• 守林人
  • ファイヤーウォッチ
  • 파이어워치

Firewatch

Sniper — Deadeye
Prioritizes attacking the enemy with lowest DEF within range first
  • ST01
  • Ranged
  • DPS
  • Nuker
/ 80
[Code Name] Firewatch
[Gender] Female
[Combat Experience] 5 years
[Place of Birth] Unknown
[Date of Birth] Unknown
[Race] Elafia
[Height] 158cm
[Infection Status]
Medical tests have confirmed that no infection is present.
[Physical Strength] Normal
[Mobility] Standard
[Physical Resilience] Normal
[Tactical Acumen] Standard
[Combat Skill] Excellent
[Originium Arts Assimilation] Normal
Firewatch comes from unknown origins. She fought for many years on the border between Kazimierz and Ursus. It is suspected that she was a guerrilla during this time. She shows deep experience in asymmetric operations like ambushes, sniping, unconventional tactics, and mobile tactics.
She currently works as part of the Rhodes Island sniper group to provide protection services.
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this Operator is believed to be non-infected.

[Cell-Originium Fusion Rate] 0%
Operator shows no signs of infection at this time.

[Blood Crystal Density] 0.08u/L
This Operator has rarely come into contact with Originium.
Firewatch is everything a normal person would expect a sniper to be: steady, focused, cool-headed, and exceedingly firm. On the other hand, however, Firewatch is not a cold-blooded killer. It's just that very few people get the opportunity to see her show an emotion other than 'vengeance.'
Firewatch regards any display of emotion as weakness. And in order to get her revenge, she can never allow herself to become weak.
People who have come face-to-face with Firewatch have felt as though they were coming face-to-face with a forest.
The bowstring shakes and the arrow whistles through the air. This is Firewatch's wordless language, like the leaves and the branches rubbing together as the wind blows through the forest.
Firewatch is tight-lipped when it comes to her past. I have not had an opportunity to learn more about her through her stories.
But voices do not make mistakes. Something many people have missed - everyone's got their own unique voice. Some voices come from the throat; others come from the heart.
The voice in Firewatch's heart comes from the forest. Moreover, it comes from the deepest depths of the forest.
Only in the deepest part of the forest can you hear the quiet and yet deafening silence.
Firewatch once said that the people of her race and her friends are all buried there.
Just what has she been through?
The favorite musical instrument of the Elafian people is the harmonica. Most of them are born in the frigid region of Sami. Some live in Ursus and the northern region of Kazimierz. Therefore, they enjoy small and medium-sized instruments. Aside from the harmonica, they also enjoy the flute, the fiddle, and the guitar.
Playing these instruments does not require using much energy. Given that the Elafian people spend all year long in autumnal and wintry climates, this makes these instruments suitable for their way of life. Moreover, it only takes one musician to send the whole room into an emotional state of joy or sorrow.
Sometimes, Firewatch will sit alone upon a bridge and play her harmonica. Each time she does this, she sits facing the north.
Whenever I hear that harmonica and its mellifluous yet sad voice upon the wind, my heart follows as well and drifts towards the mountains and forests of the north.
[Classified Log]
Meteorite, the mercenary, is now Meteorite, Rhodes Island Operator. The first time this bowgun-wielding Sarkaz met Firewatch, the two said nary a word to one another. Now that they are on two separate squads, they never make an effort to communicate.
The two once fought side-by-side, but after the annihilation of Firewatch's hometown, they parted ways. Meeting by chance again at Rhodes Island, they once more fought with one purpose in mind. Whether the events of the past will play out once again is unknown.
For Rhodes Island, no matter what happens in the future, one thing must be avoided at all costs - dangers from within.
However, Rhodes Island does not turn away those who have overcome great difficulty to come here just because of their complicated pasts.
If you've read this far, I'd like to implore you to heed a request I have concerning Firewatch.
Please guide her. Free her of her tethers. Lead her out of the gloomy forest of her past.
Let her heavy desire for vengeance be buried amidst the dead leaves of the autumn.
HP
1450
ATK
1175
DEF
131
RES
0
Cost
21
ATK Interval
2.7 sec
Block
1
Redeploy
70 sec

