• 艾丝黛尔
  • エステル
  • 에스텔

Estelle

Guard — Centurion
Attacks all blocked enemies
  • IU04
  • Melee
  • AoE
  • Survival
/ 70
[Code Name] Estelle
[Gender] Female
[Combat Experience] Half a year
[Place of Birth] Undisclosed
[Date of Birth] Feb. 14
[Race] Archosauria
[Height] 162cm
[Horn] Approx. 30cm
[Infection Status]
Showed physical signs of Originium, infection confirmed by medical examination.
[Physical Strength] Excellent
[Mobility] Normal
[Physical Resilience] Standard
[Tactical Acumen] Normal
[Combat Skill] Normal
[Originium Arts Assimilation] Standard
Estelle, her infection only at a moderate stage, attracted attention due to mutations triggered by Oripathy. She later sought medical asylum at Rhodes Island after trying several other treatment programs.
She received psychological counseling and a battery of examinations with her consent before officially joining Rhodes Island as a guard with a squad of operators.
Imaging tests for this Operator showed blurry outlines of internal organs with visible dark spots. Unusually high concentrations of Originium particles were present in her circulatory system, indicating infection and confirming her as Infected at this stage.

[Cell-Originium Assimilation] 16%
Severe mutation following infection, sprouting horns noncharacteristic to the race. Close observation recommended.

[Blood Originium-Crystal Density] 0.31u/L
Infection entering mid-stage, tests required to discern specific effects.

[Mutation Assessment]
Based on current observations of Archosauria, double horns are not an expected racial trait. According to Operator Estelle's own account, she has never had any manifestation of biological mutations growing up. Thus, the mutated horns are determined to be caused by Oripathy.
Operator Estelle is habitually nervous and self-restrained, constantly in a state of unease, though most Operators have paid little attention to her state of mind. Estelle's two mutant horns are the primary cause of her worried behavior.
In the past, Estelle has slipped into depression over the mutation and withdrawn from all social activity. It is advised that the Doctor provide further psychological counseling to prevent total self-isolation.
Despite her typical baseline level of anxiety, Estelle has never appeared nervous in battle. Observations have shown that she retains her Archosaurian warrior spirit, as is present in Gavial, a fellow Archosaurian. Estelle possesses remarkable melee combat abilities, employing her own body as her primary weapon. Her enormous horns and powerful tail have won her many a victory, as she charges mightily ahead, driven by bestial instinct.
Her fellow operators have stood in awe of her ferocity. To which Estelle responds with uncharacteristic withdrawal, opting for solo combat and giving her teammates a wide berth, focusing only on her commander's orders.
Currently, Rhodes Island has established a series of special arrangements for Operator Estelle, including psychological evaluation and disease management. Due to Estelle's expression of a strong desire to recover, it is best to avoid explaining the situation to her for the time being.
Based upon current medical technology, the prospects of containing Estelle's Oripathy are more realistic. Monitoring of the patient's psychological condition has shown that she is more willing to 'accept the disease as a part of her and live in a non-human form,' which is a positive development. However, it is possible that this will be a source of instability in the future.
Based upon this assessment, the relevant personnel will must continue to evaluate and adjust their methods in order to actively guide Estelle to proper self-acknowledgement.
HP
2850
ATK
690
DEF
315
RES
0
Cost
22
ATK Interval
1.2 sec
Block
3
Redeploy
70 sec

Talents

  • Self-Healing
    Restores HP by 12% of Max HP when there is an enemy killed within the 8 surrounding tiles

Skills

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  • ATK Up β
    Auto RecoveryManual Activation
    Initial SP
    10
    SP Cost
    35
    Duration
    25 sec
    ATK +80%
    atk
    0.8
  • Sacrificial Strike
    Defensive RecoveryManual Activation
    Initial SP
    10
    SP Cost
    20
    Duration
    15 sec
    ATK +150%; Cannot be healed by allies
    atk
    1.5
    block_cnt
    0

