- 泥岩
- マドロック
- 머드락
Mudrock
Defender — Juggernaut
Cannot be healed by allies
- R159
- Melee
- Survival
- Defense
- DPS
Bonuses
[Code Name] Mudrock
[Gender] Female
[Combat Experience] 4 Years
[Place of Birth] Kazdel
[Date of Birth] Sep 21
[Race] Sarkaz
[Height] 163cm
[Infection Status]
Originium crystals distributed across surface of body, confirmed Infected by medical examination.
[Gender] Female
[Combat Experience] 4 Years
[Place of Birth] Kazdel
[Date of Birth] Sep 21
[Race] Sarkaz
[Height] 163cm
[Infection Status]
Originium crystals distributed across surface of body, confirmed Infected by medical examination.
[Physical Strength] Excellent
[Mobility] Normal
[Physical Resilience] Excellent
[Tactical Acumen] Standard
[Combat Skill] Standard
[Originium Arts Assimilation] Excellent
[Mobility] Normal
[Physical Resilience] Excellent
[Tactical Acumen] Standard
[Combat Skill] Standard
[Originium Arts Assimilation] Excellent
Sarkaz mercenary Mudrock, formerly a part of the Reunion Movement, led her team far from Ursus after disagreements with the organization. She had no involvement with Reunion whatsoever during the incidents in Chernobog and Lungmen. Searching for a foothold to establish, Mudrock took her team towards Leithanien. After taking in a great number of Leithanian Infected there, Mudrock became a highly esteemed leader, and her team came to be known as the 'Mudrock Squad.' Despite Mudrock's multiple attempts to avoid conflict with other powers, her side was nevertheless drawn into constant disputes. So as to prevent any further meaningless sacrifice, Mudrock chose to head for Kazdel. She came into contact with elite operator Logos within Kazdel's borders, and left with the latter for Rhodes Island.
Imaging tests have shown the outlines of her internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in her circulatory system, confirming her to be infected with Oripathy.
[Cell-Originium Assimilation] 12%
Operator Mudrock bears clearly visible Originium crystals at multiple locations over her body.
[Blood Originium-Crystal Density] 0.31u/L
As a former Sarkaz mercenary, we cannot be optimistic about Mudrock's infection. She requires regular monitoring and examination.
[Cell-Originium Assimilation] 12%
Operator Mudrock bears clearly visible Originium crystals at multiple locations over her body.
[Blood Originium-Crystal Density] 0.31u/L
As a former Sarkaz mercenary, we cannot be optimistic about Mudrock's infection. She requires regular monitoring and examination.
In order to keep her massive suit of armor upright, Mudrock uses Originium Arts between the cushioning materials as padding. One could ask whether her tremendous form actually intimidates the enemy, but in fact, it has already led many to misjudge her build and strength. This Arts transformation of hers is truly 'armed to the teeth,' her visor making her voice seem heavy yet diminished. Until the moment she took off her suit, none of our HR operators could precisely determine her gender. Tangentially, aside from her longtime Sarkaz friends, the astonishment on every Mudrock Squad member's face at the examination site said it all— Not even they knew their leader's true form.
'But I guess... that explains the mysterious Sarkaz woman showing up from time to time in our team. I always thought I was dreaming.' —A Leithanian Caster from the Mudrock Squad
'But I guess... that explains the mysterious Sarkaz woman showing up from time to time in our team. I always thought I was dreaming.' —A Leithanian Caster from the Mudrock Squad
Mudrock's Originium Arts manipulate stone and soil. Beyond that, she has a natural gift, having grasped several classic and characteristically Leithanian Arts forms as well as an ancient, bloodline-tied Sarkaz witchcraft. This witchcraft lets her consciousness forcibly 'intervene' in her constructs' bodies, allowing what was the unthinking stone and soil to become her own four limbs extended. For example, it's like the difference between holding a sword in her hands, and her hands themselves becoming a sword. Put another way, from the angle of combat efficiency, not much difference at all. These special Originium Arts prove Mudrock's Sarkaz blood still flows pure, but aren't effective for strengthening her constructs' fighting capabilities. However, this is only in terms of the Arts Mudrock presently displays. Considering her future growth, as well as innate talent shown in her self-taught use of Leithanian Arts systems, perhaps these ancient bloodborne methods may become a table-turning ace in the hole of hers.
