums along, almost like talking to an old friend.
'Enough of your self-loathing rhetoric. You cannot hide your short-sightedness from me, my foolish descendant.'
'Thanks for the compliment, old fart.'
'Yet you still doubt yourself. Injustice has you indignant, yet you also doubt the veracity of your anger. In the end, you even accepted these doubts. You told yourself to simply put up an act, and now you must continue this act... Laughable. Absolutely laughable!'
'Thanks for the lesson. Please do give me some time to completely forget your words.'
'Hah...'
'You must be wondering why I don't tell you to shut up when you speak anymore, isn't that right?'
'Do tell.'
'First, I've realized that yelling at you is neither going to make you shut up nor make my headache go away. And by the way, I'm more concerned about the latter.
Secondly, I still have no idea who you are. I don't know if you're a lingering echo in the Voice of Mundane, or just a hallucination. I don't even know if, for reasons I can't begin to imagine, I'll completely lose myself to that ear-piercing melody like Kreide.'
'But I'm not afraid of you anymore, old fart. It's that simple.'
HP
1678
ATK
1550
DEF
135
RES
20
Cost
25
ATK Interval
3 sec
Block
1
Redeploy
70 sec

Talents

  • Dynamics
    Stored attacks deal 135% damage; Can store 1 extra charge that is only used when attacking elite or boss enemies
  • Appoggiatura
    If there are no other enemies near the target, attacks deal an additional 15% ATK as Arts damage

Skills

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  • Quickening Presto
    Auto RecoveryManual Activation
    Initial SP
    5
    SP Cost
    15
    Duration
    5 sec
    Attack Range changes, Attack Interval is massively reduced, and each attack deals 50% ATK as Arts damage
    base_attack_time
    0.17
    attack@atk_scale
    0.5
    attack@cnt
    1
  • Desolate Echoes
    Auto RecoveryAuto Activation
    SP Cost
    13
    Expends all stored attack charges and summons stored attack charges +1 Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing 245% ATK as Arts damage to nearby enemies and dragging them towards itself moderately
    atk_scale
    2.45
    force
    1

    Remnants of Days Past

    HP
    1000
    ATK
    100
    DEF
    0
    RES
    0
    Cost
    0
    ATK Interval
    1 sec
    Block
    0
    Redeploy
    0 sec
    Flashback
    Auto Activation
    Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself moderately
    atk_scale
    2.45
    force
    1
  • Sound of Silence
    Auto RecoveryManual Activation
    Initial SP
    10
    SP Cost
    20
    Duration
    30 sec
    ASPD +80, ATK +65% and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to 140% of the original
    Can manually deactivate skill at will
    attack_speed
    80
    atk
    0.65
    talent_scale_multiplier
    1.4