Modules

  • ORIGINAL
    Estelle's Badge
    Operator Estelle has demonstrated a remarkable aptitude for swift and fierce enemy suppression in combat.
    The Field Operations Department has thus passed the following resolution:
    This operator shall be appointed a Guard Operator during field operations to exercise Centurion responsibilities.
    In witness whereof,
    This badge is hereby conferred upon the above named.
  • CEN-Y
    Farewell Gifts from the Wildlands
    StageStatsUpgrade Description
    1
    • HP +70
    • ATK +32
    Centurion Trait
    Attacks all blocked enemies
    While above 50% HP, reduces the amount of Physical damage taken by 20%
    2
    • HP +100
    • ATK +43
    Self-Healing
    Restores 14% of Max HP whenever an enemy is defeated in the surrounding 8 tiles
    3
    • HP +120
    • ATK +52
    Self-Healing
    Restores 16% of Max HP whenever an enemy is defeated in the surrounding 8 tiles
    'Look at the girl in this photo. Memorize her appearance,' Danny Chip told Rustcage. 'If someone comes to your doorstep with a girl like this, look after her for me.'
    The careworker at Lloyd Russet Biolaboratories often used to speak with pride, lips pried lightly by alcohol, of how their company had stolen rainforests and headwaters away from the aboriginals that survived on them. Of how amidst crop failure they'd bought the requisite Archosauria children for just twelve gold bonds and a handful of food. He would speak, too, of how those children priced at just twelve bonds would be remodeled into replicas of the 'Archosauria War-God.' At the end of the story, they would defeat their competitors, receive orders from the military, and then come home like kings...
    Half a year later, the passionate egghead was reduced to a drunkard passing each night with a bottle, always grumbling in despair of the chaos of the experiments: an escaped fowl during Phase II of animal testing, the complete failures of Phases I and II of human testing, all the test subjects destroyed... then ultimately, Subject 75, the most abnormal individual in all the Phase IV human tests.
    Subject 75 was not just devoid of two horns; her personality lacked any resemblance to a weapon of war. Even after provoking her by all proven means, driving her to her last gasp, she showed no hint of the 'War-God' essence at all. Bizarrely, as a failed article, 75 was only a momentary frustration to the careworker. Very quickly, he ceased to drown himself in drink, and began to happily chat with her about daily life, about his wonderful future with Careworker Celina, about how they'd raise a girl that loved princess stories, and go on vacation to Siesta together... A failure, yet one that guided this lost soul back home.
    However, all the 'successful' Phase IV subjects suddenly and collectively went out of control during obedience training one day, leading to the deaths of several experiment personnel. As was standard procedure, they had to 'humanely' destroy the subjects of this phase. That evening, Danny came to Rustcage's saloon, and handed him the photograph of Subject 75.
    In the end, neither Danny nor the girl ever visited that saloon again.
    The lab later officially declared that Danny had, along with fellow careworker Celina, 'lost their lives together' in the incident.
    Six years later, the noisy saloon patrons have turned into wild hunters, exchanging the saloon's fine dining for the taste of fresh sport... What was once an establishment in the wake of the Great Expansion now exists in solidarity with the Oripathy-blighted and the Pioneers that same wake had cast out unto the dried-up earth. Not even the biolab was spared, resting marooned upon loose rock.
    At this moment, Rustcage stares at the girl not far away, then looks down to compare the photograph in his hands. He doesn't know why she's grown two big horns, but there's no doubt they're one and the same.
    He sees the hunt wild and unadulterated, sees the food chain built around her. He sees civilization's mark gradually fading, and the wilderness baring her original face—despite her heavy infection he knows he stands no chance.
    Finally, Rustcage sets down his hunter's crossbow. With the last of his strength, he delivers to her his hoard of oh so many years, these farewell gifts from the wilds.

RIIC Base Skills

  • Focus β
    When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 60%
  • Solitude
    When this Operator is assigned to a Dormitory, self Morale recovered +0.7 per hour