Meriting additional attention is that Mudrock will occasionally refer to her Originium Arts constructs as 'friends,' both Colossus and small as soil clumps alike. We can be sure that Mudrock does not bestow this title purely from her own individuality or personal interest. Perhaps Mudrock's special Originium Arts make her regard her arisen constructs with emotion, similar to a handy tool one has used for decades. Or, perhaps, her prolonged use of witchcraft has given her some curious affinity with the stone and soil. We request to all Operators that should you find Mudrock alone in her room giving a petite clay figure a sweet smile you've never seen before, please, do not be surprised. In the end, her relationship with the soil is likely far greater than her relationship with most people in its intimacy.
Meriting additional attention is that Mudrock will occasionally refer to her Originium Arts constructs as 'friends,' both Colossus and small as soil clumps alike. We can be sure that Mudrock does not bestow this title purely from her own individuality or personal interest. Perhaps Mudrock's special Originium Arts make her regard her arisen constructs with emotion, similar to a handy tool one has used for decades. Or, perhaps, her prolonged use of witchcraft has given her some curious affinity with the stone and soil. We request to all Operators that should you find Mudrock alone in her room giving a petite clay figure a sweet smile you've never seen before, please, do not be surprised. In the end, her relationship with the soil is likely far greater than her relationship with most people in its intimacy.
The Infected within Mudrock's group have not had it easy. Mudrock was only 'compelled' to contact Rhodes Island so that they could be given normal care. Mudrock has made it abundantly clear that she refuses to follow the inclinations of other powers. After undergoing initial talks with Rhodes Island, however, Mudrock has been willing to work for us in exchange for her group being able to receive medical treatment. Considering Rhodes Island's precedent of strained contact with 'Sarkaz mercenaries,' The HR Department planned hash out the agreement with her in greater detail, but so as to not hold up their treatment, Mudrock firmly decided to give up her own position and join Rhodes Island as a cooperative force.
Even had she not done so, we still would have aided her people, though her persistent attitude is truly rare to see in a 'Sarkaz mercenary.' This has given us a glimpse as to why Mudrock was so welcomed by the Infected of Leithanien.
By the way, while Mudrock was weighing whether or not to become a Rhodes Island operator, she happened to run across Grani, who was 'vacationing' at Rhodes. Grani shared with Mudrock a short story about bounty hunters, treasure and misunderstandings, after which Mudrock appeared gave a rare display of visible happiness. Operators Folinic and Suzuran further helped persuade her to stay with Rhodes Island in the end.
Even had she not done so, we still would have aided her people, though her persistent attitude is truly rare to see in a 'Sarkaz mercenary.' This has given us a glimpse as to why Mudrock was so welcomed by the Infected of Leithanien.
By the way, while Mudrock was weighing whether or not to become a Rhodes Island operator, she happened to run across Grani, who was 'vacationing' at Rhodes. Grani shared with Mudrock a short story about bounty hunters, treasure and misunderstandings, after which Mudrock appeared gave a rare display of visible happiness. Operators Folinic and Suzuran further helped persuade her to stay with Rhodes Island in the end.
The Mudrock Squad are far from fortunate for what they went through in Leithanien. As a result of her rebelling against Reunion's advocacy of violence, Mudrock had absolutely no involvement with Reunion in the reign of terror that befell Ursus. On the contrary, she led her like-minded Sarkaz for Leithanien long before, hoping that in a nation of highly developed Originium Arts, prosperous yet rotten to the core, they could find some place in which to hide away. Mudrock knew well that Leithanien's cities and Spires wouldn't readily admit bloodstained Sarkaz mercenaries, so they elected to wander between remote cities, attracting more and more of Leithanien's Infected during this time. Her benevolence, rare amongst mercenaries, earned her quite the following. Before she realized it, the reputation of the Mudrock Squad had spread across the Infected though she often trails off, blushing, when the topic comes up. It seems that she doesn't like to talk about her 'glorious' moment of popularity.
