• 爱丽丝
  • アイリス
  • 아이리스

Iris

Caster — Mystic Caster
Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)
  • VC12
  • Ranged
  • DPS
/ 80
[Code Name] Iris
[Gender] Female
[Combat Experience] None
[Place of Birth] Victoria
[Date of Birth] April 2
[Race] Feline
[Height] 147cm
[Infection Status]
Medical tests have confirmed that no infection is present.
[Physical Strength] Normal
[Mobility] Normal
[Physical Resilience] Standard
[Tactical Acumen] Standard
[Combat Skill] Normal
[Originium Arts Assimilation] Excellent
A Victorian Caster who came to Rhodes Island to return a certain Operator's safekept items, temporarily residing at Rhodes Island until all related matters are dealt with.
Uses peculiar Originium Arts, able to induce sleep in people and control the contents of their dreams.
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.

[Cell-Originium Assimilation] 0%
Operator Iris shows no signs of Originium infection.

[Blood Originium-Crystal Density] 0.12u/L
Operator Iris rarely comes into contact with Originium.

'Can she really do field work dressed like that?' —Medical Department anonymous remark
Iris came looking for an Operator.
At first, we thought this Operator would be Iris's blood relative, or perhaps one removed, or the beneficiary of her will. After deeper discussion, though, Iris informed us that she'd come to return an Operator's safekept item—an old-fashioned radio. The only information she knew was this Operator's real name and external appearance; after all, Iris's true age may be younger than that of the radio before us. As for how she received this from the Operator twenty years ago, and why she's returning it twenty years later, we haven't the faintest clue, but seeing as Iris is here, we have an obligation to her and said Operator in resolving this property's ownership. As this will involve some formalities, processes, and raising of complex personal issues, until these matters are solved, Iris is required to stay aboard in the long-term, and after consulting her own views, we've registered her as an Operator for the time being.
Mabel, the owner of the radio, was—following confirmation—the deceased Operator Bluishsilver of the Rosmontis Squad. After repeated discussion, Rhodes Island accepted this item, and sent it to a suitable place as per Bluishsilver's request for her personal belongings in her will. When we took it on, we also arranged for Iris and Rosmontis to meet. It seemed this was the first time she'd met with such a situation while delivering items, and when she saw Rosmontis, Iris spilled with sorrow and a sense of loss. After first contact, however, she began to narrate to Rosmontis a fairytale from Victoria, doing her utmost to convey to Rosmontis the idea that 'Bluishsilver may not be with us any longer, but in the country of the fairies, she'll rest peacefully.' Though this wasn't enough to console an elite operator, or better said, Rosmontis herself didn't need such consoling, those words filled with kindness still had some purpose in the end—at least Iris could successfully convince, and console, herself. Not long after, their conversation then ended in a lighter place.
We still don't know just what kind of duty Iris shoulders, but out of respect for her, we have not asked her to disclose the details. Perhaps at a more fitting time, she'll pass this information on to the relevant Rhodes Island personnel.
Since becoming an interim Operator, Iris has had free movement privileges in the common areas aboard. Her favorite place is the glistening golden playroom, and she'll accompany the children there in play. For those children receiving treatment aboard Rhodes Island, these times of carefree happiness deserve to be cherished. Outside of when a mission requires her, she's always around the children—she sings songs for them, tells them stories, gives them sweets. She favors spending time with them to the point that for a period, the Security Department's operators were skeptical of Iris's true intentions aboard. After conducting a meticulous investigation, they realized that Iris 'tried' no more than to ask the children if they had anything they'd be forced to give up before too long; perhaps this has some relation to her 'duty.' Most people who've lived in Victoria before have heard a fairytale that goes like this:
Good children may enter a castle in their dreams, be welcomed by the castle's master, and have a merry time. When waking, about to leave the castle, they may choose to leave their own most precious belongings to the castle and make an agreement with its master, the agreement being something like this: at some precise time when they've grown up, they'll receive this gift from the castle's collection, from their childhood.
