
- 白铁
- ステインレス
- 스테인리스
Stainless
Supporter — Artificer
Blocks 2 enemies; Can use <Support Devices> in battles
- VC17
- Melee
- Support
- DPS
Bonuses
HP
2723
ATK
633
DEF
461
RES
0
Cost
19
ATK Interval
1.5 sec
Block
2
Redeploy
70 sec
Talents
- Battlefield EngineerCan carry 3 <Support Devices> (deploy up to 2), with different effects depending on Skill
- Cost CuttingStainless has a 70% chance to recycle a device if it is destroyed within the 8 tiles surrounding him
Skills
Enable advanced view in settings to display detailed data.
Extreme FirepowerAuto RecoveryManual ActivationInitial SP20SP Cost45Duration20 secWhen this skill is equipped: Device gives an ally Operator ATK +12%
When activated, immediately gain a device. Attacks deal 200% of ATK as Physical damage, and device effects increase by 4x
All active devices are destroyed when skill expiresattack@atk_scale2fake_scale4
Stainless™ Multifunctional Platform
Cannot be attackedHP100ATK0DEF0RES0Cost3ATK Interval1 secBlock0Redeploy10 sec- Fire SupportGive an allied Operator within range +12% ATK, unlimited duration
Extreme FirepowerPassiveWhile Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to 4 times
After the skill ends, this unit will be destroyedtalent_scale4- Fire Support
Efficient ResupplyAuto RecoveryManual ActivationInitial SP25SP Cost50Duration30 secWhen this skill is equipped: Device gives an ally Operator 1 SP every 3.5s.
ATK+60%, DEF +60%, and attack all blocked enemies. Device boosted to grant 1SP every 2s, but HP loss is doubled.
Gain 1 device when skill expiresatk0.6def0.6fake_interval2
Stainless™ Multifunctional Platform
Cannot be attackedHP2000ATK0DEF0RES0Cost3ATK Interval1 secBlock0Redeploy10 sec- Battle ResupplyGive an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration
Efficient ResupplyPassiveWhile Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant 1 SP every 2 seconds, but doubling the HP loss effects2.interval2s2.hp_ratio0.008- Battle Resupply
Prototype of Feist's Metal CrabAuto RecoveryManual ActivationInitial SP20SP Cost35Duration30 secWhen this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP
When activated, immediately gain a device, ATK +55%, ASPD +55atk0.55attack_speed55
Prototype of Feist's Metal Crab
Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer OperatorsHP6000ATK100DEF2000RES0Cost10ATK Interval1 secBlock0Redeploy20 sec- Power of UnityCause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration
Prototype of Feist's Metal CrabDefensive RecoveryAuto ActivationSP Cost5When skill is activated, lose 2.5% HP, deal 300% ATK as Physical damage to an enemy, and deal 150% ATK as Physical damage to nearby enemies in a small areaatk_scale3atk_scale_21.5hp_ratio0.025- Power of Unity
Modules
ORIGINALStainless's Badge
CRA-XFMC-CrawlerStage Stats Upgrade Description 1 - ATK +25
- DEF +25
- ASPD +5
Artificer Trait Blocks 2 enemies; Can use <Support Devices> in battlesIncreases the max number of Support Devices that can be held by +1 and reduces their Deployment Cost2 - ATK +35
- DEF +35
- ASPD +5
Cost Cutting Increases SP recovery rate by +0.1/second if Stainless has one of his own Devices in the 8 surrounding tiles; when any of these Devices are destroyed, there is an 80% chance to recycle them, granting Stainless 1 additional Device3 - ATK +45
- DEF +45
- ASPD +5
Cost Cutting Increases SP recovery rate by +0.2/second if Stainless has one of his own Devices in the 8 surrounding tiles; when any of these Devices are destroyed, there is a 90% chance to recycle them, granting Stainless 1 additional Device
RIIC Base Skills
Heart to HeartWhen this Operator is assigned to the Workshop to process Elite materials, for every 10 Operators in Dormitories with Morale below 12, recipes with Morale cost of 4 have -1 Morale cost
Mind to Mind
When this Operator is assigned to the Workshop to process Elite materials, increases the byproduct production rate by 5% for every 1 Operator with 12 or less Morale assigned to the Dorms