Yet all good things come to an end. The vengeful lust of the 'Reunion Movement' was never contained within reason's reach. While Leithanien as a whole had a milder treatment of the Infected, these conflicts naturally spread through other areas due to ulterior motives. After enduring the calamity led by a string of out-of-control riots, Mudrock despondently decided to return to Kazdel, hoping to establish a shelter for her people there.
However, this plan was also cut short, again by outside forces she couldn't defy. When Elite Operator Logos came across the Mudrock Squad in Kazdel, there were hardly any Sarkaz warriors left by her side, and the minds, spirits, and bodies of the Leithanian Infected who now outnumbered the original members were on the verge of collapse. As for what even happened to the Mudrock Squad between leaving Leithanien and arriving at Rhodes Island, or why Mudrock decided differently at the last minute, we're not at all clear. However, without a doubt, they suffered disastrous losses from some Leithanian power pursued them out of Leithanien. After confirming the opposition was clearly intent on 'slaughtering every last Infected,' Logos opted to come to their aid.
Yet all good things come to an end. The vengeful lust of the 'Reunion Movement' was never contained within reason's reach. While Leithanien as a whole had a milder treatment of the Infected, these conflicts naturally spread through other areas due to ulterior motives. After enduring the calamity led by a string of out-of-control riots, Mudrock despondently decided to return to Kazdel, hoping to establish a shelter for her people there.
However, this plan was also cut short, again by outside forces she couldn't defy. When Elite Operator Logos came across the Mudrock Squad in Kazdel, there were hardly any Sarkaz warriors left by her side, and the minds, spirits, and bodies of the Leithanian Infected who now outnumbered the original members were on the verge of collapse. As for what even happened to the Mudrock Squad between leaving Leithanien and arriving at Rhodes Island, or why Mudrock decided differently at the last minute, we're not at all clear. However, without a doubt, they suffered disastrous losses from some Leithanian power pursued them out of Leithanien. After confirming the opposition was clearly intent on 'slaughtering every last Infected,' Logos opted to come to their aid.
Mudrock once asked Operator Folinic. 'What happened to Wolumonde afterwards?'
According to operational records, Wolumonde is a nomadic city in the north of Leithanien, which was once brought by a Catastrophe to near-ruin in a matter of days. Rhodes Island Operator Atro lost her life in this incident, and the team of Operators dispatched to investigate the incident came into conflict with the Mudrock Squad. However, asked 'whether Mudrock had engaged in unforgivable conduct,' Operator Folinic hesitated for a brief moment before issuing a denial.
As for the 'after,' this refers to what followed Mudrock's decisive battle (this wording is in line with the situation at the time, and can be seen as a deliberate effort on Mudrock's part) with Rhodes Island's operators, her defeat, and subsequent withdrawal from Wolumonde. The sudden fires and revolts gave the Wolumonde officials grounds to recall the Gendarmerie from the nobles. With the Gendarmerie's aid, the afflicted cities successfully established a passage across the Great Rift. Messengers and supply teams arrived soon after at Wolumonde. After the ordeal, Wolumonde was deeply wounded, not just due to the loss during the conflict and rioting. 'Close to a fifth of Wolumonde's people betrayed Leithanien.' This shadow cast itself deep into the hearts of the locals, and even roused whatever conscience still remained in some of their nobles—and the problems they faced were quite convoluted.
Based on letters sent by Messengers responsible for the follow-up investigations, with the professional evaluation of the Gendarmerie, we can confirm that the main instigator of the Wolumonde incident, Biederman, died in the riots. The local Schultz was taken in due to his acute Oripathy, and whether he is alive or dead remains unclear. Soon after, the nobles withdrew Wolumonde's autonomy, deciding to merge its intact areas with surrounding cities in the coming spring.