Modules

  • ORIGINAL
    Ebenholz's Badge
    Operator Ebenholz has demonstrated a perennial commitment to Originium Arts.
    The Field Operations Department has thus passed the following resolution:
    This operator shall be appointed a Caster Operator during field operations to exercise Mystic Caster responsibilities.
    In witness whereof,
    This badge is hereby conferred upon the above named.
  • MSC-X
    Originium Dice Case
    StageStatsUpgrade Description
    1
    • ATK +58
    • ASPD +3
    Mystic Caster Trait
    Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 4 charges)
    2
    • ATK +75
    • ASPD +4
    Dynamics
    Stored attacks deal 140% damage; Can store 1 extra charge that is only used when attacking elite or boss enemies
    3
    • ATK +90
    • ASPD +5
    Dynamics
    Stored attacks deal 143% damage; Can store 1 extra charge that is only used when attacking elite or boss enemies
    'Could you be—?!'
    Ebenholz quickens his pace as he exits the Medical Department, hoping to shake off the person behind him, but he's nevertheless followed all the way to his dormitory door.
    'You have crossed the line.'
    'What does it matter?! I felt something was different about you. I can see now—it really is you, Graf Urtica!'
    The man's forehead is rife with sweat, his voice dramatically lowered.
    'I know you. You're just biding your time, waiting.'
    'You have the wrong person.'
    'Impossible! Look at these—Haguenau's inherited dice and wand, which went missing along with him twenty years ago! He and I grew up together! He told me himself that they were bestowed on his family by the Emperor!'
    'Haguenau? ...I'm not familiar.'
    'But I know what these are! Nobody else could have used them as weapons,' the man pants, 'and you have no idea what I went through afterward! Everyone said I was tainted by Haguenau's madness, shunned me, but Haguenau was never mad. And neither was I! I even caught Oripathy thanks to their backstabbing—I lost my land and family estate. I fell from being a well-to-do squire to this sorry state!'
    'You have my sympathies—'
    'No! That was nothing! They were crueler still, a hundred times over!'
    'A hundred times? Just what did they do to you?'
    'They dared to slip my only daughter some kind of drug, and she disobeyed me, you understand? She went and married a filthy commoner, even had a bastard child! Can you imagine such disgrace? One worse than death? Would you truly permit such a scandal if it were you?!'
    '......'
    'I beg you, take me as a retainer! Take me back to that age, to when we controlled with fear, when we made the petty thieves who dared question you shudder in despair! To when we could drive such presumptuous thoughts from the commoners' minds!'
    'Of course, I would gladly accept any treatment, be it favor or reprimand! I would fear you as though every day were my last! I would serve you, heed your every command! Should you call for my life to—'
    Ebenholz sighs the heaviest sigh, gathers the dice in the hollow of his palm, and presents them to the man.
    'Very well, you will become my retainer here and now, with this secret ritual. Close your eyes and listen well.'
    The man's entire body trembles with excitement.
    'Fick der Graf Urtica.'
    '?!'
    'Fick all die Kaiser, fick all die Kurfürsten, die Herzöge, die Grafen, die Barone—as well as you, Herr Knappe, or should I say, Herr Ex-Knappe.'
    The man's expression gradually twists.
    'Wake up. No more living your dreams of superiority.'
    'You've lost your land, so do as the prideful commoner does and lift your head, puff out your chest, and live on.'
    'That is the one and only word of advice I'll give you.'
  • MSC-Y
    'Theory Expositor'
    StageStatsUpgrade Description
    1
    • HP +80
    • ATK +88
    Mystic Caster Trait
    Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)
    ASPD +30 when there are stored attacks
    2
    • HP +120
    • ATK +112
    Appoggiatura
    If there are no other enemies near the target, attacks deal an additional 18% ATK as Arts damage. Otherwise, attacks deal 25% ATK as Arts damage to enemies near the target
    3
    • HP +175
    • ATK +135
    Appoggiatura
    If there are no other enemies near the target, attacks deal an additional 20% ATK as Arts damage. Otherwise, attacks deal 36% ATK as Arts damage to enemies near the target
    An Engineering operator, his beard slightly white, handed me my custom-order set of casting equipment. Its appearance was exactly as I'd requested: a simple metal case with not a hint of adornment, a wand with the surface polished to a mirror sheen, and a spherical energy reserve unit in a full silver color. Freshly produced, the Originium circuitry gave off the smell of solvent.
    I picked up the wand from the case, and the reserve smoothly floated up with it, responding to the wand's movements, resting into a stable orbit in the air some thirty or forty centimeters from my hand.
    I fired the reserve out, and the red circle bullseye at the center of the alloy was dented inwards by it. Impeccable energy conversion efficiency.
    The Engineering operator's and my expressions were in total accord. We understood what a masterpiece this was.