Talents

  • Assassin
    ATK increases to 140% when attacking ranged enemies

Skills

Enable advanced view in settings to display detailed data.
  • Camouflage
    Auto RecoveryManual Activation
    SP Cost
    20
    Duration
    50 sec
    ATK +70% and gain Invisibility
    atk
    0.7
  • Tactical Transceiver
    Auto RecoveryManual Activation
    Initial SP
    30
    SP Cost
    50
    Randomly drops 3 bombs within range (especially to enemy's position); Every bomb deals 300% of ATK Physical damage to all nearby enemies
    max_cnt
    3
    atk_scale
    3

Modules

  • ORIGINAL
    Firewatch's Badge
    Operator Firewatch has demonstrated a remarkable aptitude for defeating enemies from long range.
    The Field Operations Department has thus passed the following resolution:
    This operator shall be appointed a Sniper Operator during field operations to exercise Deadeye responsibilities.
    In witness whereof,
    This badge is hereby conferred upon the above named.
  • DEA-Y
    Field Sniper Equipment
    StageStatsUpgrade Description
    1
    • HP +80
    • ATK +60
    Deadeye Trait
    Prioritizes attacking the enemy with lowest DEF within range first
    If the attacked enemy remains alive, gain 1 additional SP
    2
    • HP +110
    • ATK +75
    Assassin
    ATK increases to 145% when attacking ranged enemies and enemies that do not attack
    3
    • HP +130
    • ATK +87
    Assassin
    ATK increases to 150% when attacking ranged enemies and enemies that do not attack
    The leaves were inserted into a small novel as bookmarks.

    'The Knight's Forest,' page 21.
    'Let me join your knight squad!'
    'Ask again when you're a little older.'
    'That's what you said last time! I've waited a whole year, and I've gotten really good with my crossbow! I can hit a tree branch from 200 meters away!'
    'Fine then, if you can go outside town, slay a gloompincer, and bring it back to camp before nightfall, I'll let you join.'
    The squad captain couldn't talk the young girl out of it, so he wanted to make things as hard for her as possible so that she would reconsider.
    Though he had said those words half-jokingly, how could he possibly leave a child to fight against a gloompincer alone? He followed the girl quietly, curious as to what she planned to do. But when he saw her scouting out a sniping position, camouflaging into the environment, and then landing three clean shots in a row, he changed his mind.
    The captain appeared in front of the girl as she dragged the corpse of the gloompincer back to town, the slain beast almost bigger than herself.
    'Come with me from now on.'
    The girl lifted her head with a smile across her muddied face.

    'The Knight's Forest,' page 53.
    Time flies, and so the young girl grew up. She had fought in many battles against the Ursus Army, scoring success after success. The knights would come and go like the wind, routing the Ursus troops before disappearing without a trace. As their names spread fear through the ranks of the Ursus Army, the knights' prestige soared ever higher, and the girl herself became a war hero in the eyes of the people.
    'We won again. Why are you frowning?' The girl asked the captain.
    'Winter is almost here, and our supplies are running short. How long can we persist like this?'

    'The Knights' Forest,' page 137.
    The fated day finally came.
    When the enemy army invaded, the knights prepared to sweep them with their usual hit-and-run tactics. But at that moment, the might of Ursus's artillery fell directly on top of them, and the knights were completely unable to put up a fight in the face of overwhelming military strength......
    'Impossible! How could Ursus possibly know our precise location? It's utterly impossible, unless––'
    The girl didn't have time for idle thoughts. The most important thing was to break free from the enemy's siege. If she died here, everything would've been for naught.
    'One day, I'll find you, whoever you are––'
    Against insurmountable odds, the girl somehow managed to escape the hail of bullets. Behind her... came the smoke of her hometown ablaze.

    'The Knights' Forest,' page 201.
    All the pages of the book after this point were burnt, the edges of the leaf caught between the pages singed.

    The leaf was laminated and stowed in the girls' tactical equipment box. Every time she put away her equipment, she would take another look at that leaf.
    This may be the last leaf from her hometown that she can still see.
    This is the story of an ancient war. Just another story.
    But to Firewatch, this book – and the sole leaf remaining – seems to hold some deeper significance.

RIIC Base Skills

  • Clue Search α
    When this Operator is assigned to the Reception Room, Clue search speed increases by 10%
    Clue Search β
    When this Operator is assigned to the Reception Room, Clue search speed increases by 20%