- 白铁
- ステインレス
- 스테인리스
Stainless
Supporter — Artificer
Blocks 2 enemies; Can use <Support Devices> in battles
- VC17
- Melee
- Support
- DPS
Bonuses
HP
2723
ATK
633
DEF
461
RES
0
Cost
19
ATK Interval
1.5 sec
Block
2
Redeploy
70 sec
Talents
- Battlefield EngineerCan carry 3 <Support Devices> (deploy up to 2), with different effects depending on Skill
- Cost CuttingStainless has a 70% chance to recycle a device if it is destroyed within the 8 tiles surrounding him
Skills
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- Extreme FirepowerAuto RecoveryManual ActivationInitial SP20SP Cost45Duration20 secWhen this skill is equipped: Device gives an ally Operator ATK +12%
When activated, immediately gain a device. Attacks deal 200% of ATK as Physical damage, and device effects increase by 4x
All active devices are destroyed when skill expiresattack@atk_scale2fake_scale4Stainless™ Multifunctional Platform
Cannot be attackedHP100ATK0DEF0RES0Cost3ATK Interval1 secBlock0Redeploy10 sec- Fire SupportGive an allied Operator within range +12% ATK, unlimited duration
Extreme FirepowerPassiveWhile Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to 4 times
After the skill ends, this unit will be destroyedtalent_scale4 - Fire Support
- Efficient ResupplyAuto RecoveryManual ActivationInitial SP25SP Cost50Duration30 secWhen this skill is equipped: Device gives an ally Operator 1 SP every 3.5s.
ATK+60%, DEF +60%, and attack all blocked enemies. Device boosted to grant 1SP every 2s, but HP loss is doubled.
Gain 1 device when skill expiresatk0.6def0.6fake_interval2Stainless™ Multifunctional Platform
Cannot be attackedHP2000ATK0DEF0RES0Cost3ATK Interval1 secBlock0Redeploy10 sec- Battle ResupplyGive an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration
Efficient ResupplyPassiveWhile Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant 1 SP every 2 seconds, but doubling the HP loss effects2.interval2s2.hp_ratio0.008 - Battle Resupply
- Prototype of Feist's Metal CrabAuto RecoveryManual ActivationInitial SP20SP Cost35Duration30 secWhen this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP
When activated, immediately gain a device, ATK +55%, ASPD +55atk0.55attack_speed55Prototype of Feist's Metal Crab
Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer OperatorsHP6000ATK100DEF2000RES0Cost10ATK Interval1 secBlock0Redeploy20 sec- Power of UnityCause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration
Prototype of Feist's Metal CrabDefensive RecoveryAuto ActivationSP Cost5When skill is activated, lose 2.5% HP, deal 300% ATK as Physical damage to an enemy, and deal 150% ATK as Physical damage to nearby enemies in a small areaatk_scale3atk_scale_21.5hp_ratio0.025 - Power of Unity
Modules
- ORIGINALStainless's Badge
- CRA-XFMC-Crawler
Stage Stats Upgrade Description 1 - ATK +25
- DEF +25
- ASPD +5
Artificer Trait Blocks 2 enemies; Can use <Support Devices> in battlesIncreases the max number of Support Devices that can be held by +1 and reduces their Deployment Cost2 - ATK +35
- DEF +35
- ASPD +5
Cost Cutting Increases SP recovery rate by +0.1/second if Stainless has one of his own Devices in the 8 surrounding tiles; when any of these Devices are destroyed, there is an 80% chance to recycle them, granting Stainless 1 additional Device3 - ATK +45
- DEF +45
- ASPD +5
Cost Cutting Increases SP recovery rate by +0.2/second if Stainless has one of his own Devices in the 8 surrounding tiles; when any of these Devices are destroyed, there is a 90% chance to recycle them, granting Stainless 1 additional Device
RIIC Base Skills
- Heart to HeartWhen this Operator is assigned to the Workshop to process Elite materials, for every 10 Operators in Dormitories with Morale below 12, recipes with Morale cost of 4 have -1 Morale cost
- Mind to MindWhen this Operator is assigned to the Workshop to process Elite materials, increases the byproduct production rate by 5% for every 1 Operator with 12 or less Morale assigned to the Dorms