    Some months later, I met him again, bringing my old wand with me, and some Originium dice in my pocket.
    'Old shoes do fit easier,' he remarked.
    I could only shrug.
    'Still, I'd like to know why you went back to your old equipment,' he said, his gaze sharp behind his goggles. 'Even if it's just cosmetic reasons—no skin off my nose. Call it a little after-sales service courtesy of Engineering.'
    'Because of... the noise.'
    'Noise?'
    I simply pulled out my wand and give it a perfunctory wave. The tip streaked through the air, but what came was not the sound of slicing air, but music.
    'I did some research into your wand there, when we got your request. The frequencies it vibrates against the air at are beyond common sense, I can tell you that. It's a real mystery, but it doesn't do anything to help casting. Doesn't hinder either, though.'
    'I understand, but this ties to my—'
    My personal affairs.
    I ordered the wand precisely to distance myself from that bothersome music. It and the fantastical melody that once played at the Afterglow Hall are all but the same. For each day that I use the wand, that night I dream of that scene again, and hear that melody.
    The new wand successfully quietened my dreams, but the scene still laid before me, the silent struggle all the more wretched, the silent death throes all the more terrible.
    Only once I took up my old wand again did I understand. That nightmare would run its way through my entire life—had already done so—and to try and forget was mere futility.
    I couldn't flee it, and couldn't reconcile with it either. I was forced to concede that it was a part of me, and that I would fight it for the rest of my days.
    As now well demonstrated. I was the one who ordered the wand, and the one who gave up on it.
    Graf Urtica simply walked away from it all, and left all the trouble and anger to others, but Ebenholz could not.
    Of course, Ebenholz could denounce those morons who thought themselves so lofty; however, faced with a craftsman who he'd offended, did he truly have the right to send them packing with but a few vile words?
    If it were... him, what would he do? What would he want me to do?
    The answer couldn't be any clearer.
    With difficulty, I cleared my throat, unsure if I would offend the craftsman once again with this.
    'The story is a little long, but... if you're willing to listen, I can explain in full detail.'
  • MSC-Δ
    Lineage of Decay
    StageStatsUpgrade Description
    1
    • ATK +76
    • RES +4
    Mystic Caster Trait
    Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)
    When dealing Arts damage, deals an additional 8% as Necrosis damage
    2
    • ATK +102
    • RES +5
    Appoggiatura
    If there are no other enemies near the target, attacks deal an additional 24% ATK as Arts damage; if the target is under the burst effect from Necrosis damage, the attack deals an additional 20% ATK as Elemental damage
    3
    • ATK +124
    • RES +5
    Appoggiatura
    If there are no other enemies near the target, attacks deal an additional 30% ATK as Arts damage; if the target is under the burst effect of Necrosis damage, the attack deals an additional 30% ATK as Elemental damage
    'Are you that attached to this place?'
    Sunlight streams in through the window, glass filtering it clean of its warmth, turning it as frigid and dirty as the panes.
    'This parlor is just as I remember it—not very big. The only difference is, the mold is ever ranker now, isn't it?
    Ebenholz paces through the deserted parlor. The expensive furnishings that once filled it have now either been stolen to sell by retainers fleeing the spire, or simply left behind due to their sheer value. He spies that someone tried to move the excessively large piano, but gave up for whatever reason, their attempt having left a visible scratch on the floorboards. Comical, and loathsome. The walls are thick with dust and mildew, no longer showing any sign of the patterns beneath. The only familiar sight is the fireplace sunk into the wall. The timbers' ashes lie under a fresher layer of grime, but they're still there in the hearth, just as Ebenholz had left them.
    'It's been a long while since you left, and no one's lit the fireplace in the meantime, hence the dust and rot. That's been the story of this room, yes, ever since you left.'
    Ebenholz approaches the fireplace. He can still almost remember how it used to burn. There was a fire here. There was warmth. Now, though, it is an ugly yawning chasm, and all he finds in its maw is darkness. Ebenholz lifts a hand to brush away the stale air, and refreshes himself if only for a moment.
    'Will that even help? Five seconds, ten, and the foul air will fill your nostrils once more.'
    Ebenholz draws his wand. The Originium dice float, circling in a steady orbit, letting off light and heat.
    'Of course you could do that. Raise a gust of wind, summon a ball of fire, those are simple feats for you. They can blow away the dust, burn off the rot. You've tried as such before. You've seen some results.'
    Silent, Ebenholz puts away his wand, and the Originium dice fall back into his hand. He bends over, the darkness inside the fireplace staring out at him.
    'But they always come back, don't they? You can resist, you can refuse, you can do everything you can to keep the darkness at bay. You've contended with it all for far too long. You can choose to brush away the miasma, you can choose to leave Urtica, you can choose to hide, and the further the better. Light your glimmering lights until you lose count, but you will never keep the long night from becoming day.'
    Ebenholz reaches into the ashes, and pulls out a wizened branch, not wholly consumed.
    'Decay will keep creeping over this parlor with endless arms, until it clambers into your mind and body, just as it ate at your parents, and all the masters of this spire before them.'
    'No!' In an instant, the dizziness born from the depths of his brain takes hold of his entire consciousness. Ebenholz's vision blurs. The voice sneers, loudly and clearly.
    From the scorched branch protrudes a bud, just as black and burnt, and it pierces through Ebenholz's palm, and winds about his wrist, binding his arm. It grows thorns, pricking his skin, stabbing into his marrow. Fresh blood springs forth, trickling down the branch's length, falling into the darkness and mingling with the embers.
    'Urtica's veins are the branches of the dark. The decay and withering are nigh. You cannot break free.'
    Ebenholz opens his eyes. The branch is not in his hand; his arm has landed in a layer of fine ash. No wounds, the blood still flowing beneath his skin. The beating of his pulse seems to suggest all that happened just now was an illusion. An illusion—I want no more illusions.
    'No.' Ebenholz finally breaks his silence. 'I know decay and withering will take Urtica's every branch and leaf. I know that so long as your soul still lingers throughout my body, this nightmare will never end.
    'But this rot, this shambling corpse of trite rhetoric, has lingered for too long now.'
    Ebenholz stares back into the dark within the fireplace. The charred branch lies upon the embers there, stained with fresh blood, permeating the black soil. Its blood seeps into the cracks, with first heat, then a spark, and then flashes are crackling about the branch's tip. In an instant, they gather together into a black flame, engulfing the entire branch. Once more, the embers begin to burn.
    'So it will conclude. So it will end, full stop.'
    The fireplace is lit with a flame blacker than the dark itself, the glow from the charred branch filling the whole parlor. The voice finally ceases to jeer, ceases to respond.
    'How about I go meet that so-called Austere Authority for myself.'

RIIC Base Skills

  • Musicianship
    When this Operator is assigned to a Trading Post, for every 1 Operator in the Dormitories, Perception Information +1, and every 1 Perception Information is converted to 1 Soundless Resonance
  • Lingering Melody
    When this Operator is assigned to a Trading Post, for every 4 Soundless Resonance, +1% order efficiency
    Harmony Astray
    When this Operator is assigned to a Trading Post, for every 2 Soundless Resonance, +1% order efficiency