Judging by the 'experiences' Mudrock described, what the Mudrock Squad and Leithanian Infected saw in Wolumonde was just the tip of the iceberg. You can imagine why the Leithanian Infected within the Mudrock Squad were in such low spirits. We cannot help but recognize that obedience within the Infected's giant cages, giving up freedom may be the only way to eke out an existence in Leithanien.
[Classified Log]
On the first night the local nobles arrived to investigate Wolumonde, there was an assassination attempt. After failing, the suspect fled near the Winterwisp Mountains, where he committed suicide by biting his tongue off. He was identified as the local Schultz's only son, Thorwald, who was thought to have died in the fire. The Gendarmerie found a letter on his person: 'I've changed my mind. I'll die in your stead. But there's one thing you have to do for me. If you recognize him, get rid of him.' Because of this letter, and the token of a Catastrophe Messenger carried on the suspect's person, we can confirm that the suspect was an accomplice to Biederman. The noble did not make things harder on Severin Hawthorn, whose life was already in grave danger, but it was obvious he had no good will to spare, and so left Wolumonde. Considering that several other operators are involved in this matter, only a small number of authorized personnel and the Doctor are permitted to view this document.
According to operational records, Wolumonde is a nomadic city in the north of Leithanien, which was once brought by a Catastrophe to near-ruin in a matter of days. Rhodes Island Operator Atro lost her life in this incident, and the team of Operators dispatched to investigate the incident came into conflict with the Mudrock Squad. However, asked 'whether Mudrock had engaged in unforgivable conduct,' Operator Folinic hesitated for a brief moment before issuing a denial.
As for the 'after,' this refers to what followed Mudrock's decisive battle (this wording is in line with the situation at the time, and can be seen as a deliberate effort on Mudrock's part) with Rhodes Island's operators, her defeat, and subsequent withdrawal from Wolumonde. The sudden fires and revolts gave the Wolumonde officials grounds to recall the Gendarmerie from the nobles. With the Gendarmerie's aid, the afflicted cities successfully established a passage across the Great Rift. Messengers and supply teams arrived soon after at Wolumonde. After the ordeal, Wolumonde was deeply wounded, not just due to the loss during the conflict and rioting. 'Close to a fifth of Wolumonde's people betrayed Leithanien.' This shadow cast itself deep into the hearts of the locals, and even roused whatever conscience still remained in some of their nobles—and the problems they faced were quite convoluted.
Based on letters sent by Messengers responsible for the follow-up investigations, with the professional evaluation of the Gendarmerie, we can confirm that the main instigator of the Wolumonde incident, Biederman, died in the riots. The local Schultz was taken in due to his acute Oripathy, and whether he is alive or dead remains unclear. Soon after, the nobles withdrew Wolumonde's autonomy, deciding to merge its intact areas with surrounding cities in the coming spring.
Judging by the 'experiences' Mudrock described, what the Mudrock Squad and Leithanian Infected saw in Wolumonde was just the tip of the iceberg. You can imagine why the Leithanian Infected within the Mudrock Squad were in such low spirits. We cannot help but recognize that obedience within the Infected's giant cages, giving up freedom may be the only way to eke out an existence in Leithanien.
[Classified Log]
On the first night the local nobles arrived to investigate Wolumonde, there was an assassination attempt. After failing, the suspect fled near the Winterwisp Mountains, where he committed suicide by biting his tongue off. He was identified as the local Schultz's only son, Thorwald, who was thought to have died in the fire. The Gendarmerie found a letter on his person: 'I've changed my mind. I'll die in your stead. But there's one thing you have to do for me. If you recognize him, get rid of him.' Because of this letter, and the token of a Catastrophe Messenger carried on the suspect's person, we can confirm that the suspect was an accomplice to Biederman. The noble did not make things harder on Severin Hawthorn, whose life was already in grave danger, but it was obvious he had no good will to spare, and so left Wolumonde. Considering that several other operators are involved in this matter, only a small number of authorized personnel and the Doctor are permitted to view this document.