As for the details, Iris's conduct bears some similarities to this fairytale, but seeing as many parts of Victoria's own fairytales would pain the heart, we have no understanding of this fairytale's full picture, nor secure motive. It may be more appropriate to treat it as Iris's individual behavior for now.
Recently, many young Operators have been discussing what they've run across in their dreams. Each dream's contents are different, but their descriptions all share a magnificent moving castle with an amiable, patient Feline master, and a banquet to bring cheer. This story rooted in Victorian childhood is now sown throughout the hearts of the children of Rhodes Island. No suffering, no regret—all that is left is hopes for a beautiful life, and wishes for the future. Aside from the children, everyone knows who's doing it, but what's the matter with that? Children having distant hopes—is there anything wrong with it? I've already seen a child hand a treasure over to Iris, an ordinary and mundane wooden box, with a silk-wrapped sweet inside. A few days after, a lissom Cautus took that box away. Presumably, their safekeeping techniques are enough to store things without harm until the agreed day.
I have plenty of misgivings, honestly. Would the children really remember this so many years later? A pretty dream? An amiable young miss? A treasure entrusted? At the least... in Bluishsilver's will, I hadn't seen any clause relating to that radio. Yet that doesn't prove that this agreement left behind was meaningless from the start. If she'd... actually received this 'gift,' surely she'd be so happy...
From what I see, Iris is totally unused to this 'business' of hers, or perhaps she's only just taken over this hereditary sort of 'public service'—sorry, I can't find any other way of describing it. It's altruistic, there's no pay, you spend such an extreme amount of resources to do it. Probably, more than the children who take them up, Iris is the one who truly believes in fairytales.
For many, fairytale stories languish in the backs of their minds when they've grown up, but Iris? I can put it this way:
She's the one who makes fairytales real.
Iris's Originium Arts can induce peaceful sleep in people. Casting with full power, she could very well sink the most focused adult into slumber, but this level of casting takes a lot out of her, and she'll only use it while on missions. At other times, results are about as effective as a decent dose of long-release sleeping aids. She usually casts within cozy environments so that over a quarter of an hour, the target's mood will steadily settle, and they fall asleep safe and snug. After that, Iris may fully apply the most important part of her Originium Arts: operating dreamlands.
This ability can put off many people when they first hear it, since falling asleep and giving rise to a dreamland is one internalized expression of the unconscious mind, and if someone could mess around in it, to put it loosely, it wouldn't be much different from indirectly controlling someone.
But we believe Iris wouldn't do that—a conclusion we've come to after her arriving at Rhodes Island, and our interaction with her. She's never shown such inclinations in her nature, and going by our surface understanding, her duty and dignity wouldn't allow her to play wantonly with others' dreamlands.
Besides, Miss Iris's so-called 'operating dreamlands' actually has some strict limits. She needs to have had prior contact, prior awareness and prior understanding before she can reconstruct key elements within dreamlands. Moreover, the everyday things Miss Iris comes into contact with are most, if not all, good and nice things. Even her most beloved fairytales—we know Victoria has many that would strike fear into people—are ones she only knows the revisions of, sanitized and upright editions, their contents portraying wonderlands that would never exist upon this world. Thus, what Miss Iris portrays to others likely are, and can only be, in such form.
As for why a castle, master and banquet are bound to appear in everyone's dreams?
If you may look at the attachments; one photo of Miss Iris herself casting, one of Miss Iris's estate—a small-scale nomadic castle—and one of its interior decoration. I invite any Operators able to recall their dreamlands' contents to compare with these.
The conclusion goes without saying.

