• 杰西卡
  • ジェシカ
  • 제시카

Jessica

Sniper — Marksman
Attacks aerial enemies first
  • BS03
  • Ranged
  • DPS
  • Survival
/ 70
[Code Name] Jessica
[Gender] Female
[Combat Experience] 2 years
[Place of Birth] Victoria
[Date of Birth] Mar. 3
[Race] Feline
[Height] 147cm
[Infection Status]
Non-infected as confirmed by medical report.
[Physical Strength] Standard
[Mobility] Standard
[Physical Resilience] Excellent
[Tactical Acumen] Normal
[Combat Skill] Standard
[Originium Arts Assimilation] Normal
A fully enlisted Operator from Blacksteel, stationed at Rhodes Island as part of an exchange training program.
Imaging tests on this Operator show clear outlines of internal organs, with no abnormal dark spots or shadows. No unusual traces of Originium particles present in the circulatory system, no signs of infection, confirming this operator as uninfected.

[Cell-Originium Assimilation] 0%
Operator Jessica showed no symptoms of Oripathy.

[Blood Originium-Crystal Density] 0.12u/L
Operator Jessica rarely comes into contact with Originium.
A panicky Operator dispatched from Blacksteel, Jessica is a reliable, combat-effective asset and full-time Blacksteel mercenary. But she suffers from such crippling insecurity that Vanilla, a Blacksteel apprentice, seems more dependable in battle.
Perhaps thanks to her timidity, Blacksteel executives would often scoop Jessica up and subject her to tests of new equipment and devices. Even after arriving at Rhodes Island, Operators would ask Jessica to demonstrate their new equipment before they'd be willing to use it.
In a way, it shows how naturally trustworthy Jessica is.
A part of Jessica's insecurity stems from selective perception.
In actuality, Jessica has the skills to hold at least the middle rank in an organization of any scale. In her time with Blacksteel as well as Rhodes Island, there has never been a blemish on her record.
HP
1320
ATK
540
DEF
154
RES
0
Cost
12
ATK Interval
1 sec
Block
1
Redeploy
70 sec

Talents

  • Fast Cartridge
    ASPD +12

Skills

Enable advanced view in settings to display detailed data.
  • Power Strike β
    Offensive RecoveryAuto Activation
    SP Cost
    3
    Increases the ATK of next attack to 230%
    atk_scale
    2.3
  • Smokescreen
    Auto RecoveryManual Activation
    Initial SP
    20
    SP Cost
    40
    Duration
    25 sec
    ATK +80%; 75% chance to dodge Physical and Arts attacks
    atk
    0.8
    prob
    0.75

Modules

  • ORIGINAL
    Jessica's Badge
    Operator Jessica has demonstrated a remarkable aptitude for maintaining distance whilst conducting suppressive fire against the enemy.
    The Field Operations Department has thus passed the following resolution:
    This operator shall be appointed a Sniper Operator during field operations to exercise Marksman responsibilities.
    In witness whereof,
    This badge is hereby conferred upon the above named.
  • MAR-Y
    Jessica's Order
    StageStatsUpgrade Description
    1
    • ATK +20
    • DEF +20
    Marksman Trait
    Attacks aerial enemies first
    When there are ground enemies within range, ASPD +8
    2
    • ATK +25
    • DEF +25
    Fast Cartridge
    ASPD +14, ATK +3%
    3
    • ATK +30
    • DEF +30
    Fast Cartridge
    ASPD +16, ATK +6%
    Dear Sis,

    I've been looking forward to the day you wear the equipment I designed into the battlefield, ever since you became a mercenary at BSW with that giant smile on your face. Now my wish has finally come true. Do you know how happy that makes me?
    Here are some tactical gloves designed for Pioneer teams heading anywhere from Columbia to Sami, with insulating material, extra protection on the knuckles. They should do great for helping you resist the cold. I worried a lot about how they'd conduct Arts, but I don't really know much about controlling stuff as precisely as firing a gun, so maybe these gloves could interfere slightly? Whenever you reply, remember to fill me in on how they went in real combat. If you don't write me at least a full page, I'll tell Dad about how you've been ordering equipment from me on the down-low.
    You mentioned how touching ice still makes you shake because of the brutally cold winter days you spent in Ursus, so none of the sugary stuff I'm buying you needs refrigerating. I hope this partner firm you're at now doesn't treat you too bad.
    You always seem a little guilty about how you performed in your most recent op, like blaming yourself for not contributing enough. You might not be willing to tell me about what's happened in concrete, but I think if you're still standing on both feet at mission complete, nobody can ask you for anything more. You end up getting put through the wringer on campaigns as a merc, and even just listening to clients' stories tells me there's more than enough funny business out there. Even the most seasoned vets have some terrors carved into their memories forever, and some enemies they think they could never take down. I've even seen a guy start sobbing uncontrollably when something old came up at a meeting.
    If you keep having all these nightmares, I just want you to know you're welcome back home anytime for some rest.
    —Take a step back, though. You chose to purchase new gear, and more etched ammo. Doesn't that say how brave you are?

    Also, I'm not gonna jab at you about taking a break, but if you get hurt while wearing gear I designed, I'm gonna feel real bad about it. So get yourself in a good headspace before you run your next op, okay?

RIIC Base Skills

  • Standardization β
    When this Operator is assigned to a Factory, productivity +25%
  • Liaison
    When this Operator is assigned to the Reception Room, Clue search speed increases by 10% and it's easier to obtain the clues of Blacksteel Worldwide