HP
4428
ATK
882
DEF
662
RES
10
Cost
36
ATK Interval
1.6 sec
Block
3
Redeploy
70 sec
Talents
- Ward of the Fertile SoilEvery 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 20% of Max HP
- Unshakable SolidarityTakes 30% less damage from Sarkaz enemies
Skills
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- DEF Up γAuto RecoveryManual ActivationInitial SP15SP Cost30Duration40 secDEF +100%def1
- Crag SplitterDefensive RecoveryAuto ActivationSP Cost4The next attack restores 6% of this unit's Max HP and deals 270% ATK as Physical damage to all surrounding ground enemies, with a 30% chance to Stun them for 1.2 secondsatk_scale2.7buff_prob0.3stun1.2hp_ratio0.06
- Bloodline of Desecrated EarthAuto RecoveryManual ActivationInitial SP15SP Cost25Duration30 secUpon skill activation, Mudrock stops attacking and does not take damage for 10 seconds, and reduces the Movement Speed of surrounding enemies by -60%; After this state ends, Mudrock Stuns surrounding ground enemies for 5 seconds and gains reduced Attack Interval, ATK +140%, DEF +80%, and the ability to attack all blocked enemiesatk1.4def0.8move_speed-0.6sleep10awake20base_attack_time-0.3stun5
Modules
- ORIGINALMudrock's BadgeOperator Mudrock has demonstrated a remarkable aptitude for holding the front with minimal support.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Defender Operator during field operations to exercise Juggernaut responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named. - UNY-XSpreading Roots of Soil and Stone
Stage Stats Upgrade Description 1 - HP +245
- ATK +55
Juggernaut Trait Cannot be healed by alliesTakes 15% less damage from enemies blocked by this unit2 - HP +325
- ATK +70
Ward of the Fertile Soil Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 22% of Max HP and 1 SP3 - HP +400
- ATK +80
Ward of the Fertile Soil Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 23% of Max HP and 2 SPKazdel, Kazdel.
As they fled from Leithanien, the squad members surrounded Mudrock, their conversations always returning to Kazdel. If only we were in Kazdel, we'd have our people, we'd have food and drink, and most importantly, we'd have a place to settle. Most of the squad were Leithanian locals who had joined the Mudrock Squad there, and a few were old members who had been with her since Ursus. It used to be that most drifted between a few settlements near their homelands—taking odd jobs, or scrambling in mercenary groups to scrape up some business. Nobody had been to Kazdel before, but their homesickness for it was united in its fidelity, every bit the real thing.
We must cross the mountain range before dark, Mudrock told them at dawn before they set off. They crossed a rugged plains, damp vapor enveloping them, the mountains growing hazy and blotted in their shrinking sight. Heavy beads condensed upon every wild, virid blade of the sloping meadow, steeping them in mossy hues, bowing them in dejection. The weary squad trod upon weary grass, the future that faced them only more wearisome still. Beyond the mountains floated a great black cloud, a sign of the torrents to come. Rapidly, thick fog fell from the high heavens to rest between the peaks, shrouding their summits, only drops of snow-white visible—if that—in the haze. All looked to Mudrock, their silence asking her: What do we do?
She came to a towering cliffside, and called softly to those friends who never once spoke. As if answering in harmony, the stern rock delightfully parted by Child of Soil and Stone's request, then reformed, and all now found a simple yet comforting alcove before them.
As night fell, those sheltered in the cave found the rain yet to abate. Hoping their pursuers would be tarried by it too, one spoke half-jokingly—if only we were in Kazdel. I hope it'll be firm enough for us there, sturdy, just like this place our leader made for us, actually. In the stifling atmosphere, others too began to chat of their imagined Kazdel until the dead of night. The silent, wordless Mudrock placed a palm gently to the ground, feeling the faint beating of the raindrops against the soil and stone. Yes. If only it were like this.
RIIC Base Skills
- PerseveranceWhen this Operator is assigned to the Workshop to process elite material, the corresponding formulas will only consume 2 Morale
- DIY OrirockWhen this Operator is assigned to the Workshop to process Orirock-type material, the production rate of byproduct increases by 90%