'I get it! Miss Iris is a faerie from the stories!' —A certain HR operator's comment
'And you're a goofball!' —A certain operator's comment on a comment
HP
1535
ATK
1389
DEF
125
RES
20
Cost
24
ATK Interval
3 sec
Block
1
Redeploy
70 sec

Talents

  • Sealed Treasure
    Stored attacks deal 130% damage

Skills

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  • Fairytale Guardian
    Auto RecoveryManual Activation
    Initial SP
    5
    SP Cost
    15
    Duration
    5 sec
    Attack range changes, attack interval is significantly reduced , and each attack deals 50% ATK as Arts damage
    attack@atk_scale
    0.5
    base_attack_time
    0.2
  • Dreamland's Cradle
    Auto RecoveryManual Activation
    Initial SP
    10
    SP Cost
    30
    Immediately puts up to 2 enemies within Attack Range to Sleep for 7 seconds. Upon waking up, all enemies in their vicinity are dealt 300% ATK as Arts damage
    max_target
    2
    atk_scale
    3
    sleep
    7

Modules

  • ORIGINAL
    Iris's Badge
    Operator Iris has demonstrated a perennial commitment to Originium Arts.
    The Field Operations Department has thus passed the following resolution:
    This operator shall be appointed a Caster Operator during field operations to exercise Mystic Caster responsibilities.
    In witness whereof,
    This badge is hereby conferred upon the above named.
  • MSC-X
    Castle Pop-Up Book
    StageStatsUpgrade Description
    1
    • ATK +50
    • RES +3
    Mystic Caster Trait
    Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 4 charges)
    2
    • ATK +68
    • RES +4
    Sealed Treasure
    Stored attacks deal 135% damage
    3
    • ATK +82
    • RES +4
    Sealed Treasure
    Stored attacks deal 138% damage
    'Miss Iris, I... don't believe in your job.'
    While helping transport the children's keepsakes to Iris's dormitory, Joaquin is unable to stop himself. The instant he says it, he regrets it. But Iris isn't upset in the slightest, but instead conscientiously asks: 'Why is that?'
    'I heard a fairytale, growing up in Victoria. About a witch wandering the land, filching children's most precious things, locking them away in a castle in the woods... Of course, never to return. The collection fills the witch's empty heart, but the children carry their regret and resentment into adulthood.
    It scared me like you wouldn't believe. All night I clutched the necklace my mother made for me for my birthday, a beautiful little pentagram. The witch never took that though. Instead, she took my mum, my dad, my entire village... Catastrophes from nowhere, flames of war that never went out... Miss Iris, there's no castle like you say, not in Victoria, not even in fairytales.'
    Finally, Joaquin asks: 'Miss Iris, did you leave anything of yours to the castle, when you were young?'
    It's a difficult question to answer, and Joaquin knows it. It's like asking a magician if their head really does come off from their body. If little creatures really do come out of their hat. Those who create Dreamland exist detached outside of it, they don't believe in it. She could easily lie, of course, and tell you she believes.
    'It was the castle itself,' Iris says with almost no hesitation. 'I dreamt of it when I was quite young. It was grand, full of different rooms, each one filled with towering cupboards, all specially made. They could lock away time itself, and nothing would ever rot or fall apart inside... And because of that, I'd never lose anything beloved to me ever again. After I awoke, Grandmother made that castle I dreamt of into a pop-up book, and I kept it safe. Later on, she took me to the castle, and shockingly, it was exactly as both my dream and the book. And that book went into the very first shelf of the very first room. It was then that she asked me, you know, if I'd be willing to serve as the castle's master, and bring help to all the children.'
    Joaquin is sure Iris isn't lying; he's confident in his observations after being with Rhodes Island for so long. Even if what she says is so... unimaginable. She doesn't think herself a cheap conjurer—she *is* the creature in the magic trick, dwelling in the realm of fairytales. Joaquin supposes that's why the children aboard all trust her. As he speaks, his hands are still busy helping her stow away the sweetie boxes and toy models by size.
    'Sorry for bringing up something so pointless, Miss Iris.'
    'Your necklace there...'
    Joaquin looks down at the silver star nestled in his chest, now tarnished into an entirely different color over the years.
    'Mr. Joaquin, you are your own Castle.'

RIIC Base Skills

  • Bedtime Story
    When this Operator is assigned to a Dormitory, restores +0.1 Morale per hour to all Operators in that Dormitory (Only the strongest effect of this type triggered). Additionally, for every level of the current Dormitory, 1 level of Dreamland
  • Sleep Talking
    When this Operator is assigned to a Dormitory, every 1 levels of Dreamland is converted into 1 points of Perception Information